#editor hitboxes are very non-functional and barely work + crashing

19 messages · Page 1 of 1 (latest)

dusk sage
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After the new update editor hitboxes didn't show up when "show in editor" was enabled unless hitboxes themselves were, and hitboxes just look completely off. Windows 11 if that helps. I moved them and there is only one object inside of them, being them

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only happens when moving objects because hitboxes dont move with them and then overlap after moving back. very strange bug

dusk sage
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man how come all the more recent bug reports get responses but not mine

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editor hitboxes are very non-functional and barely work

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editor hitboxes are very non-functional and barely work + crashing

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crashing game now: 2025-07-10T09:15:54-0400
Whoopsies! An unhandled exception has occurred.
It appears that the crash occurred while executing code from the "eclipse.eclipse-menu"

Loader Commit: 0444be7
Bindings Commit: d2a8f002

Exception Code: c0000005 (EXCEPTION_ACCESS_VIOLATION)
Exception Flags: 0
Instruction Address: 00007FF9984E9F99 (eclipse.eclipse-menu.dll + 129f99)
Exception Details: Failed to read from memory at 0x1866B67D4D0
Crashed thread: Main

  • eclipse.eclipse-menu.dll + 129f99
  • eclipse.eclipse-menu.dll + 12864f
  • 00000185981A8989 (Hook handler)
  • GeometryDash.exe + 2d049b
  • 00000185C3B6B919 (Hook handler)
  • nwo5.trigger_context_menus.dll + 1e34f
  • nwo5.trigger_context_menus.dll + 5d7f
  • 00000185C3B6B919 (Hook handler)
  • libcocos2d.dll + c0919 (cocos2d::CCTimer::update + 105)
  • libcocos2d.dll + c078b (cocos2d::CCScheduler::update + 267)
  • 0000018596A42089 (Hook handler)
  • 0000018596A42089 (Hook handler)
  • 0000018596A42089 (Hook handler)
  • 0000018596A42089 (Hook handler)
  • 0000018596A42089 (Hook handler)
  • 0000018596A42089 (Hook handler)
  • libcocos2d.dll + bbf14 (cocos2d::CCDirector::drawScene + 36)
  • 00000185C3B6FE19 (Hook handler)
  • 00000185C3B6FE19 (Hook handler)
  • libcocos2d.dll + bc62b
  • libcocos2d.dll + 72c42 (cocos2d::CCApplication::run + 1122)
  • GeometryDash.exe + 4b6e32
  • Geode.dll + 254cab (gdMainHook + 395 | /home/runner/work/geode/geode/loader/src/platform/windows/main.cpp:181)
  • GeometryDash.exe + 4b821a
  • C:\WINDOWS\System32\KERNEL32.DLL + 2e8d7 (BaseThreadInitThunk + 23)
  • C:\WINDOWS\SYSTEM32\ntdll.dll + 3c34c (RtlUserThreadStart + 44)

RAX: 00007ff9987aafa8
RBX: 0000000000000000
RCX: 000001866004ca58
RDX: 000001866b67d130
RBP: 0000000000000000
RSP: 000000194a6ffc20
RDI: 0000000000000000
RSI: 0000000000000000
RIP: 00007ffa4b5bc34c
R8: 00007ff9984e9fb8
R9: 00007ff9987ab458
R10: 0000000000000000
R11: 000000194a6fe710
R12: 0000000000000000
R13: 0000000000000000
R14: 0000000000000000
R15: 0000000000000000

jaunty maple
dusk sage
jaunty maple
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.geode

dusk sage
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k

jaunty maple
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not sure about other issues, but the crash specifically

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because i can't reproduce it on my end

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maybe you could tell me what level you tried to open

dusk sage
jaunty maple
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so this build i sent works?

dusk sage
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yes

jaunty maple
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alr thanks