#Loot Caches for underpopulated roles in each league.
1 messages · Page 1 of 1 (latest)
quickplay has shown that it's generally a bad idea to make low content farmable
and if you don't think people will farm and ruin groups like that - on one of my alts I once had 40% of total dps as a healer and got aggro regularly on trash and on both bosses in Urrak Markets
and while the gear was somewhat optimised at 180 with some of the better scaling slots and a few early gems, that's still just an alt that would have been farming Wraithtide at most
put people on perfectly twinked gear with big gems, weapon traits, and legendaries into that spot, and it'll destroy any type of accomplishment that newer and more casual players could feel
if it's profitable to farm that at anywhere near the efficiency of actual eternal dungeons, people will figure out optimised setups and farm it
While i understand your concerns, The new players experience will be tainted by 5-10 min queues and just quit the game. so what's the lesser evil, no new blood coming through, or some higher geared players abusing it for a farm? if you got through with the initial seasonal push it probaly wasnt bad but now it takes forever for dungs even as healer or tank
the goal I prefer is to create naked 80/140/200 profiles for the lower 3 leagues
kinda like how quickplay has a fake ilvl 40
based on how quickplay went, longer queues are the lesser evil
another factor to consider is that if people are carried by far overgeared players, they won't learn how to actually deal with the content, so they'll advance and have participated in some dungeons, but then they end up with a massive wall of difficulty once they're no longer partnered with someone that bulldozes through it
and as much as it's a community issue and not just a game issue, other players will not be tolerant towards that
I appreciate that there aren't nearly as many people playing in lower leagues as there were at the start, but I think that participation from high end players will actively push people out of the game even faster
I believe the long queues are prob the bigger evil.
however you could resolve this by scaling the lvl of the higher person doing the dung to upper limits of that league so adapt you could scale their ILVL to 120-130ish.
I do agree people wont tolerant people not knowing what to do. this is very evident in M+ aswell
it feels like artificial stats would alter the paradigm too much, plus you'd have relics and weapons at some point, so I don't know how those would work
they obviously don't play a role in quickplay, and you can do the content without them all the way through paragon if you wanted to, but people should learn how to use them and coordinate their use to some extent
I'm assuming you'd skip legendaries although those are also gameplay defining, but what would you do about talents? those make a massive difference as well (as evidenced by quickplay)
I think it's probably okay if you keep your talents
the goal is to just get rid of the increased raw ilvl
i think the obvious power from talents and legendaries will just have to be there otherwise people would have to mod their builds for it.
however scaling the ilvl down would assist in not being as OP
item level downscaling already exists, and if you lower the threshold too much, you'll infringe on the new players' ability to improve their gear in order to beat the dungeons slightly more easily
the problem is that if you know how to make use of the item level budget you have, you can be way stronger than an average player at that item level - you can theoretically even do that on your first character to some extent, although climbing in item level will be slower than if you upgrade items evenly
and just to be clear, I wouldn't mind small incentives for people who occasionally feel like helping out newer players anyway, but it absolutely should not reach an extent that is competitive with endgame farming
yeah it definitely shouldnt be equal to end game farming but incentivised enough that people do want to help these queues haha. the dev's would be able to put in a much better system then we can prob come up with but food for thought.
it's ultimately the only thing that will work to solve tank queues at lower levels, so the question isn't "should we do it", or "will we do it", but more of a "what can we do to make this work well"
end of the day we all want this game to succeed. i love M+ and being able to do nothing but M+ on a game is awesome.
The only problem I really see with rewarding players for playing under populated roles is:
-I am vigour in champion
-I see tank is under populated atm in champion
-none of my tanks are in champion so I can't swap
-tank in contender is not under populated so why get my tank up
Champion used as an example but any tier would work, especially eternal