Add variables that will be available only if you have globed
{isOnServer}: bool - True if you are on globed server
all next variables return something only if isOnServer == True, else "None":
{serverName}: string - Name of server you are in
{roomName}: string - Name of room you are in
{roomId}: int - Globed id of room you are in
{levelPlayersCount}: int - How many players with you playing a level on globed server
and all these is room settings variables
{roomSettingSafe}: bool - Is "safe" setting enabled in your room
{roomSettingHidden}: bool - Is "hidden room" setting enabled in your room
{roomSettingOpen}: bool - Is "open invites" setting enabled in your room
{roomSettingCollision}: bool - Is "collision" setting enabled in your room
{roomSetting2P}: bool - Is "2-player mode" setting enabled in your room
{roomSettingDeathLink}: bool - Is "death link" setting enabled in your room
{roomSettingPlayerLimit}: int - "Player limit" setting of your room
Concept: