#Armor theorycrafting
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lol
meiko uncapped stacking armor bug could get above 100% phys dr
nerds
interesting you can just randomly create this
I'm also surprised
I highly doubt this is intended
you can always create threads, I think?
discord offered when we had a thread of more than 3 replies
odd
maybe they missed disabling it
Global.ArmorToDamageReductionMultiplier, 7.0 ; manipulate this number to change how much damage reduction the armor stat gives
anyway this was something from a file
and I'm not really sure how this would fit into anything I have
there is a chance this isn't even used but if it is, then my method is wrong
1/7 is 0.1428
which is close to your value: maybe they tweaked it slightly to get to current value
so your formula is
your formula is still pretty close for the 19k armor data point, probably good enough for any theorycrafting
dr_percent = armor / (0.92 * armor + 13470)
it's within <1% error for all my armor points, which could just be rounding on sheets in game even
yeah just change the extra number at the end based on armor type and it's pretty close. If I could get 1 or 2 more decimal values I would be able to brute force this better but that's just my guess.
generally there is a swing of values that would work but with only 2 decimals to go off I can't really pin point which one to use
I would rather have the actual formula because what I do tends to need the real systems
```
1 - dr_percent = (13470 - 0.08 * armor) / (13470 + 0.92 * armor)
1 / (1 - dr_percent) = (13470 + 0.92 * armor) / (13470 - 0.08 * armor)
lol you can make anything work if you tinker enough, the question is will it work for everything
not sure if that helps, but EHP is HP / (1 - dr_percent), or am I crazy?
lol the dr is as simple as I posted before
legit nothing more to it
I have no idea what you're trying to cook
these are two different things
the hover over armor is just a dr value that armor alone gives
it's confusing because it's called physical
it's just another value and that value isn't getting deminished yet
it must be pretty close at least, since your formula also breaks at ridiculously high armor values and gives dr >1
that value then goes into the real physical dr and that's where the deminish happens
i'm good on that angle, just trying to figure out if your formula can be simplified in some other way that would make design sense
Yeah, I met a guy working with Kyrasis that is a math wizard and he plugged away to come up with it
it does!
do you have a spreadsheet of values to compare to? so that I can check on my own some other time?
I scrapped it and haven't come back. My intention was just to ask the devs
smort
considering like 3 variations of formulas can come up with a number that is close... it just makes me want to get the real formula from people who know