#Eternal Queue is Awful
1 messages · Page 1 of 1 (latest)
I also don’t like this but if it’s wha he wants then that’s his pov
I know, Im specifically responding to your "this game needs a queue not an LFG"
when no one is saying it needs an LFG
if fellowship wont offering anything unique and they want the game to be lfg/social, then its just completely doomed to fail because there's already a game for that that's just way better
you're saying this like it's a crazy thing
"this guy won't do content he doesn't want to do"
???
it is a crazy thing
ur right i should carry 36 godfall quarry for the 20th time
where's the entitlement to help with lower keys coming from
despite offering me no gain
unless you want to magically create a much larger group of players that can play the game at the 40+ bracket
then YES, it is crazy
If there was a button that said “I want to push and I’ll wait” I would agree that’s a dope feature
no just put me in a key thhat's score for all 4 people, the key level can be lower than my max
and it can still be score
thats all im asking for
i didnt say always put me in the next key level
Hell man i do downscaled runs on random capstones and just talk noobs through mechanics.
Sometimes it's fine to just play the game because it's fun instead of because the score number goes up.
That is exactly what you said but ok. That is much more reasonable.
people derive fun from different things
some people enjoy the more social aspect of the game sure
others want to watch number go up that's it
there's a social m+ game already with incredible combat and encounters you can play
I mean I'm not even hear to socialize and I am an incremental/factory gamer I love number go up.
I'm just here to run dungeons.
ok
I think they do A LOT of things better than wow. I don’t think we can just blanket say “don’t do that wow does that already and it’s better”.
honestly i don't see why devs shouldn't just copy the LFG system in WoW in addition to the queues we have
like why can't both coexist
yeah except one's discord which is...
Right but people saying “don’t put LFG in the game” when it exists right now I guess is my point.
The queue is a step in the right direction.
yeah i don't understand that at all
But there’s so much that could be improved
agreed, it's better than discord simulator before this came in, just hope the feedback gets taken in and we land in a much more improved system
but then again i'm also well aware of the fact taht like 35++ is probably 1% of the pop
I can queue the game and pop in discord, if they allowed that then I'd be ok. But if the ingame LFG takes away from the queue, then no, it's just two systems working against each other, not with each other
I like the idea of having multiple check boxes (like you see in shooters like battlefield) where you can give the queue system multiple things you’re willing to do.
I also think if I could queue on multiple toons that would speed things up.
Put me in 40+ on Tariq.
30+ on sylvie.
Or 20+ on Helena.
oh wait the multiple toons thing would lowkey be kinda sick but also a bit niche maybe
More options for it to try and form people though.
Reduce time and make groups faster. I think it’s doable.
Wow will change your spec for you based on queue pop. They can do the same.
Yeah I'd enjoy this in a world where gearing alts was easier, just don't have a desire to grind out essence bonuses on alts in current state of gearing.
honestly society if quickplay grinding didn't exist
Yeah definitely up there on the list of mistakes currently.
what are you guys grinding in QP?
maybe I play too many alts, but Ive never had to do it
You need marks for end game progression from QP.
for gem fusions and what not.
because you have to do alot of fusions and color swaps. You can run out very quickly.
yeah even if i didnt get anymore more Id still have enough to fuse the remaining gems that I need to drop...and Ive never farmed QP specifically.
but I did get all of the halloween outfits, I play like 3 alts
and I never use anything on them
word. Yea idk. Not my case, but I guess my situation is different too. Leveling gems on 2 characters, so maybe thats where the bottleneck comes from.
it can also be a way to additionally fish for 35% bonus essence slots.
oh yeah 100% if I was pushing a 2nd character all of this changes and Im in a HUGE deficit
but this is hundreds of hours of alts and saving for one character
and even then its close
yea, I expect a rework at some point down the road. In my opinion marks shouldn't even really need to be a rare thing.
It's also just valuable to get every ingot from the quickplay boxes for rolling sockets or every godstone to find 1-2 ideally rolled weapons etc etc.
Last I heard them talk about qp they was rather stubborn about it pretty sure people hated it during the private playtest and what not and still they decided to keep it and make it feel even more mandatory than before
godstones are the biggest problem and they only come from qp why?
I've got a fully 35% socketed main with a main weapon and an off weapon I'm happy with but I still feel like I should at least buy the purple box every week in case I wanna swap gem setups.
Supposedly they are intended to drop normally but IDK.
I haven't heard a dev comment on the godstones so I wasn't sure if it was intended or not and if was bugged surely they would've hotfixed that in a patch already since so many people talked about it
They're certainly listed in game in the list of stuff that it's possible to drop in dungeons.
But I agree if it were just a simple bug it feels like it ought to have been straightforward to hotfix baring some VERY strange interaction that's preventing it.
But I don't claim to know how their loot system is set up.
In before they add the next set of requested que features, and a new problem arises. Herding cats never changes. There is no mechanical solution to things that need to be solved socially.
I got my bis weapon on an ingot reroll, so Ive actually never used a godstone of any kind, but I could see me using one for an alternate weapon or something.
I spent like 10 godstones and failed every time, and then randomly got BiS just as an item drop instead lol
purples*
Ive been decently lucky but obviously if I had infinite godstones there are still things I'd prefer to be able to change on the fly (like swapping to first man standing in sands keys for example)
do you feel they are all that distinct from each other enough to get something so specific? I saw value in like 4-5 different defensives, and was fine with the 2 I got. 1 is "BIS" and the other 2 I can swap between
(we are REALLY hijacking this thread)
Some of the defensives are a pretty big deal, like whether or not a tank gets an iron spikes proc in a big first pull can be a key reset decider.
Or like I mentioned above having first man standing in sands is just free 9.6% DR during the orb phase because each orb counts as a separate unit.
Heart of stone/koth is also valuable in places like ransack where the biggest concern is surviving large single hits but less valuable somewhere like cithrels where the concern is consistent damage rather than one shot output.
The list goes on for the top 50% or so of defensives (there are certainly still plenty that never really seem like they'd be ideal but that's more of a numbers or mechanical problem)
yeah I swapped to first man standing for good. its amazing
yeah i guess the tank side of things is another deal with defensives
Well first man feels terrible in extended fights that don't behave like sands when you aren't a tank.
And on the flip side king of the hill (or Ruby gems for that matter) have extremely high uptime on DPS/healer.
I think my main still doesn't have bis tree and she has rerolled however many stones on her wep and gone through many
it's just very frustrating that it's just rng gated I'd love to be able to lock certain slots on the reroll
do you roll weapons with purple ingots too?
it would be be very nice qol
yeah locking would be nice
yeh i've used plenty of purple ingots i've just been unlucky xd
I have a solid one for now but one or 2 changes it could be slightly better
and stuffs x)
no they just need to make a que for you to pick the dungeon you want to do, or put a priority 1, 2, 3. Or just do what mythic plus does in wow and people post for groups for a specific dungeons and people join the ones they want.
Well said, the amount of people that play these group games and try to play them like everyone else is there to serve them bugs me something fierce. Truly boggles my mind, it also means there are a lot of players that only care about getting progress. I mean just playing is a lot of fun, how is that not part of the fun? Idk I've been seriously confused about this for years and I don't see it changing.
I don't think that takes into account all the massive problems with wows system. You want to play a non meta DPS in wow? Ya good luck, you'll never even get to play. And having it set to where you can pick what specific dungeons you que for, I am fairly certain that would shoot the que time up significantly. Which that would hurt the game and your experience way more than the current system.
It's a social, group game. Want to do specific things? Talk to people and add them, be social, make friends. Everyone would have a lot more fun if they approached the game this way. If people want to only do the specific thing that they want to do and don't care what others want, then go play a single player game.
After reading some of your responses, I think you need to seriously consider what you're saying when you keep telling people to go play a different game if you want this game to grow. Human beings aren't a monolith and enjoy things different ways, and even then there's a million situations where even social or coordinated players need to use lfg, so you're doing nothing but shooting yourself in the foot advocating for a system to remain non functional just because you see an alternative as the 'correct' way to do things.
If everyone who had a problem with this game just "went and played another game", the game would be dead. More dead than it is already becoming.
Unfortunately, as an adult with a limited window, it's incredibly difficult to have 3 online people, in the same bracket as you, filling every role. I log in and perhaps 2 healer friends are online and no dps friends, I log in and want to play a healer but none of my tanking friends are online. It feels odd to have a game with no in game group finding option have such a subpar queueing system.
Its even worse than before cause now dps and healer want to do certain maps, and just dodge so everyone now has to wait. i had pissing matches with people where they would literally join over and over and it ook 20 minutes to start something.
And it keeps growing. Guess I'll have to use booking.com
I am having a similar experience