#Add globed support to labels

6 messages · Page 1 of 1 (latest)

polar canyon
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Add variables that will be available only if you have globed

{isOnServer}: bool - True if you are on globed server

all next variables return something only if isOnServer == True, else "None":

{serverName}: string - Name of server you are in
{roomName}: string - Name of room you are in
{roomId}: int - Globed id of room you are in
{levelPlayersCount}: int - How many players with you playing a level on globed server

and all these is room settings variables

{roomSettingSafe}: bool - Is "safe" setting enabled in your room
{roomSettingHidden}: bool - Is "hidden room" setting enabled in your room
{roomSettingOpen}: bool - Is "open invites" setting enabled in your room
{roomSettingCollision}: bool - Is "collision" setting enabled in your room
{roomSetting2P}: bool - Is "2-player mode" setting enabled in your room
{roomSettingDeathLink}: bool - Is "death link" setting enabled in your room
{roomSettingPlayerLimit}: int - "Player limit" setting of your room

Concept:

weak hedge
visual crescent
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that concept looks really good

weak hedge
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globed now has an api, maybe i can do this

weak hedge
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ok so unfortunately i cannot impl room stuff because thats not in the api

weak hedge
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added for next update