#Feature Request: Camera obstruction handling

1 messages · Page 1 of 1 (latest)

torn oak
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In pretty much every 3rd person camera game, camera obstruction is handled by either partially/fully hiding the object obstructing the view between the camera and the player. In some places this is very troublesome since the camera angle is locked to top down.

lost knot
supple reef
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Yea, this doesn't work when you are going through corridors. I.e. Forgotten Depths second room, you have a wall obstructing the staircase you decend, forcing you to look back and makes visibility a chore.

Anything that distracts from gameplay is a negative, and having some auto fade allows for more interesting level design since artifacts placed can be cosmetic without obstructing gameplay.

I definitley agree with this request. Its pretty stock standard and been a thing since diablo