#In noclip dead label

4 messages · Page 1 of 1 (latest)

whole hull
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Just an extra label variable that's true of you're supposed to be dead and you're in noclip and false if not. I tried making this myself but it was buggy and it didn't quite worked for long levels, so I made this

strange abyss
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Here's this version I made, it doesn't work in events though
{isNoclipDead = noclipAccuracy < lastNoclipAcc; lastNoclipAcc = noclipAccuracy; isNoclipDead}

whole hull
strange abyss
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maybe this is better, it checks for more decimals
{isNoclipDead = noclipAccuracy*10^12 < lastNoclipAcc*10^12; lastNoclipAcc = noclipAccuracy; isNoclipDead;}