One of the game’s unique selling points is the idea that there’s "no need to level, you can jump straight into dungeons". However, that isn’t entirely true.
Yes, you can technically start doing dungeons immediately, but Contender feels more like a tutorial phase where you’re introduced to the one-boss dungeons. Adept is where the actual dungeons begin, with all abilities finally unlocked. That raises the question: why are there two additional leagues after that? Why not move straight from Contender into an infinite scaling league like Eternal and let players begin the real grind?
Instead, we’re forced through extra leagues that add nothing new except more three-boss dungeons. On top of that, there’s a frustrating gearing system where your final gear doesn’t even start dropping until you’ve completed four leagues that are nearly identical.
So what’s the point of skipping traditional leveling if all you’re really doing is leveling inside dungeons? At least with a normal leveling experience you get a storyline and some variety. Here, it’s the same content repeated again and again. Don’t get me wrong, later on you’ll be pushing those dungeons repeatedly anyway, but at least then you’re engaging with the real endgame, not slogging through a drawn-out precursor to it.