I just think it's a good time to discuss as it seems Summoner doesn't have advancement yet? I'm Lv57 at the moment and have Cat (these mostly centered around Cat, and perhaps skill/brain issue but I'd love to not have to move away from Cat, it's the reason I picked this game up, I want to have a strong pet Cat). 103 Int 75 Vit atm,
What exactly is the Summoner playstyle fantasy? It doesn't feel like there's a solid grasp of one
I think I should just brainstorm and list points too quickly without minding things much
- Stat synergies with abilities are kinda idk. Perhaps I'm viewing this very incorrectly in that Cactus should have the Summoner build Int/Matk, and Cat should have the Summoner build Vit/Str etc., but how do I do that with Arcane Surge scaling with Int/Matk? And what means are there to synergize with the Atk Speed component? Why do abilities have Atk/Str scaling? Will such builds have sufficient MP/MP regen to utilise them?
- Solution: have the stats keep the scaling but have abilities that allow stats to translate to things they normally shouldn't - eg shield ability that scales with Int, store damage then burst, or perhaps an MP drain toggle/steroid, MDEF to Pet atk, something of that sort. Then for Cactus you have ability with reflect or AoE DoT that scales with Vit, etc.
-
Okay, maybe we keep the weird stats, but perhaps allow Summoners to have at least 2 Summons at a time then? This would make one Summoner identity as highly adaptable, which could later feed into the upcoming(?) Druid/Totem/Fairy fantasy
-
Stat gain passives are bait no? There wouldn't be any value unless they grant character-specific breakpoints (eg Lv5 Increased Recovery grants pet CDR, etc.)
-
No value at all imo for Summon Attack and Summon Recall, it feels like it's there to show intent but idk maybe PvP
-
Cat - funneled into Wind/Lightning. Will I be able to farm anywhere else besides Not Byalan/Mystic Lake?