#Inventory weight should be based on level instead of STR

1 messages · Page 1 of 1 (latest)

rose kettle
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Please 🙏

lime flare
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YES PLEASE

halcyon hinge
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AAAA give me

obsidian thunder
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But where are mages going to put spare attributes? 😛

warm ledge
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Yes its so unfair for INT classes to be overweight every 3min while knights loot everything hahaha

lime flare
hearty turtle
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I did this for a side ro server i was working on, its really nice

obsidian thunder
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What a good weight at max lv, you guys reckon?

warm ledge
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at least 4-5k like STR builds have

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and maybe increase storage capacity too if possible, it gets full too easily

lime flare
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Or if that is too much, make it +10 per level so at max level (150), we will get 4490 total max weight capacity

lime flare
warm ledge
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I leveled up 2 warriors to use as storage mules haha

lime flare
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Okay, make that 50,000 storage weight capacity. LOL

flint scroll
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i'll be cooked when the weight capacity comes to storage

hearty turtle
errant cedar
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Oughtta get rid of weight limit in the bank. Makes no sense to have (unless you make it a cash shop item to buy perma unlimited storage). Then allow storage to be increased by level.

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Str oughtta still increase it by more lol. Str pack mules lol

obsidian thunder
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Makes no sense to have a limit?

sacred niche
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get one poor mage and put 999999 weight into him and make him a blackhole

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you can add a check for weight when withdrawing, that just makes people create warriors mules with weaver pants and weight cards. Mules with extra effort.

slim veldt
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What about get rid of storage weight, make it limited to a number of items per stash, and charge us gold for each new stash.

Then you add filters as buttons (weapons, cards, equipment, artifacts) so we can manage and navigate easier.

warm ledge
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On Albion you can buy new Tabs of storage with gold when the standard one gets full. The limit is by number of items/slots. Weight only applies to the character's inventory.

flint scroll
placid mango
hearty turtle
# obsidian thunder Makes no sense to have a limit?

weight as the limit in storage doesn't make since no, number of item types does (don't count each Potato), Is fine for players themselves to have weight though as it makes players return to town and slows the loop.

heavy forge
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I think makes sense based on STR, for me no need to change this

warm ledge
heavy forge
warm ledge
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Sure, my points is that even in Tibia or RO, the overweight is not as bad as it is here.

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You can still farm as a mage on RO without STR

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Here is like, going to town every 5-10min

heavy forge
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yeah, waypoints in every map, is easy to play

cold spruce
# obsidian thunder But where are mages going to put spare attributes? 😛

let me revive this thread abit.

Right now we level to gain weight. Which is a good feature, since we really get overweight very easily except NG due to no equipment drop.
I do acctually recommend more use for Str, like adding 5 weight or even 10 weight per str value while maintaining the current level up for weight system. This would give Str some values. Alot of stuffs gives all Stat from 1-10 , cards, refines on equip etc and Str has 0 value totally except for melee atk users.

Most of the class that doesn't use STR attribute and has STR from equips probably has nowhere more than 30 str? It wouldnt hurt adding 5 or 10 weight per STR value to this.
While STR attribute classes should have an advantage of carrying slightly more than the rest. They're strong, no? kekw

Your thoughts Phil? I've turned off the ping pepe_robbing5

stone python
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What about if player buys monthly pass he/she can get unlimited storage&weight 💵💵💵😌

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Its too good to just give unlimited storage for all

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Its good paid QoL

obsidian thunder
obsidian thunder