#Vigour Issue - Rune of Renewal: Echo rune generation

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wanton oak
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There are many topics about Vigour's current state in the first week of Preseason 2 that merit discussion,
However, it is difficult to even begin discussing before addressing two major issues

  1. [Rune of Renewal: Echo] radiant rune generation

Mid-way through Preseason 1, [Rune of Renewal] was increased by ~16%. From then on it supplanted [Luminous Barrier] for most purposes other than temporarily increasing EHP.
A big part of the value of [Rune of Renewal] was that the buff it provided generated a substantial amount of runes.

Starting from 6 runes

  • It was common to be able to cast upwards of 10 consecutive [Rune of Renewal] direct heals into a player.
  • With the [Grand Design] talent enabling AoE [Rune of Renewal] casts at 2 runes per cast, it was common to cast upwards of 4 consecutive AoE heals

We often had leftover runes afterwards as well.

Currently in Preseason 2, starting from 6 runes the most likely outcome is:

  • You only get to cast 6 times.
    • With enough crits you may get a 7th cast.
  • The AoE version similarly will only ever get you 3 casts.

Runes are needed both for healing and damage, but previously they generated back enough runes to make this more manageable.
Now we are often lacking the flexibility to juggle both, and struggling to do either at higher difficulties.

As there is no mention in the patch notes of changes to [Rune of Renewal] or rune generation, many of us wonder whether Preseason 2 was based off an older build of Preseason 1, from before the buff to [Rune of Renewal].

We don't have access to the math behind rune generation, so all we have are theories such as scaling perhaps impacting it severely.

  1. Shield Damage Reduction

Discussed here: https://discord.com/channels/1254866410258038845/1476624614288261282


The question then is whether these issues are part of intended design or if they are accidental/oversights or otherwise unknown.

tender atlas
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The change to rune generation from ror is both significantly noticable and heavily negatively impactful to the gameplay. Being an undocumented change has caused the vigour community to work together on figuring out what's happened but it has everyone scratching their heads.

We don't have the mana to heal without runes, and we have significantly less runes available throughout a fight to rely on.

spiral cloak
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Agree 100% with this post. Our raw HPS in the current build is very bad. Stats from logs:

E28 Stormwatch Brogg:
Slaydess Raw HPS - 146.6k
Eagle (top Aeona player) Raw HPS - 247k

Slaydess DPS - 13.5k
Eagle DPS - 64.8k

Total boss kill time over 1 minute faster for Aeona (91% of that was Aeona DPS)

#

Aeona is clearly overtuned but Vigour is doing 25% raw HPS less than last season. I don’t think the vision the devs had was for Vigour to get nerfed

#

More fun with logs - pre-season 1 fully geared versus pre-season 2 Stormwatch:

E83:
Total damage taken per second (we have Helena pressing GM on CD) - 143.6k

My raw HPS (including overheal) - 196.5k

Pre-season 2 E28 - I have no idea what this translate into from PS1:
Total damage taken per second (no Helena) - 196.4k

My raw HPS (including overheal) 146.6k

So even with the LB buffs our total raw HPS output is -25%.

How do we live the E28? Everyone cheated death with weapon trait and the tank did 62.5k raw HPS.

wanton oak
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The upcoming hotfix will buff the potency of [Rune of Renewal] by 30%.

While this is great news as the button has been underperforming, the impact on rune generation from the [Rune of Renewal: Echo] effect remains to be seen.

https://store.steampowered.com/news/app/2352620/view/490466287394226653

General Updates Fixed an issue with username parsing in the store. Completed German Localization. Additional updates to other languages. Heroes HELENA All Helena's ability damage has been increased by 15%.MEIKO All Meiko's ability damage has been increased by 15%.VIGOUR Vigour's [Luminous Barrier] and [Meticulous Runesmith] absorbs now take up t...

spiral cloak
latent spade
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Really wish we could get a confirmation of bug or intended.
Doesn’t seems like a big ask

cosmic quiver
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vigor felt much better and fun to play in season 1, we asked for more dr to match with Sylvie kit and they did, but also "nerfed" him at the same time , making his gameplay much slower and rooted