#Setting to Auto-rotate your character to the enemy when attacking/casting
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Honestly i'm shocked that this nerf is... Not enough?
If done well, it opens the game to some people that wouldn't have been able to play it otherwise... what's the big deal ?
I think you hit enrages in bosses if you play with this on
I dont hate the one button rotation but i dont like the effort and time spent on it when the game obviously has many other issues
Yep
Just like difficulty settings in Souls-likes
Lies of P for example
Honestly i see your point, i'm just joking with you
Some people are like "That's the biggest hot take of the world"
But it really is not
The ones who don't like it don't like it because then they think: "These people playing on lower difficulties can get the same achievements as me without having difficulty"
As long as you can outperform the 1 button rotation by playing decently well, I honestly don't see the issue
But for that one I admit it hurt my ego, having to master a full rotation and being beaten by someone who use 1 button and one braincell... it's harsh 😢
Where it is an accessbility setting really
Yeah. It put things in perspective 
But with a 20% GCD slow you would never beat the DPS of someone who really masters the real rotation of the character lol
Also that make some people say that some people play the game "as intended" while other play in "baby mode", not perfect to keep a calm community ^^'
But honestly all people should play how they want
It wont use your cooldowns properly
Or clicking the spells with your mouse
XD
Yeah just like that one Osu! player playing the game with full mouse lol
Because I don't bind my keys correctly 🥲
Top 5 Helena is mouse clicking , so I wouldn't bet on that 
Waaaaah
RTS player moment
One of the top hunters in BfA was also a mouse clicker
It hurt my wrist to imagine the speed required on the mouse
On wow, it hurts, Fellowship is honestly a pretty slow game
On FFXIV I actually use all my spells with keyboard only around my WASD hand lol
With not that many abilities outside of gcd
Yeah the GCD is chill, it's somewhat relaxing
the thing is, it requires people to be beyond decent. For the record, for m+, you can get to like 0.2% of the best lol. (Part of the factor is that people don't try to climb.) But it's absurd.
One button rotation outperforms many players, and for people who are better than the default, they'll be even better if they spam the one button.
Yikes not good :/
(previous season, it was claimed with a full team, you can take it to the tile.)
Well this is bad then
Why ? It's more or less a 20% decrease from theoretical best dps... if you can't be better than that. Maybe it's not the game for you as someone said earlier
It should perform more or less as good as an average player
Not like a very very good one
the reasoning is, it's a lot easier to teach people how to use their cooldowns.
Why ? It's more or less a 20% decrease from theoretical best dps... if you can't be better than that. Maybe it's not the game for you as someone said earlier
You realize, that's two key levels?
oGCDs don't account for the GCD speed decrease I guess
Patently false also
That's why the damage isn't a big difference I suppose
right now, there's +23 as the highest key, now, that means mathematically, people can do a +21. Is that acceptable? that's like 0.2% territory or maybe 0.1%.
2 key level is a huge difference in wow
Whe should try to post a feedback for a one button rotation, I think it will be way more heated than this post
Is it? The average player is much worse than you think
XDDD
It's perfectly acceptable... just be better at the game 🤷♂️
that still puts you to like 0.2% of all players in m+. That is frankly absurd.
Sounds like arguing for chess engines to be allowed in chess, just be better than a program.
(chess engines will outplay grandmasters fwiw.)
Chess engines are useful for training but yeah, not in real matches though xD
Chess engine will destroy a grand master
yes.
Yeah chess engines outperform everyone, but a one-button rotation that has a 20% GCD decrease shouldn't ever beat a good player
So what's the deal with it really?
But that's not what the 1 button rotation is
OBR isnt just increased gcd
There are expected values for dps loss in wowhead for each spec
Theyre much more than 20%
(some of them anyway)
Well
Some specs are super simple
theoretical max is theoretical. The world's best players are like 90%. So like.... it's going to be better than 99% of players or 99.9%. And good players can be even better if they spam the one button
GCDs aren't weighted equally.
If you can't play better than 20% of the theoretical best, maybe the game is too hard for you 🤷♂️
Is it like a priority list and it just puts the highest priority button as the next one?
Like if you play for 20 seconds of your opener, and then you spam the one button rotation, your dps loss is probably like 5%....
the priority list is as perfect as can be without using cooldowns.
It's badly optimized?
Your math isnt mathing... how can someone outperforming the 1br be better if he play the 1br ?
because you don't need to spam it 100% of the time.
Im not sure, i think its slightly different from the APLs on raidbots
Say you do 90%. your dps is probably higher than not using it.
Which is why world first raiders use it.
10% actual play, 90% obr stuff.
probably duringn mechanic heavy phases? TK claimed they do, and I'm willing to believe.
I'd be really sad if thats true
I didnt really followed the rwf, but max talked about it in one video
like it's a tool that probably shouldn't be viable, but it is. GCDs aren't weighted equally.
Play the dang game jesus, world first my ass
I think it's dimensius during one of the heavy movement phase
I didnt know they had a 21st player, the computer
like you do your opener, that's so much of your damage, then you can spam the one button to chill until the next time your cooldowns are up.
That would be a 22 player in this case, 21th player has been there for a few years already 🤣
and if mechanics are happening, you can just spam the one button cause that's easier mentally than doing everything else actually perfect...
Oh so they can use their normal rotation AND swap to a one-button rotation whenever?
yeeeep
It's not a "mode" that you choose first
Imagine telling world first players that they should play the game better 🤣
No, its a keybind
you can use it as much or as little as you want. It's not like you're locked in.
They have been for 20 years now
so hard part of the fight? just spam the one button than trying to actually dps.
Now theyve decided to save on brainpower?
it's using brainpower for other things.
Whats next, /follow the nearest healer?
Tbf, the top world players now are not the same as 20y ago..
This game is going to shit 😭😭
Come to the other side
if one button was actually the only thing you can use, it probably makes it reasonable.
Honestly i think its better for nnoggie and the like to spend the brainpower writing weakauras than using the OBR
players can complement their actual rotation with the one button rotation.
A good thing that WA is disappearing for Midnight then
raiders aren't writing weakauras, they have paid staff lol.
WA disappearing and one button rotation remaining makes no sense.
It was nnoggie, main tank
One button rotation literally plays the game for you.
So if I can sum up, @uncut terrace and @vast owl you only fear that adding auto-rotation will open doors to putting "shit" like one-button rotation to the game?
No, I don't. I just think auto rotation shouldn't be added on a principle thing.
Pretty much for me anyway, i wouldnt use it really anyway
it's not something I'd like to see automated.
@vast owl why are you sad ? WA was automating things for you... given your opinion on auto rotating, I assumed you were 100% against any kind of addons helping you /s
Unfortunately there needs to be a line where we stop automating things
And this is as good as any
Like I said before auto rotation is a norm on some game, but not in WoW that's why you feel that way
As it has to do with direction and positioning and such
Like removing combat addons in wow ? 
just because it's in another game, doesn't mean I like it. I wish WOW didn't have the one button rotation. Just because WOW has it, doesn't mean it's good.
WoW doesn't have an enmity list IIRC Lol
If theyre replaced with something on par
Why ?
Without addons
Aren't addons automating things for you ?
Because they have built this game to require/demand these addons over the years, now they must replace them
It's fine to not like it, because it should clearly not be mandatory
They provide information, they dont move my character
blizz is like not really doing that. Many addons? they'll just be authored by Blizz and flat out worse.
Could have 100% predicted this would be your answer 
one button rotation isn't mandatory either. The logic falls flat.
Theyre different classes of automation
Surely you must understand that
One button rotation isn't the subject, this argument fall flat
No, it's you being unable to comprehend things.
Coming from FFXIV auto-rotating seems like a normal thing to me
You're coming from WoW I presume so for you it's some alien thing
Yeah, most advanced WA and addons are automating so much more than just moving your character
and unable to accept other people's points of view.
Like what
Theres no weakaura that turns or repositions your character
What? That scares me xD
Just because a game has it, doesn't mean I want it. If I played FFXIV, maybe I'd want that gone.
Maybe you can argue that macros are automation, weakauras arent
And FFXIV still has "Look at the boss" "Don't look at the boss" mechs
Why though?
And they're deadly lol
WAS just provides information , for you to act on.
Just not use it?
Honestly? We gonna argue that a wa telling you exactly where to go or which add to dps or which player to target is not way worse than a simple rotation?
it's not worse. It's like this game having DBM. (which it does.)
Wait there's addons that tell you what to target first between different adds???
It is, and you can ignore it, or be too dumb to understand or too slow to react, it doesnt do it for you
What? This is... Something...
Yes
Autotarget of the right mob on a keypress isn't automation ?
That's f***ed up
Yes, 100%
Not anymore than tab target going to the caster is
(a setting in fellowship)
(it doesnt work)
LOL
I should open a thread for it
Dbm is just information... WA is so much more
The thread : What doesn't work? The game
Lmao, it is early access
(Dbm in Fellowship, dbm in wow has automation)
I have hopes
I know xD
you know Blizz is baking in the rotation part of WA into the base client? like they're trying with their cooldown manager.
But still, some bugs are weird x)
Then you have the weakauras that solve bosses. Now, you just won't get those bosses. There's no world in where you fight a weakaura boss without weakauras.
Tbh Addons in WoW seemed really borderline
Honestly, i didn't think it'll go to WA is less automation than autorotating
As per the top guilds, some boss are impossible to do without addons
(That is without the nerfs that come later)
Like they modified the game soooooo much
You have to believe in yourself
WA is many things. The computational weakauras are excessive, like Echo Heart Map.
Blizz were fine building their raids and dungeons on the backs of unpaid weak auras authors for years
axing WA and leaving in and supporting one button rotation is lawl.
Blizz should do both, or neither.
and thier timeline is super fast, Midnight is set sail for fail.
Tbh I'm talking again because we can have a human discussion about this lol
Before it was just tiring with nothing to add value to the debate
Man, I honestly don't understand how you can be pro-WA but anti-autorotation...
That's wild to me
M+ might be fun because for once good players might have rewards..
I'm pro some part of WA, the parts Blizzard is trying to replicate anway.
the boss solving stuff can go, but then you just won't get those bosses, so you don't need them to solve it.
The cooldown display/ interrupt tracker / information part is really fine...
Not the "automate" things part
WAs dont play the game for me
Also it's an other subject but i'm a bit bugged that we have so little upvote on that : https://discord.com/channels/1254866410258038845/1451717419088478309
Is there an enmity list that we didn't found?
Maybe the kind of weakauras that automate targeting and such need to go
But they definitely do
Im ok with that
you won't get the same bosses if weakauras can't solve it. So like, sure you can remove it, but by doing so, you remove the need for it.
No one likes weakaura bosses btw.
Wepl we disagree then, its fine
Yeah, that's what they are doing 👍
It's a moot point. You brick computational weakauras but you also remove the need for them. The impossible bosses come first.
You disagree with all the top players too... but since they are using 1br anyway, 🤣
like if they don't have those weakaura bosses, then it would've been fine.
What does that mean
I dont think the top players disagree on whether some WAs are too much automating
Theyre kinda the cause of the wa cleanse in midnight
I mean, what's the interesting part, rotating your character or finding the place you need to go to avoid the death rays of the boss ?
WA was automating the latter, which is way more potent than rotating your character.
Sure you still needed to move to the huge red spot on the ground, but that sucked any kind of intelligence of the fight, it's just mechanically moving your character to the big bright spot.
If your definition of fun is following instructions 100% of time. Sure, WA wasn't automating anything 🤷♂️
WAIT WAIT WAIT, WA is telling you where to go???
I don't know what this addon does
You won't get the same challenge without the instant instruction.
Yes, some boss fights are impossible without WAs
yea, it does. And you have like 5 seconds to do it.
Go watch mythic archimonde
there's no time to discuss where to move, you just do.
If your sad come to FF14... Where the devs do same things... Like simplifying spells rotation... God what will MMOs become?
And then go back in time and try it without the WA that shows you where to stand
There is that in ff14 but you have to... i don't know... remember where attacks land?
It's part of the skillset required for high level bosses
I'm quite in shock actually
At least Ultimate and Savage instances are fun and you need to learn mechanics by looking at what the boss is doing
Theres probably nothing in ff14 like mythic archimonde
It was the fight that started this whole ban WA thing
Without having to use an addon that tells you where to go
Basically, WA was telling you when to press which cooldown, near whom you needed to stay, telling you where to place yourself, which add to dps, etc... the dimensius fight was choreographed to the extreme.
You stil had to position yourself perfectly and do your dps rotation perfectly, but any kind of "thinking" was totally removed from the fight.
But yeah, automatic rotation will break the game balance 🤷♂️
There are some really f***ed up bosses
No i mean this fight was impossible without WA
I don't know the exact boss
Why? There was some weird random involved?
Look at the kill video, the screen basically has this giant popup yelling at you where to stand
Otherwise you dont only die, you wipe the group
your positioning is so precise that you don't have time to figure it out.
if 20 people have to be somewhere, and your position depends on where the 20 people are, you need weakauras for that kinda.
weakauras are used to solve stuff that would require unrealistic communication otherwise.
Now, in a post weakaura world, they can give you maybe 5x the time and you can chat or whatever to solve it.
There are some mechanics like that in harder bosses, where one misplaced player makes you wipe
yes but it's more about time to react rather than if 20 people need to be somewhere.
But i forgot that it's 20 people in WoW
And you are instakilled for some mechs if you fail them and it happens just before the boss casts a mechanic where if a player is dead you can't do it without wiping
It's only 8 in ff
Its extremely choreographed
Yeah same but way less people
Can you honestly look at that and tell me that WA doesn't play the game in your place ?
And tbf, that's an old example, modern WAs are way worse
At these levels the skill isnt in not standing in fire or doing damage, its getting 20 people to do it perfectly
It's also a quite beautiful choregraphy when nobody f*** up
But in FFXIV you're not told where to go lol
WA doesn't play the game for you. You react quickly to stuff because of it. Without weakauras? Blizz simply gives you more time or deletes the mechanic.
Notice how none of it is moving you to safety without you doing it tho
WAs allow for more complex mechanics, but only because without the WAs, the game doesnt give you the info
WA tells you where to stand, now you have 5 seconds just like the other six people that got assigned. Within a position of within 80 yards of movement or something.
If there was a builtin way to communicate to the player we wouldnt need WAs
What's the interesting part ?
Having to think about what to do, and when ?
Or moving your character to the big bright spot ?
Do you not have fun when dancing just cause you know what steps you're supposed to take ahead of time?
Also harder FFXIV bosses don't have markers anymore, so you need to know the boss attack hitboxes
There's a difference between giving players like 30 seconds to think vs 5 seconds and telling them to just do X. Both are acceptable, and are different challenges.
So you don't have anything indicated and you react to the different casts the boss does
realistically without WA, you probably have 10 to do the same thing.
Tell me you never did dance without telling me 🤣
🤨
What about 3, because some boss are like that in FF (these quick bastards xD)
but is that more than just "get out of fire?" Like it's specific.
I very much like a "thinking" challenge that a "you have to be on this exact pixel in 5s" challenge
it's a different challenge, Both are acceptable.
The quickest yes, but i'll look for one exemple i don't remember the exact boss
Fair
me when i have to think in mists of tirna scithe
Take Ky'veza ? delve thing, I can't do the boss due to the guessing game, but anyway WA doesn't work for it. And ones that did, Blizz bricked it within a day.
like you have so much time to do the mechanic.
(Too hard for me cause keeping track of shell games are hard.)
Ky'veza ?? is on super speed lol.
For example there's one where the boss does multiple attacks on the arena in order and there needs to be 1 people standing in it and tank it but not the same person twice else you die, and each time there's this attack there's another person that gets an AoE on its head and can't stand near anyone else else it's also an almost instakill
And you don't have time to move all the way to the other end of the arena at all it happens fast
I'll try to find the boss where this happens for example
tank swaps are like basic.
shrug, same concept applied to everyone.
But you need to go to a certain way in advance
WOW has quite a bit of "rotate soaks."
Because you don't have time to do that when it's happening
yea, so you assign stuff, just play it according to plan.
You place yourself before hand and you have a specific debuff
If you go to the wrong one it doesn't work too
Let me find it
It's hard to explain honestly
Seems like a fun boss.
Wow had some like that. And WA would put a big number on top of your head to tell you at which spot to stand on 
There is a boss where you have to face direction in rythm like a Dance Dance Revolution minigames, there are fun bosses xD
Brawler's guild used to have fun bosses like that
Auto-rotate vs. not seems more like a control configuration thing more than a skill thing. Like to me I would find it unspeakably annoying to have the orientation of my character changed without my input. I would not use this unless there was some specific mechanic it trivialized. If that happened I’d expect the devs to disable it for that mechanic.
If people prefer a different control scheme from me that isn’t as reliant on the player controlling both the camera and character then I don’t see a good reason for them not to have that. That being said dev time is a finite resource.
It's not without the input but when you use a skill, but yeah thats why i said that if it's added it should be optional
Finally found it, it's an attack from the raid named P9S (or Anabaseios Ninth Circle (Savage))
We were talking about that precise mechanic : https://ff14.toolboxgaming.space/?id=108783230155861&preview=1
This part for better clarification : https://youtu.be/rnKHQtYCuAk?t=405&si=XWpWEhS5P6tCNprG
But I digress
The entire reason people want it, is to trivialize mechanics. lol.
And even if you were right... Is there a problem with that?
Kinda, isnt there?
Well it looks like the same arguments that peoples have about difficulty settings in other PvE games... So debatable
But in this case, thinking that auto rotating trivialize boss mechanic is really something... I'm still looking for the why since it doesn't make you dodge or even interact with the mechanic (like chaining yourself on a pole)
The only reason you don't want to lose your precious addons is because it trivialize mechanics 
Lets get rid of addons and automoving and rotating and range indicators, LoS indicators
In fact, put on a VR headset and haptic controls and weave the ninja signs yourself, buttons and keybinds are simply abstractions that trivialize gameplay
Blizzard's replacing them with their own inferior versions. It's not like it's flat out removal. And no one likes weakaura bosses, so like removing the computational aspect is 100% fine because we just won't get the same bosses.
weakauras encompasses many things. Some stuff? Blizzard's outright attempting to mimick.
If you want to move forward you better get on one of those omnidirectional treadmills, hitting W trivializes gameplay
It's like getting rid of DBM but having Fellowship DBM. (Less customizable, arguably inferior.)
Now you are getting it
You've opened my eyes
Glad you finally understand that the ultimate gaming experience is no external help at all... just you and your knife !
It looks like a invitation to go outside and kill people xD
Honestly i'm not really familiar with weakaura bosses, is it really impossible to remember the mechanics or do people are just lazy?
Because if the problem is just that you don't see the area of effect of a boss spell when he cast it... It's not really a big deal and it clearly don't need a tool
Its not that you cant remember them, mid fight they usually mark people to do x or y thing with a few seconds to spare
It's more that the mechanics are honestly too complicated. It requires perfect communication between 20 people in a fraction of seconds... which will not happen realistically.
Basically, each player need to communicate something to the leader, the leader then need to make a decision and communicate back to each players what they need to do.. .and that in less than 10 seconds usually.
So what you do instead is that each player press a keybind which communicate to WA some information, then WA compute the solution and display it on screen.
you have 5 seconds to decide where 5 different people should go into very specific places. They can't overlap with each other.
In archimonde you get marked with beams that shoot out in front and behind you, you have to find a configuration to avoid hitting anyone or being hit
and you don't know who these 5 people are. Just moving from standing position to the new position already takes like 4.5 seconds.
5 seconds for 5 person is pretty reasonable but with 20 persons it's... harsh
That boss just doesnt happen without weakauras or severely overgearing it
Yeah, it was more like a symbolical knife ^^
Imagine ransack last boss with the beams, except its a oneshot and its 20 people
but like you're say in the middle. And just moving to the direction takes 4.5. So you can't correct.
One guild did the fight no WA very early, they just lost WF because they did a less efficient strat
Yeah, archimonde is not a good example, because he was killed without WAs
I mean its an example and world first used the weakaura to kill it
bad example also,. because ransack is basicalla Archmonde with the WA
Oh right the bosses arena can be massive in WoW
so you have 5 people, going to 5 different places, and they're supposed to magically know which one lol.
Theres no equivalent to these bosses in fellowship
yeah, but it's a bad example... and also your comparison to Ransack is really bad, because the visual aid on ransack is basically what the WA did ^^
It's not like you can pick the wrong direction, realize, adjust.
Ok so imagine all that and the beams also dont show
And its just one mechanic
That part don't seems really abnormal for me
now you get it, nice !
How are you going to compensate though? there's no time.
people just have to commit.
You need to not go the wrong way... I know too well that kind of attacks ^^'
Right, but you don't know which is the "right way"
all 5 people get the same thing to deal with, so it's not like you magically know where to go (hence weakaura.)
the right way is dependent on where the other four go.
What the boss just randomly hit a portion of the arena without any hints?
Is this russian roulette?
like those 5 people kill everyone around them within 30 yards or something.
Jailer bombs, that was a WA mechanic that was fully impossible to do without WA until the damage on it had been nerfed many times
An away type of attack?
like it's a simple "get away from people" mechanic, but limited by fight area.
The person will explode. You have time to run away.
Uh who else, Thaddius i think? Star augur, ToS maiden etc
or more likely those 5 people move away.
Oh that kind, yeah it's already chaotic with 8 person vith 20 it can be a quite tricky
it's funny how you none of you two really understand that the WA is really doing because you probably don't really understand the fights themselves because you didn't have to because the WA is doing the heavy lifting for you
Some people certainly don't understand mechanics, but even when people do? it's not fast enough for people to react without it.
On ff14 we have that kind of attack but it's on all 8 players and the boss area is pretty limited, so you need to squeez the AoE in this tight place
There are a lot of mechanics that get done with WA that could be done without but slightly less effectively.
You missunderstand me, you don't understand what the WA do, because at no point you explained why it was needed
The difficulty is different, it's less running in all direction an more trying to fit everything in cup
It's needed to assign people to specific locations.
Even if everyone start runniong in all direfction when it happen
But why those exact specific locations ?
because it's away from everyone else.
you can't overlap, you can't be in the raid.
Some mechanics do in ff14, but we can put permanent marker on the ground to compensate, it give visual cue
having 20 people running away from one another to avoid a bomb is not difficult and do not require a WA
Having 5 people with bombs going into five different locations.
ok, you really don't understand, this is not at all why WAs are needed
still not a difficult thing to do
Look where the other are running and run away from them?
what's difficult, is that those 5 people need each to go to a specific location due to other information, like for example a debuff someone else has... and communicating who has which debuff is the problem the WA solves
you start say in the middle, and it takes 4 seconds to reach the end point let's say.
You cannot track debuffs easily in WoW?
so you have a second grace period. Which is not enough time to course correct.
yeah.. but that's not it, and that's what he is unable to convey... you have to go to a very specific location based on some other information that is hard to get...
Oh some debuff that require you to go to a specific location?
You don't know where other 4 people are going. You can indeed just book it into one location, but uhh.. two people picked the same one, now you die.
there are some in ff14... In lower difficulty dungeon ^^'
there's like no grace period to adjust.
and the WA isn't even about being able to do the mechanice, mostly being able to do the mechanic fast enough so that you don't lose to many dps uptime and hit the enrage
5 people get the same debuff, so it's not like you can tell if you get X, go to X.
if you have ideas how 5 people can solve where to go in a short amount of time, in very different places, well, I'm all ears.
If it's just 2 people go to the same location = dead then it's a very basic mechanic ^^
yeah, but with indirections,. it's not your debuff that tells you something, but debuffs from 5 other people, which are random, and those 6 people need to move somewhere together, but there's also 3 other groups needing to do the same thing, so each group need to find their "friends"... That's what the WAs usually do, easily convey information on screen that would otherwise require lots of communication
There's no markers that you can place on the ground?
If we’re talking Jailer bombs you needed a WA because 6 bombs would go out on the raid and you had to get them to 6 specific locations, but not every player could reasonably make it to any given location. Also with the time allowed each player needed to start running to their specific spot within 2s of getting the bomb. If anyone failed to make it to their spot the raid died. If two people went to the same location they’d both die which is the same as a wipe.
That are visible to everyone?
say you have markers. Now, how do you make sure 5 people go into different places/
I think you should play FF... really, you don't understand what the WA is doing, because you don't understand the mechanic
???
I'm literally explaining the mechanic to you.
it arises from a limited fight area, and needing to be away from people for some range. The weakaura tells people the spot, so now, people don't go into the same place and kill each other.
It assigns it to 5 different people randomly out of 20?
No, you are explaining what you think the mechanic is, but you don't understand why it has to be done this way and what issue the WA solves... Because you only played in with the WA and you did what the WA told you to.
But did you understand why the WA told you to do it this way ?
Jailer bombs was 6/18
5 people randomly out of 20. And you need to go into different places. Can't exactly adjust.
The closest to each marker go to the marker
jailer bomb is honestly no the fight where I'd say the WA is the most important, at least not if you only take the bomb mechanic.
That specific mechanic needed a WA because of the time allowed, if you gave double or triple the time you could have done it no WA
yea WAs being needed or not is due to time alotted to solve a mechanic.
I mean the un-nerfed version was not possible without it. You would just wipe over and over.
The problem with the Jailer was mostly that other mechanics in the fight required movement abilities and that you really hadn't the luxury of using them for the bombs, otherwise the mechanic would have been easy without WA
Still no because you’d have had people dead to going in the same hole all the time.
It would have been easier and probably something that you could have done eventually if movement wasn’t a limitation. Probably would never have been consistent though.
yea it's about consistency too. Sure you can luck into people being into the right places once, but how many iterations would it take to do it twice/ thrice/etc.
and it's not like it's the only mechanic a boss does.
Ovinax of Neru'bar was also seen as a weakaura boss.
I think fight were you need to lump people together because of having the same debuff, or the ones were each part of the raid see different information and you need to find the right add to kill from that are really better at explaining why WA are needed.
8 people, 4 places, 2x on each place.
Ovinax is a good example yes, because you'd have to do a split second decision impacting the whole raid
The only reason weakauras are needed is because the communication required to solve it otherwise is unrealistic.
And honestly, how many guild killed the jailer pre-nerf ? compared to how many guild still required the weakaura post nerf ?
Post nerf jailer wasn't exactly "easy", but it was perfectly doable without WA
Most people are honestly just bad at the game and the WA is a crutch for them
This actually tends to be on the easier side. It would only take 2 people to communicate with each other to convey the information.
Grouping similar debuffs is also not a task that trends to heavily use WA as you can typically have a limited number of locations for each debuff to move to and allow players to sort it. See Anduin or Rasageth.
It wasn’t possible to double bomb the same hole until after HoF, I’d have to go back and check but it was well after WF where it was safe to drop two bombs into the same spot.
Sepulcher was also placed on a fire sale. Shortest tier, heaviest nerfs to bosses.
also hardest tier arguably.
Blizz decides bosses "must" die and they trivialize various boss mechanics so guilds on them can get a win.
Poor Halondrus 🦀
they like 4xed the time people had to deal with bombs.
it's not deleting the mechanic but rendering it pretty irrelevant.
Went from like 8s to 30s iirc
thought it was 15 to 60 but it's been... a while.
Honestly i don't know what it's best between trivializing bosses or making them doable only with a GPS
XD, it for sure seems like a GPS
The crab was a no WA boss
Ah... Not the crab 🙁
He got super nerfed even though there weren’t really any WA for him, just world marker tech
The real question is : Would the jailer have been easier with auto rotate ?
That's why I present to you Auto Move!
Thats a joke don't hit me
Sire D might have been. Bro liked to teleport
The tank tech on that guy might have gone hard af, imagine just spamming your ability and insta turn to him before he could get you in the back.
Also the mirrors for the dps, yeah auto turn probably would have been good on that fight
Why before? The auto rotate take place when you can cast a spell (so it follow the gcd cycle) and when it happen not before? Maybe I don't understand xD
When taunted he would port behind the new tank and you can taunt father than most of your abilities and taunt is off gcd
Oh my bad before the hit you mean
Denatrius was a boss with an ability that made him jump from one player to another and usually he would come back on the tank to a different position.
Tanks usually got hit in the back at that point if they weren't quick enough to turn
Ok, if it's intended that the tank get backstabbed it should happen instantly with this setup, if not there is in fact a chance that it can trivialize this tech (if the GCD align corectly)
No clue why this thread has this many messages.
I think WoW does it pretty clean. There, characters follow the target while channeling spells (Mind Flay for example), but nowhere else. I honestly dont think it's a big deal.
Its also only really an issue on melee characters., especially during big pull it's easy to lose track of your character. I think improving self highlighting would be better than just outright turning your character for you though.
Even if they added the option to auto rotate your character all the time, that sounds kind of dizzying. If your character auto rotates 180 degrees, either the camera moves as well which would make me queasy, or the camera doesn't follow the auto rotating character, and movement would be inverted lol. Imagine being in melee and your camera just constantly jumps all over the place.
Tl;dr I dont think an auto rotate feature would do much harm, but i also don't know why anyone would want to play with it
I dont even understand why there is a thread about this anyway. Autorotation? Its not like this game has tons of mobs/bosses who just appears behind u. U also have a soundqueue for these ability u can listen to and turn your character by yourself. They did already a good job that cast dont interupt when mobs dissappear for a brief moment, like the Nightmare Cutthroats in Stormwatch.
I mean its not even like fellowship is super hard to learn and to play. Kinda funny to see that ppl ask for something like that, to be more lazy when playing.
Not for lazyness it's for having less rigids fights, especially for melee combat
Yes and?
I dont see there any problem with that tbh. For me its just lazyness if u rly want a autorotate function in a game like this. Next person wants a autorotation button for his class, so he needs to press only one button for all his spells.
Not related... Again...
U talk about rigid fights, when there is nothing except one mob who dissappears from time to time and jumps behind the person he has aggro on.
If u rly think u need autorotation in this game. I can assure u, u are doing something wrong while playing.
There is no issue that u dont face your enemy and cant attack him.
I never heared of this nonsense once.
If u struggle to handle your camera by your own in cases like this, i dont know on with level of gameplay we are talking here. Sounds very harsh.
But seems like a human i asking for support to walk.
For that i manly talk about the ability to move freely while fighting without having to yank the camera in enemy direction from time to time, or without having to crab walk
Or not because rotation is not bothering me since I prefer caster and they cast 80% of their skilss with their back, i still don't know why xD
Not on nonsense, it's used in other game. Maybe you are coming from more old school game like WoW?
Well the support thing is not false, it can be use as an option for people who really struggle with camera (mainly because of physicial impairment), that's what accessibility is
The only reason I could accept something like this is for accessibility. Some people don't have the physical means to quickly react and rotate towards the target when they blink... But that's guaranteed to be abused by people who don't actually need it, because it fundamentally lowers the skill ceiling of the game, and I don't think that's good for the perception of the game
Which is it :
-
it is not needed because that's not something that happens except in one or two very specific and irrelevant cases
-
something that can be abused to lower the skill ceiling of the game?
Because it can't be both at the same time.
it can absolutely be both.
This game can implement autoplay (some games just play on their own, no player input needed.)
Would you say it's "needed?" Definitely not.
Would you say it lowers the skill ceiling? definitely yes.
Again you impress with your total inability to understand the point and your capacity to twist it beyond recognition. Great work
The point is, player loses dps due to rotation. They don't want to lose dps, so they campaign for it.
This is not fundamentally different from other reasons that cause players to lose dps.
Maybe you're not as good as moving out of fire compared to other people, so maybe that should be automated.
That's all it is, someone does something else better, change game, so it's no longer a gap between two players.
Player don't lose dps due to rotation, or maybe you don't play correctly?
Still not relevent and out of subject, your pretty good at being dumb
they absolutely do. Mob goes behind me, and I don't rotate fast enough, I lose dps.
Skill issue
Maybe you do need auto rotate
that's the entire reason you're campaigning so hard for this.
you abhor rotation detracting from your dps.
Nope
He knows better than you what you want, he's psychic 😆
You could explain what you think the point is if apparently no one in this thread against this feature got it
I have no idea what anyone beside myself is thinking... I am not the one going "that's the entire reason you want that, yada yada yada".
And about my earlier gif, I asked a kinda simple question in response to two statements that were made (one saying autorotating is not needed because the usecase is very limited and the other being affraid that it'll lower the skill ceiling) and our bunny friend started talking about autoplay 🤷♂️
My point was clear from the start, it's mainly to improve fluidity in movement and attack (the video from ff14 show more or less the concept)
But the majority of people against don't care what my point is because it will "Casualize the game and bring the autoplay in it"
Because apparently rotating a camera is a basic skill to attack nowadays?
Is manipulating the camera not a basic skill?
Manipulating the camera to see? Yes, it's a 3d game
Manipulating the camera to attack? Not really, it's a vestige of older MMO
You don't think keeping your enemies in front of your character's visual field is a basic skill?
Its not an accident that most spells dont work unless youre facing the enemy
You can look to some other area (where you want to move for example) and since it's third person (and you can zoom out by a lot) you can still see ennemies even if the camera isn't rotated their way
I finally understood... we are in the discord version of groundhog day. The same discussion keeps happening over and over again
Actually most spells work if you're not facing, some work only if you face them
We tried and it's weird ^^'
Not most spells
We havent heard your stance on this i dont think
Most spells... It's weird and I don't know why it's like that
My stance is pretty clear. It doesn't matter at all. The game should do it's best to avoid unnecessary frustration and having a spell not launch because an enemy teleporred at the wrong time totally falls into this category.
And people pretending that it will lower the skill ceiling are just elitist gate keepers.
If your ego is so fragile that autorotating will affect it, I am sorry for you.
Why do you all insist this is about ego lol
Its a basic skill to keep enemies in front of you just like it is to stay in range of them
Also technically speaking if it lower a "base skill"... It should lower the skill ground not the skill ceiling?
Its also frustrating when shit moves away from me or out of line of sight
I cast a 3s spell, mob teleport after 2.9s, cast fails... where's the basic skill check I failed ?
Maybe I'm wrong but enemies don't run away normally
Thats not the kind of autorotating theyre asking for
See even you dont get what the thread is about
Yeah, let's fix that also... los during the cast, launch the spell anyhow.
Out of range during the cast, launch the spell
The thread is about hitting a keybind and having the game turn your character to face the enemy and cast the spell
That's what I understood of what they are asking, rotation during the cast
No its not, they clarified
Honestly, I would be fine with that also
Would you be fine with the game autowalking you in range or in LoS?
I don't consider rotating my hero a meaningful expression of my skill 🤷♂️
I dont consider staying in range a meaningful expression of skill either but i dont want it made automatic
To a degree, yes.. if I am 20 yards too far, no, if it's a step, why not
Well technically auto walk will mostly result in... Making people walk on fire xD
I disagree, being able to stay at max range whenever possible was part of some boss strategies in wow
Aren't quick reflexes part of strategies?
Some games have auto rotating and they aren't worse or better as a result...
You come from wow I imagine, so it seems "wrong" to you, the same way the fact that this doesn't exists feel wrong to people coming from other games.
It's not a "right" or "wrong" feature, it's just what you are accustomed to.
I dont like how cutthroats vanish and my target drops because of it, but its their mechanic
If the game automatically retargeted them for me that would be counter to their mechanic, why even have it in the first place
I dont want to throw numbers around, but I can't imagine adding auto rotating having more than a 1% difference on overall dps... it's nothing in the grand scheme of things.
If I am not mistaken, them vanishing do not stop a spell currently casting on them
No but if hit my spell again after they've vanished the game doesnt automatically retarget them
And it's a tank mechanic, not a dps mechanic
Its their mechanic to have you find them yourself again
They drop target regardless
But wouldn't it be logical that any spell would be stoped when they vanish ?
And in this case, automatic retarget wouldn't bother me either... still not a meaningful skill expression
To you it might not be, its meaningful enough for some people to complain about it
To me as an elarion main i might value the game automatically shuffle me forward so im always in range
you're aware your spell is going to fizzle if mobs teleports behind you after cast finishes? That's the autorotation they specifically want implemented.
Actually moving at all in this game is a bother. I should be able to hit everything from the start of the dungeon
give me unlimited range.
Yeah, but I am pretty sure it's dependent on the game you are coming from...
Wow people dislike the idea, ff people are missing the feature 🤷♂️
Maybe this game should have addons too? Weakauras specifically.
Yeah, sure, this has nothing to do with this thread tho, you can create your own if you want to discuss that 👍
Probably not in the near future for certain, and I doubt they'll do it ever as you say
Maybe if they decide to implement click to move, this might make it in
If Cutthroats dropping target is something that increases skill expression, would you then advocate for more of it? Should more mobs just flicker intermittently to drop target? Does this add something to the game?
I see autorotate as a friendly feature for when you introduce people unfamiliar with the genre/control scheme to the game. You want to limit it's effectiveness? Fine just give it a max turn rate so that turning 180 degrees takes a whole second or something.
It's a near meaningless change to make the game more accessible to casuals and people from other genres (and other entries in this genre apparently). No more abuseable than when a game has color settings for people with specific color blindness afflictions and people without that blindness use it because they find it more visually clear/distinct than the default color scheme.
but see auto rotation isn't limited to that, as for if there should be more of it? Sure, why not? Variety is nice.
I see autorotate as a friendly feature for when you introduce people unfamiliar with the genre/control scheme to the game
This is so nonsensical.
do better.
It's like saying characters of the game should do stuff automatically because some people might be new. It's nonsense.
This feature wasnt suggested as an accessibility thing
Ofc its not a problem if it comes down to accessibility
it's not even an accessibility thing.... Like games are to be played, and some are at a disadvantage physically, so, is the solution to automate everything so that person is no longer at a disadvantage? (Then you get a movie.)
And now, let's say characters have auto rotation, so we have an accessibility function to move out of fire? People's reaction times can be slow.
What about moving into soaks?
The real "accessibility" is making the penalty for failure less punishing or giving people more time rather than automating anything people might find difficult.
Again out of subject... We are still just talking of auto rotate, you're not very smart are you?
And if we're talking about automating things, how is it okay that melee auto target when they use a skill next to a target? How is it okay that you can press a skill before the GCD and the spell is automaticly launched at the second the GCD end?
You just can't think by yourself, you just think some things should be a precise way because it's the only thing you know
That pretty much sums up any discussion I had with him... "the game I play does it this way so that's the only way"
Seriously if the GCD thing don't existed some people would arg thats it's a skill to mash the skill button to get the right timing to launch the skill
That's what contender/adept are for. Get hit by mechanics without really being punished for it.
Autorotate (and facing in general) are just kind of baked into the original formula, but don't really contribute much mechanically anymore. (I already addressed facing mechanics in my first comment on this thread some days ago)
Why do DPS have to face their targets (mostly) but healers don't?
We probably wouldn't advocate for adding facing limitations to healing.
In PvP I'm all for facing mechanics, but in purely PvE RPG game with target-based abilities it just feels like a tradition from the past.
We already have abilities that affect a cone in front of you, or a point-based AoE. Those already impose a kind of skill-check targeting. Frontal 180 degree arc facing on single-target abilities when you already have a target isn't really much of a mechanic.
And I gotta say the repeated jumps back to "Auto rotate will lead to auto-move out of void zone mechanics" is way more nonsensical. That's the kind of argument I'd make if I was intentionally trying to mock people against auto rotate by making them seem ridiculous.
Like full on Spongebob AlTeRnAtInG cAsE mockery.
The slope isn't that slippery.
should Vigour's cone just be a 30 yard aoe everywhere? What about the orb? an ever-expanding zone of light? The reason healers don't is due to poor targeting interfaces and there's a lot of targets that frequently move. Mobs are mostly stationary and move in predictable patterns.
Speaking of Vigour, I simply accept that I'm not going to heal everyone , and use it anyway.
As I said, abilities that have inherent targeting schemes (frontal cone, PBAoE, frontal linear area, vector targeting) all force the skill check organically through that scheme. (Vigour included)
But abilities that simply apply to your current target directly are inconsistent about requiring facing and could probably afford to auto rotate where facing is demanded.
Could be a toggled feature but I feel it will hurt you as a player if you rely on it too much, especially on higher difficulties where every microsecond in reaction time counts. I'm not necessarily saying it doesn't have a place in Fellowship but I believe it's going to hurt the players more than it'll help them.
facing is intended, else it would not be required.
In which scenario did a miss rotation in a micro second lead to you not timing the key ?
Top 5 Helena is click casting his abilities, let's not pretend Fellowship require anything close to micro second reaction ffs
I wasn't even talking about timing keys, just the lethality of not moving in the correct way because you auto rotate to your target and the pressure it adds to the entire group.
Honestly the biggest downside for me personally in adding something like this, assuming it’s a toggle, is getting extremely disoriented watching a stream of someone with it on. Which is to say, there isn’t a downside.
If they make using this feature mandatory I’ll bust out the torches and pitchforks. Until then I don’t think it really matters. Assuming that this can’t be used to fully ignore important mechanics.
In which scenario did a miss rotation in a micro second lead to you not timing the key ?
This is the justification invoked by others here of why it's so necessary lolol.
Their key bricked because they are too slow at rotating 😄
Its a grey area tbqh, some spells are targeted and dont require facing
I think this is an inconsistency and that all targeted spells should require you look at the thing youre trynna blast to death
You clearly are the one which is too slow at rotating for saying stupid thing like this xDD
I could not agree more, it feel really weird to cast with your back ^^' (well except for the ground targetting which could become really unpractical)
wonder if it's at least consistent in the sense that the source is from the sky (but happens to be targeted.)
what was once a reticle to place (thus not needing target restriction) became morphed into a targeted single target spell in its final form
So tldr OP wants FFXIVs Legacy Movement
I wouldn't mind Legacy Movement but I do still think you should manually face the target yourself. It's skill expression, even if minor. I saw OP say "it opens the door for more movement based mechanics if you enabled auto rotate" but thats also an argument against it, because it's higher skill expression to do movement mechanics whilst making sure you have full uptime
Uptime is earned not given for free imo
I don't think lack of auto rotate places a limitation on how much people have to move. WOW doesn't have it, and the movement requirements can be extreme.
But do you try to hit the boss when you move? The "skill" that's is required to do that is just yanking the camera in one direction every GCD
I gotta admit I full on think I got engagement baited into this thread.
I saw "hey can we have an auto rotate feature" and was like: Yeah sure, make it a toggle so it's not mandatory and do it whenever dev time permits.
But then I saw hundreds of comments and was vexed by how such a topic could be in any way controversial. It's such a minor thing with near zero impact, heck it's outright disadvantageous in some situations and generally unnatural feeling to those unaccustomed to it.
Yeah but you don't understand, it hinders some people skill expression...
How will they show they are the best if they can't rotate perfectly ?
Honestly, I don't understand the hate on the subject too ^^'
Also yeah it can kill you as a tank if it makes you follow a blink in your back
Anyway I don't even know why some people went on a crusade on the matter since devs don't even read the comments nor the reaction on the feedbacks xDD
And even if they did I don't think one of them is crazy enough to read more that 1600 comments xD
The most unhinged threads are the ones about undo on the scrapper.
You'd have people argue for hours that if you scrapped something by mistake you're just too dumb to play the game
it's on par with character automatically moving out of the fire.
But do you try to hit the boss when you move? The "skill" that's is required to do that is just yanking the camera in one direction every GCD
No? there's strafe....
and it's so niche, nearly inapplicable.
it's because it's removing a basic element of skill expression since some people can't deal with the fact they are disadvantaged ever so slightly. It's nonsensical.
Ma, look at me, I am the best at rotating my character in Fellowship
look at me, i am the best at moving out of fire. No one would brag about that either, should we remove that too?
your argument is pathetic.
Idk man auto rotate is like the "Click-to-move" option in WoW, or a useful feature for keyboard turners. It's not really for those of us who are used to the current control scheme. It's an option for those who like it
The skill expression trade off is:
Alright you don't gotta face your target, but you need to know when NOT to press a button an accidentally auto face the wrong target (backstabbers, madness/insanity mechanics).
Auto rotate isn't for me, but I've had enough instances where like a little cousin or a friend's kid or a girlfriend takes a passing interest in a game and I let em have at it. They don't have these intuitions about movement and facing so it's an option for them. At the same time I don't want to group everyone who would want this feature into some kind of "little kid or incompetent" bucket, so I simply acknowledge that other control schemes or genres where these kind of auto-rotations are default exist and say let em have it.
Would people use autorotate if it was slow enough to affect your damage output?
They would not.
Lets say your character doesnt instantly whip around and start casting, it takes a second, just like WoW's one button rotation has increased GCD
Yeah I addressed that directly, if there's a concern about it being unbalanced just cap their turn rate so making a 180 turn takes a full second
We need one of the people for it to respond though
if auto rotation is slower than people doing it manually, (but how do you even set that.) Then, it's fine. But like turning in Fellowship takes no time at all heh. It's going to be a feels bad with delay.
Already with the Cutthroat backstabbers you need to react to their disappearance to avoid getting backstabbed. By the time they reappear it's basically too late, so auto rotate doesn't save you there
healer problem. Take damage anway, just heal through it. Difference is, they're actually doing dps now.
them avoiding damage is not a possibility even without auto rotate.
Why am I not surprised that you are a "healer problem" kind of player 
it's factual that many people just don't care to do mechanics because they don't kill.
To totally derail the topic, I think more avoidable damage effects should change from "kills or near kills the idiot" (aka healer problem) to "disables/debuffs the idiot" so that it more directly impacts the DPS.
Like imagine you get hit by an avoidable mechanic and it just straight up drains 50% of your Spirit Ability, or puts a -30% damage debuff on you. Or pushes all your cooldowns back by like 12 seconds.
WOW has those damage reduction effects, the result isn't that people do mechanics, the result is people keep wailing on the boss with 50% damage reduction as if nothing happened.
My haste is only decreased by 300%, whatever, I'll live.
Good to know. I wonder how egregious it has to be for them to notice.
People do notice, but it's not like they prioritize so that it doesn't happen again.
How about just straight up banishes you to a shadow realm cube room where you're forced to sit in a chair facing the corner for like 30 seconds.
I never thought about that, but that's a really good idea.
Make them "feel" they made a mistake
WOW had incorporeal / Afflicted affixes and it's defaulted to healer/tank problem.
(if those ever go off, your dps plummets.)
idk man, in any game i've played if youre dead you dont exactly do much damage
Oneshots, while being extremely punishing do make it abundantly obvious who f*cked up and how
If the snipers in sands can teach us anything, it’s that the dps still don’t care about this kind of thing.
That's actually a great point. If Auto-Rotate is added to the game, it might make people even more blind to these kinds of mechanics since they'll probably dont want to pay attention to the mob they're targetting in the first place(why else would you want the game to follow them for you).
Funny you say that because there is a boss kinda like that in ff14 xD
You don't? Well you are bad then xD
do you not know what strafe is?
Isn't that the new Crayon flavor?
begone, troll.
Say the guy who can't differentiate the auto rotation and moving automatically out of a fire puddle
Maybe you just don't have any real arguments? Or is it a brain issue?
Discord discussion as a new method for detecting brain tumors 
gross misrepresentation, next.
y'all is this topic really worth having 1.6k messages over. this is turning into the biggest early access feedback thread 😂
It became a sociological study.
People might write doctoral thesis about it in the future
You know you dropped the ball when @rigid sail is clown emojying you instead of me 
Best Christmas present 🫂
I have no idea xD
You want to join the fun ?
@celest nest did we just become best friends?
Let's see what happens on new years eve and we'll go from there 

He was already here like 1.4k messages ago
Might want to do a summary on reddit for people too lazy to read everything
I lost the count of who wrote with the density of the conversation xD
I tried to scroll all the way up. Discord quit
This is like the help/harm macro thread but with a more useless topic lmao
There is a macro thread?
But why, the dev already told there will be no macro, or am I wrong?
Who know why man… these people will ignore everything that was said and still advocate for their own useless ideas
I tagged you in it
Well I am not against macro it can be pretty easily nerfed by adding delay between inputs but i will not use it xDD
That’s the thing. I don’t think sylvie for example would ever benefit from macroing as it stands. When I only press 2 buttons lol
Other heroes also like this
Yes xD
There are macros on FF14 but it's so slow that it's nearly never used
It's manly used for custom messages in chat sooo... Not really a useful system
Yup
People argue for it as if it’s going to be a game changer in combat settings
And compare this to wow as usual
Which are like apples to oranges
Yeah I see one use that some people like, it's making 4 macro which first target a specific member of a group and then use a specific healing spell
Personally I don't like using that but I understand why some person like it
Also making that is slower than targeting+casting manually in FF14
With sylvie all of her heals being a HoT and no casts I feel like this is completely useless with the mouse over healing comes out of the box. I am sure there are some niche uses
Wait there is mouse over healing? Then why am I clicking my target to heal xDD
Yeah quickly switching target without loosing GCD is easier than using mouse over, thank you for letting me know that Santa didn't bring you a brain this year
Also you are literally defending a QoL that is making the game easier by removing the need to retarget an enemy after a heal
What targeting is not a basic feature?
What next, your spells are launched automatically when you look at a targeted enemy?
you don't know mouseover healing exists because you're a casual. Quit pretending that you aren't.
No because I don't bother using it xD
And the wild bunny clown strikes again
I am really not sure he can understand the beauty and irony of this statement
Yeah I noticed and that makes me a little sad xD
"Never argue with stupid people, they will drag you down to their level and then beat you with experience."
Oh man, he blocked me, can't react to his posts anymore...
players who can't form coherent argument here, and are unable to deal with disagreement. A study of FFXIV maybe?
Same xD
He did the same to me hahaha
You are literally describing yourself right now xDD
Right now it's a study of toxic WoW players
Thankfully not all of them are, but oh boy
Just a reminder, this is a discord with other people. Other people can come in and read the illogical positions you people hold. (Not that anyone really cares to.)
How many people reacting to you with clown emoji does it take for you to understand you are the one with the intenable position ?
Yeah @rigid sail did that... And sided with his arch nemesis against you xD
Damn right. I even unblocked him because I saw what a real unreasonable person looks like. It’s you, not him xD
lmao. it means you resort to that in addition to your other tactics.
despicable.
There are no tactics here buddy… this isn’t a conspiracy… you’re simply wrong and clowning
Well using arguments and calling your brain don't work xD
@rigid sail unable to deal with people liking timers
@celest nest @crystal saffron @radiant pecan unable to deal with disagreements.
Lmao
I mean, you can be against auto rotating, i am not even sure I am 100% in favor myself.
But your whole rant about a slippery slope and saying it's the same as auto avoiding fire and most of everything you said is just pure hallucinations
Here 3 messages, i'm listening
Whats the difference with aito rotation
Show us your intelligence
Your only argument is "Let's agree to disagree, I'm too stupid to arg for real"
Or there lack of
You don't even write real arguments
You invent things that have nothing to do with the subject
You got it backwards, sylvie-enjoyer was on your side against me on the timer discussion 
I literally used the same type of "arguments" you use against that
I am sorry for every clown emoji you got from me. I see now who the real clown is
Maybe the real friendship is the clowns you put along the way
I was trolling hard tbf... but only because I knew bunny was immune to logic already... I probably deserved most clown emojis
XD
Well you were right
Immune to logic is normal when you have room temp iq
Fahrenheit or Celsius ?
Btw he blocked me too lol
Celcius is harsh
Fahrenheit he is not smart enough to understand Celsius
Join the club :))) bunny victims
But closer to the truth ?
Btw @crystal saffron is a fellow Sylvie enjoyer too
Technically with 20 IQ your most likely to be a vegetable
We might all get timed out for hate speech against bunnies if he calls the moderators on us
Why, bunnies are cute 🙁
Dumb but in a cute way?
At least a vegetable is useful
Not my grandma!
Yeah and I think butterflies should be autonomous and heal without having to do anything
Bunny is the new clown?
Butterflies are independent
They shouldn’t wait for us to tell them who to heal
Yeah they have their own minds
Auto rotating butterflies ?
And I am sorry… they’re fluttereffinfies
I don't even know if you have to watch the target to move butterflies xD
Cue the Hell’s Kitchen episode. Butterflies can speak for themselves they know who they are
Apparently not
From what I've heard
Then why people are complaining for auto rotation if it already exist but in a cursed way for 75% spells? XD
They think it's broken
You can definitely cast flutterflies and bluey without looking at the target. You have to have LoS tho
When in reality characters don't get fixed even tho 90% of spells of Ardeos can be cast without looking
And no one complained about it before we discovered it
If you all haven't tried ardeos can canonically shoot fire with his butt since nearly all his spell don't require looking at the target but require a line of sight? I don't even know why at this point
Only thing I know about ardeos is his finger snapping
And that’s because I have ptsd hearing that
Only his "basic damage spell" and the interrupt need to be facing
The filler damage spell
So what exactly that started the argument. I am genuinely confused
The DoTs and all ground zones are non facing required
People being like: "Duh, you're too bad you can't even rotate your camera"
Honestly since i main Sylvie i'm not even arguing for myself xD
What legendary are you running ?
I don't want to reread the whole thing, but wasn't it just bunny that was dead set against it and all other people were like "it doesn't affect me so why not" ?
Yeah more or less
There was timso tv at the start but he stopped "arguing" quickly and then came mariosis but not sure of his position with the last conversations
Mariosis was open to discussion, not sure were we left it at, but at least he had arguments ...
And yeah Timso was really elitist about the whole thing
Honestly I don’t think I’d use it if it was a feature in the game. But it doesn’t matter because I wouldn’t be using it. lol as long as it doesn’t affect the way I play. Then it’s fine
Simple as that
I’d be kinda upset if they were to change it and make it mandatory
That would be a d*ck move tbh
Honestly it's on melee that it show it's potential, on a range caster it's not that much of a difference
Also I retried it on FF14 and it don't follow the enemy during the cast
Yeah but the thing is, since I consider myself a “good” player, even this was mandatorily changed I’d find a way to still be a good player lol so either way doesn’t matter to me
It just rotate at the start of it
Adapting to changes is part of being good at anything
So like a cast would follow the target right?
If the target move behind you during the cast, since it's not auto rotating, it cancel the cast
But you can still rotate manually
Right now it does. With this feature it would turn your character towards that target right?
Oh I see
They did a good in between with that
It only auto rotate each time you use a skill
Not permanently, it would be weird
Yeah see I’d enjoy turning my character manually. Because it’s more manual which means I have more autonomy but I can also see how it can be useful
I am accustomed with keeping my right click down too, but it's so natural with auto rotate when moving around a target and attacking it
I am trying to think if I have this issue while I use my weapon cast ability with sylvie but I can’t remember
Did you watch the tiny video? It shows my point
No where is that?
It's linked on the head of the thread
This gets me everytime
Links are cheating I put my GIF as a blocker so that no one would be able to get past it. Already worked on @rigid sail
The animations are just very flashy on FF14
Anyway I am going to try to play the game instead of auto rotating on the couch
What character are you playing?
Shocked Pikachu meme
lord have mercy
We're going to hit the programming limits at some point.
Can there be a 100k post thread? well, we'll find out..
🤡
I'm not reading all that, and I don't know if it's mentioned yet. But one thing that I'd say makes auto-turning kind of lame is that it would effectively make it impossible to make 'turn away' mechanics. Or at least they'd be very weird to play with auto-turning. I would always suggest devs don't lock themselves out of more possibilities to create encounters. Auto-turning, in my opinion, does that.
Been addressed. Auto turn wouldn't be "auto face my target at all times" it would be "upon pressing an ability with requires facing, turn to face my target" so it doesn't negate the 'turn away' mechanic space.
I still imagine it being extremely wonky
It don't deter the facing away mechanics in ff14 but I agree it can be wonky for some persons ^^
TLDR was that we all agreed it wasn’t necessary and it’s okay as long as it’s a toggle to switch on and off. I personally wouldn’t use it but for some casuals it might be an ok feature