In pretty much every 3rd person camera game, camera obstruction is handled by either partially/fully hiding the object obstructing the view between the camera and the player. In some places this is very troublesome since the camera angle is locked to top down.
#Feature Request: Camera obstruction handling
1 messages · Page 1 of 1 (latest)
hold shift to angle the camera fyi
Yea, this doesn't work when you are going through corridors. I.e. Forgotten Depths second room, you have a wall obstructing the staircase you decend, forcing you to look back and makes visibility a chore.
Anything that distracts from gameplay is a negative, and having some auto fade allows for more interesting level design since artifacts placed can be cosmetic without obstructing gameplay.
I definitley agree with this request. Its pretty stock standard and been a thing since diablo