#Summoner game loop/playstyle fantasy?

1 messages · Page 1 of 1 (latest)

nimble vessel
#

I just think it's a good time to discuss as it seems Summoner doesn't have advancement yet? I'm Lv57 at the moment and have Cat (these mostly centered around Cat, and perhaps skill/brain issue but I'd love to not have to move away from Cat, it's the reason I picked this game up, I want to have a strong pet Cat). 103 Int 75 Vit atm,

What exactly is the Summoner playstyle fantasy? It doesn't feel like there's a solid grasp of one

I think I should just brainstorm and list points too quickly without minding things much

  1. Stat synergies with abilities are kinda idk. Perhaps I'm viewing this very incorrectly in that Cactus should have the Summoner build Int/Matk, and Cat should have the Summoner build Vit/Str etc., but how do I do that with Arcane Surge scaling with Int/Matk? And what means are there to synergize with the Atk Speed component? Why do abilities have Atk/Str scaling? Will such builds have sufficient MP/MP regen to utilise them?
  • Solution: have the stats keep the scaling but have abilities that allow stats to translate to things they normally shouldn't - eg shield ability that scales with Int, store damage then burst, or perhaps an MP drain toggle/steroid, MDEF to Pet atk, something of that sort. Then for Cactus you have ability with reflect or AoE DoT that scales with Vit, etc.
  1. Okay, maybe we keep the weird stats, but perhaps allow Summoners to have at least 2 Summons at a time then? This would make one Summoner identity as highly adaptable, which could later feed into the upcoming(?) Druid/Totem/Fairy fantasy

  2. Stat gain passives are bait no? There wouldn't be any value unless they grant character-specific breakpoints (eg Lv5 Increased Recovery grants pet CDR, etc.)

  3. No value at all imo for Summon Attack and Summon Recall, it feels like it's there to show intent but idk maybe PvP

  4. Cat - funneled into Wind/Lightning. Will I be able to farm anywhere else besides Not Byalan/Mystic Lake?

wooden cargo
#

summoner was a pain to balance til today

nimble vessel
#

I think pets would at least have to have some sort of diversity and an interface to turn on/off casting of certain abilities, and then diversify the sort of spells they have access to in terms of element

If not that, allow abilities to be element-neutral and allow Summoners a means to pick elements through items/equips/weapons. Big can of worms to open, but it'd be cool if Knife = water, Mace = fire, Bow = wind, etc.

  1. Now looking back there doesn't seem to be abilities for non-mage builds. All the mage abilities seem so out of a Summoner fantasy that I'm now feeling like a Mage with a familiar, which could have been an actual Mage fantasy actually
wooden cargo
#

summos stats were tied to summoners stats

nimble vessel
#

sorry do i just keep going lol and i get these are easier said than done, but i feel there's some general lack of inspiration

#

i hope i don't come off as offensive, i feel there's a lot of love for this game that i hope my input could at least bring something of value

main hull
#

I think summons should have a window where you distribute some points on skills and toggle which ones you'd like them to use and maybe even priority.
I think Necro will most likely make you move away from the first pets, but Druid and Alchemist should let you keep playing Cat.

Doing that pet specific window would go a long way making summoner feel better, cuz what if you want you Cactus to only Stomp? or only Taunt?
maybe that would also justify Summon Attack and Summon Recall because then it could serve as triggers for the rotation (just click means they just basic attack the target, Summon Attack means they start skill rotation)

nimble vessel
#
  1. More pet buffs/empowering/enchanting than generic mage abilities. Is it a decision to keep stuff like AoE Silence/Heal cut away from any other class but Summoner? Because otherwise I feel more of the power budget should be put to empowering/managing the pet. But rn how can anyone choose to miss all the points on Soul Strike and Banishment Field with that scaling (increased hits wowzers??) Dissonance Well is only dmg AoE which feels like a band-aid fix to lack of grinding tool or whatnot

idk if current players would be open to it but you can try doing away with fewer active spells and funnelling harder into the passives and add extra breakpoints eg (Arcane Surge to Lv idk 30) boring and lame for now but i dont mind playing Pokemon even if it's significantly a weaker ceiling to account for balance

nimble vessel