#Add 10 man raids that progress through the ranks just like dungeons currently do.

1 messages · Page 1 of 1 (latest)

fleet chasm
#

doesnt have to include special loot but could be cool for cosmetic rewards maybe? or a form of bad luck protection? idk but itd be fun to have raid night in this game.

shy hull
#

Raids that get progressively harder rather than repeating with inflated numbers would be nice. This gives us something to actually care about (unlocking additional content when you beat content) rather than the pigsty lazy design-solution of just incrementing a number like the "dungeon score" and throwing useless skins at us suppe_say_thumbsup

#

Even if they drop zero loot or rewards at all, it would 100% be the main incentive to play, by a HUGE margin, for players like me

solemn jay
#

Raid should give title / transmog / mount (choose) and it should be extreme difficult. But without clans/guild doesn't make sense

south heath
#

Game is barely making it having to find 3 other people, imagine if you have to triple that requirement

shell iris
# south heath Game is barely making it having to find 3 other people, imagine if you have to t...

to be fair, you could totally make it like FF14 has it, 2 tanks, 2 heals, 4 dps - Raids, and ofc add Guild/Family Feature for them - there is only this low playercount, cause most people quit after reaching 10k, since there is nothing else to do/gain after, me included, i dont have a pre mate group so i just quit after getting 10k for Mount, but i would totally play more if raids were actually a thing.