There are many topics about Vigour's current state in the first week of Preseason 2 that merit discussion,
However, it is difficult to even begin discussing before addressing two major issues
- [Rune of Renewal: Echo] radiant rune generation
Mid-way through Preseason 1, [Rune of Renewal] was increased by ~16%. From then on it supplanted [Luminous Barrier] for most purposes other than temporarily increasing EHP.
A big part of the value of [Rune of Renewal] was that the buff it provided generated a substantial amount of runes.
Starting from 6 runes
- It was common to be able to cast upwards of 10 consecutive [Rune of Renewal] direct heals into a player.
- With the [Grand Design] talent enabling AoE [Rune of Renewal] casts at 2 runes per cast, it was common to cast upwards of 4 consecutive AoE heals
We often had leftover runes afterwards as well.
Currently in Preseason 2, starting from 6 runes the most likely outcome is:
- You only get to cast 6 times.
- With enough crits you may get a 7th cast.
- The AoE version similarly will only ever get you 3 casts.
Runes are needed both for healing and damage, but previously they generated back enough runes to make this more manageable.
Now we are often lacking the flexibility to juggle both, and struggling to do either at higher difficulties.
As there is no mention in the patch notes of changes to [Rune of Renewal] or rune generation, many of us wonder whether Preseason 2 was based off an older build of Preseason 1, from before the buff to [Rune of Renewal].
We don't have access to the math behind rune generation, so all we have are theories such as scaling perhaps impacting it severely.
- Shield Damage Reduction
Discussed here: https://discord.com/channels/1254866410258038845/1476624614288261282
The question then is whether these issues are part of intended design or if they are accidental/oversights or otherwise unknown.