#Regardless of reloads, 1 reactor brick remains inaccessible

1 messages · Page 1 of 1 (latest)

red orchid
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I have tried reloading the save/game, I have tried taking out the ion cube and putting it back in, i even tried sending the proto away then warping it back with the terminal, it always results in 1 of the 2 default power bricks being permanently "dead"

Taking it out and re-inserting merely makes the second brick the inaccessible one, and it's not a case of just 1 cube being invisible, oh no, its "occupied" but it doesn't generate power as there isnt even a cube in there. It counts it as max capacity and everything!

As always, provided screenshot of the issue + logoutput file

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I will attempt to try and forcibly change its active state with runtime editor to see if that can defib it back into functioning properly

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its not game breaking, but if ROTA wasnt installed, 1000 energy ion cube would not be nearly enough, but it can work with 300,000 energy

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nevermind I dont even know where to look to access the reactor/engine objects in runtime editor

olive mortar
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The energy RotA displays has no effect on its capacity in the sub

red orchid
red orchid
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im not talking on it using more, ion cubes just have way more power in them with ROTA installed

olive mortar
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Only the power values the prototype adds are used

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It's mapped to the other battery on it so it will just look like it's draining faster than normal

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Or rather that the portions drained take "more power"

red orchid
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huh
because im able to do a lot more with just 1 ion cube with ROTA, for appliance purposes, like chargers or fabricators

olive mortar
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Those use the normal power

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The upgrades don't

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Also your log is 300mb full of errors from the Hydra

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I don't think that's what causing the issue but still

red orchid
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ahh, I meant overall, rather than specific upgrades acting differently, I meant using the sub as a whole, i can physically do more with the extra energy as a whole

so just for clarity, it will appear to use up more power with, say, engine overclock, but it doesnt actually use more power?

red orchid
olive mortar
red orchid
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okay interesting
cause likke yeah it still behaves relatively the same with/out rota's extra energy in the ion cube, i can burn through all of that using the engine overclock

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whatever the case, i can camp out while i try to figure out why 1 reactor brick is completely inaccessible

olive mortar
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If you go here in runtime editor could you screenshot the objects under the power storage root?

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@red orchid

red orchid
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so sorry! getting on that rn

olive mortar
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Which relay isn't working at the moment? The right or left?

red orchid
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as of rn, the left, but if i take the cube out and reinsert, the right

olive mortar
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Ok can you go here then and then click on this text here

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Then send a screenshot of what this looks like

red orchid
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ill send both for good measure

olive mortar
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Can you go here, then open this component and scroll down to invoke this method?

red orchid
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invoking it didnt trigger anything at all, I got a popup window, but pressing invoke there didnt give me any sort of reaction either

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huh

olive mortar
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If you click on the PowerSource and PowerSource(1) objects could you send screenshots of their PrototypePowerSource components?

red orchid
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ill send screenshots of those, yes, it may be tomorrow tho, apologies, i am afk for a few hours now