#Punish Quitters - Allow queue for specific dungeon, vote-kick, and re-queue in instance.

1 messages · Page 1 of 1 (latest)

iron oak
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Waiting in queue for 30+ minutes to finally get a group, then the tank makes a reckless pull without waiting for the healer.
The tank then ragequits, and I'm stuck waiting in a queue again for no fault of my own, while the tank gets to instant queue again.
I think that anyone leaving a group within the first 5 minutes with all players present should not be able to queue for any game mode, including pre-made, for 15 minutes. Everyone's time is valuable, not just the tank's.

I understand that not every group will click, that people will push beyond their skill/gear and this is an EA game and things like DCs and crashes will happen. Allow groups to requeue if they lose a player within a few minutes. Allow groups to vote-kick players that are trolling, or aren't pulling their weight, then re-queue. I know this isn't ideal for timed dungeons, but some players aren't even able to complete dungeons, let alone time them.

Allow players to queue for a few specific dungeons. This will stop the endless cycle of people leaving queue immediately when the dungeon they want to run not popping. The vote system is great, but it's clearly not working well, and without punishments for quitters people are abusing the system. Long-time MMO players are starting to get fed up. Something needs to change.

While I don't have access to the Enternal queue, from what I've heard from friends that are, at first glance this system seems superior.

(Second pic is a group where tank DC'd on loading, not a name-and-shame.)

naive wing
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Tank probably got DC'd because you had packet loss in the group :p ok i'll see myself out ^^

teal raven
# iron oak Waiting in queue for 30+ minutes to finally get a group, then the tank makes a r...

This game appeals to a very specific type of mmo refugee.
If you impose leaver penalties as blizzard has done in wow. It solves nothing. It lengthens queue times at higher levels.
The current queue system cannot support it because you can only queue randomly unless you have a 4 man group.
Everyone who is in the leagues still is either new or an alt.
The alts are going to want capstones right away.
The others are seeing YouTube pulls and dont understand the progression arc needed to pull those off.
Im firmly against leaver penalties. Humans will be humans.
Free will exists

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Ideally this is also an opinion from someone who has two BiS characters at 12k rating. I do however understand the grind for folks who dont already have 500 hours played like I do.
An imperfect system can only be made more imperfect by forcing players to play with people who aren't on the same capability level.
This one single change could kill the game

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If my group isn't pushing tonight. Im sure we'd all be glad to make a new friend and help get you to eternal. I didnt come here looking for any argument. I want this game to survive because the community has potential and the developers have some of the best transparency I have seen in years

iron oak
# teal raven This game appeals to a very specific type of mmo refugee. If you impose leaver ...

I understand your point, but I don't think you fully understand mine. Not trying to be rude here, discussion via text is hard because tone isn't conveyed.

If something isn't done about people leaving matches at the first sign of anything they think might mildly inconvenience their neighbor, this game will stop bringing in new players. A game that fails to bring in new players is a dead game.

If I had to wait 30m in a queue, and knew I was going to get a group that was going to give a good effort at completing it, I would be more patient. Sitting in a queue for 30m to then have a tank or healer immediately leave because they don't like the options presented, the tank isn't moving fast enough for their taste, or someone called their dog a cat; isn't playing the game. It's waiting and half-engaging in something else while you wait to be able to play the game you want to play. Not fun for me, and likely others don't mind it, but I'm sure I'm not alone.

The queue system needs an overhaul. Perhaps account-wide dungeon rating needs to considered. Maybe a certain rating unlocks another queue setting that allows you to "queue with other experienced players only" on your alts. That also gives experienced players the option to help new players when they have time.

I also know that queue times will get reduced with an increased population. That's not likely to happen with the current state of the game retaining anyone past champion that doesn't have a group to run with.

In response to your second comment that came while addressing the first:
I hope I addressed it with the "experienced players only" option above. I'm not claiming that my suggested solution is THE solution, but I am trying to improve what I feel is already a great game. Starting a discussion and getting ideas flowing.

Third comment response:
We agree on this and want the same thing, we just have different opinions on what will help get us there. Thanks for taking a few minutes to discuss and share with me.

teal raven
teal raven
potent stone
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Complete sentences and consideration of other's points... how refreshing.

There are quite a few issues being pointed out, and each has a ton of nuance and several possible solutions. Some will be harder to get right, and some could be addressed well-enough with a band-aid solution for some immediate relief.

To talk specifically about leavers, I think we have to address that as two separate issues. There are those who are fishing for a specific dungeon/tier, and those who are leaving because the group isn't immediately successful. (There are certainly more than just those two, but I think those are the main issue)
To address the former, at least in the short term, I think a simple cooldown on requeuing after rejecting a group would work wonders. Say, 60 seconds. A lot of the players (tanks) who immediately leave when they don't see the specific option they're looking for would be inconvenienced enough to change the behavior of some while not over-punishing or slowing down the queues as a whole.

Longer term solutions would need to be developed, but I don't think the game will be released in full with the current system anyway. I think simple and temporary solutions would be a good option to address obvious issues in the meantime and simplicity.
For a longer term fix, I'd like to see something like incentives for players to queue as a specific needed role and/or a separate queue to get rewards for helping newer players (probably needs a commend system to make clear that it isn't just running people through, but teaching).

median dock
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refilling for content where a failure state exists based on time (overtime) doesn't make much sense.

lilac snow
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I could see a refill option working if it reset the instance. Easier for 3 people to sit in queue looking for 1 than it is for 4 people to sit in queue looking for 3 each, and when they get the missing spot filled dungeon just resets and you go again, saving the original group a ton of time

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New guy wouldn't even know there was a leaver, they just see a fresh dungeon with full party

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Less incentive for everyone to leave now because it's probably faster to just wait a minute and hang out with the group, maybe make friends (shocking) and just get a 4th spot filled in, maybe this group gets flagged as a priority group in the queue system so it's filled faster

median dock
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You can already decide to manually leave instance and requeue.

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and tank / healer being the bottlenecks, should be quicker than disbanding