#FellowBIS - Best in Slot Gear Optimizer ...

1 messages · Page 1 of 1 (latest)

inner mantle
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Yea agreed with those settings it could do a better job of creating space between the stat buckets when > is being used

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I'll tweak it some more

random cloak
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I suspect that it's trying to have at least 15% of each, but something there breaks when doing it for spirit

inner mantle
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I've spent a lot more time optimizing the Breakpoints method because I think most players will use that. The Priority method is mostly just to have something for brand new players who just read a guide that communicated stats in that manner

random cloak
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Yeah, that definitely makes sense

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It mostly just stands out to me 'cause of how specifically bad spirit is for Xavian is all, so figured it was worth pointing out xD

inner mantle
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That's good to know. I could maybe add some more features to the Priority method to let you tell the app to strongly devalue a stat. Like a >> option instead of just >

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But the good news is you can get basically 0 spirit using Breakpoints if you want to

viscid birch
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Spirit is so bad for him that you genuinely want 0%

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So yeah it would be a good thing to add to the prio

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Or some option to ignore a stat entirely

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Mara last season (less so now) wanted 0 haste and spirit

random cloak
inner mantle
random cloak
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This is what it generated for me

inner mantle
viscid birch
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That would be good imo

inner mantle
viscid birch
random cloak
viscid birch
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My distribution rn is 35% haste and around 20% of crit and exp, including stats from gems

random cloak
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Yeah, figured "there's no real BP where you don't want more haste", and then lowered the minimum crit/expertise from 15% to 5% just to see what would happen

inner mantle
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That feels like it would be better for reducing DR loss

viscid birch
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When I set stat weights to 5 haste, 3 crit and exp and 1 spirit it gave me basically the gear set I’m wearing already

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So that works

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Ratios I mean

random cloak
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Huh. I changed to ratios, then changed back to BP (doing at least 15% crit/exp, 0% spirit, infinite haste) and got 0.48% spirit this time. So just didn't generate the set properly previously

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Changed crit/exp to to 5% again, and back to 2.57% spirit, so something's definitely wonky there

inner mantle
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It's performing a beam search (same tech used by LLMs) to generate gear recommendations, with penalties for straying too far from the requested stats, depending on which instruction is used for each stat. Sometimes the reward for one stat is greater than the penalty for adding a bit more than asked for in another stat. I could try increasing the penalty for going above a "no more than" value. My testing has been pretty close to what I'd expect though