ð€suggestions
UI Improvements!!
Increase aura ranges
Market idea
Systems / Features
Duplicate
Revert Vending Upfront Tax
Increase buff duration
Duplicate
When in town: Reduce summon sizes
Show summoned minions as icons for easier management
Create a Dismantle All button.
Option to not allow single target Heal to be castable on undead enemies
Temporarily lock people out (1-2 days) of vending if they do not make money.
Adjustment to the gunslinger balance
Make Energy Shield on Wizard permanent
A labyrinth being one of the first maps you go to is frustrating.
I would like to suggest the implementation of a Hardcore Server.
Add Search bar to world map, to point us to items and mobs
Priest skill suggestion
Mixed Materials Crafting
Hellfire Staff should drop Firewall on First Enemy Hit
Add AutoAttack skill
Taunt Does Not Mark Mobs as Engaged (KS Issue)
Dopamine Drop
Add all class in character creation instead of leveling up
Isometric blocked view
Put spiritvale in roblox launcer
Give priests longer buffs to let them support randoms more smoothly
Gem Fragments and thoughts on KS on Boss?
Systems / Features
Items / Equips
Gameplay
Add 1s cooldown to toggle buffs to prevent accidentally toggling on then off
This ain't it.
sorting function
Boss item and maps with boss
Safe spots on map
QOL For Castless Area Skills
Why Party Roles Donât Feel Right
Some comments on recent changes
INGAME ECONOMY
Dev Income Suggestion
Make all 5 minutes buffs last until next death on yourself (keep it 5 min for others)
Cast "Fury Bond" and "Guardian Bond" directly on summons without the need of targeting them
Default FPS to 120
PvP Reward System Suggestion
Jump button + a little bit of platforming.
Add treasure goblins on every map
Improve ground targeted skills
Nerf auto cast builds
"Shiny" mobs that adds a layer of excitement in between your typical killing spree sessions.
Change Leech Stat Display
Auto attack
Boss Reset
Avatar of Fire
Status Duration and invulnerability should be separate