Currently the game feels stagnated because people are losing the purpose to push unless the dev team release some new material.
Such business model of building new content to attract users to play for X hours is not very sustainable. The marginal cost of scaling hours people playing the game is not as sustainable.
Therefore, I proposed a new one like following:
- For each eternal level a player unlocked, grant an additional talent point. Maybe even allow people to unlock one more leggo equipping slot every 50 level or what so ever
- Allow players to use money to buy re-rolling materials and etc to modify/reroll their gears.
With such proposal, the game's playability becomes so much higher without needing to actively develop any new content.
You guys will be more financially more incenticed to spend time to make the game more playable or more good talent/leggo alternatives to consider for different dungeons/build.


