Okay so I am working on my next Hero Concept ideas and I want to hear some feedback if anyone has any of what I have of this early concept.
This next Hero Concept is going to be an Intellect Cloth MAGE TANK!
This is going to have two resources it is working off of:
Primary Resource/Mechanic: Mana Barrier
- The barrier is always active, but scales in absorbtion based on current mana thresholds (sounds similar to toughness but hold on im getting there)
- Damage absorbed consumes mana
- Abilities cost mana as well
- Absorbtion: >=75% Mana ➡️ 60% dmg absorbed, 50-74% Mana ➡️ 45% absorbed, 25-49% Mana ➡️ 30% absorbed, <25% Mana ➡️ 20% absorbed
- TUNING REQUIRED: 1 mana consumed per ~400 damage absorbed
- Cloth armor is amplified (+200% at high mana, +100% at mid mana, +50% at low mana)```
Looking at it now that is a huge list of words but WIP it is where my thought process is at atm
Secondary Resource/Mechanic: Arcane Sigils
```I am thinking making something similar to Sylvie's flutterflies where she only has 4 pink flutterflies that she can send out, wanted something different than just a builder/spender
- You have 3 Arcane Sigils you can spend
- You can "Shatter" Arcane Sigils (idk if I want these to just be permanent like Flutterflies or a duration)
- Shattering sigils can be used to restore mana, dmg, defensives etc. WIP```
Still working on ability ideas and what not, but I am open to ANY suggestions. Tell me what you think even if you think I should scrap something completely. I loved my Bamish idea but as @glad charm pointed out, it was missing complexity and then they pointed out a secondary mechanic that would have been awesome to add! (A metronome-like mechanic)
So the idea here is that while making this idea I want to ask the community on what they think instead of me just bouncing ideas by myself. I will try my best to credit people for their ideas, hopefully I won't miss anyone!
if it looses a modifier buff