#Optional Seasonal Resets

1 messages · Page 1 of 1 (latest)

sage lynx
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I agree. There are no doubt players who have only have time to play once or twice a month, love their experience, and consider it progression just to get their 16 dungeons done and feel like they've fully unlocked a class they like. Resetting that person will make their meager efforts feel futile. They'll feel like the game is telling them "move fast or don't play", and they'll only have one option. I fear a lot of players, when told to start again at square one, will opt for a different game.

I think there is a world where a reset could be incentivized only for the sweatiest players. Maybe a reset earns you a buff that only matters at the highest level of play. The try hards will need to take it, but the casuals can keep trying to get through Adept.

vernal verge
brave violet
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I have already brought this up few weeks ago. #1437253397622558741 and my recent one is #1440514425307009116 which I hope will completely remove the unnecessary grind. I am with you on this but we somehow have to cater to the majority of the players that want to see server reset. Unfortunately

long saddle
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So when we having a reset; you dont want to play on the new dungeons ? or you wanna start them in paragon ?

random helm
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The game will die without seasonal resets. Imagine what would happen without a reset if:

  • A new hero is released. Its not going to be a nice progression curve when quick-play, then contender, then adept and so on are all filled with people trying to gear up the same hero while everyone else is still playing higher leagues. You gonna want to wait 30 mins for a quick play queue because there are 1000 tanks and barely any healers / dps?

  • The dungeon rotation changes. What happens to your score / items? Should you be allowed to keep items that are no longer in the loot pool? Should you keep score from dungeons that aren't in the rotation any more? Ilvl and rating determine matchmaking, how do you matchmake in a world where people ilvl and rating no longer correspond with their ability to clear the dungeons?

And so on.

brave violet
long saddle
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no "Experience and high achived players " staying hardstuck in contender/adept for more than a day

random helm
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Also how experienced are you actually if the dungeons / heroes / affixes are new?

brave violet
long saddle
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yeah cause experienced will most likely rush through due to sheer skill, but casuals though?

long saddle
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(it was weekly reset during closed playtest)

brave violet
long saddle
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people are still out there complaining adept mechanics are too hard

brave violet
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I have already spent time argueing on this topic and I am exhausted. I just wish they implement my suggestion on #1440514425307009116 . Then i'll be fine with hard reset.

vernal verge
long saddle
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also it brings the point of.. maybe new season -> new dungeons -> new legendaries

vernal verge
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Then again, I have to spend hours, on hours getting my correct legendary

long saddle
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maybe not

vernal verge
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My mates still havent gotten their good ones

long saddle
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because it's something they mentionned they will adress

vernal verge
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They have confirmed this?

long saddle
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Would need to find the reddit post to find the video again, but yeah they're not happy with the grind atm

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and then your feedback is actually not "fck season reset" it's "fck the grind" (which imo makes more sense)

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like... dps mate had 3 diff legendaries in 5 champion dungeons while our tank got his (worse one) from ransack reward; it's indeed just sh i t
(not even talking about the 35% sockets)

sage lynx
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I'm not saying don't do any kind of reset, I agree that you can't just increase the level cap and make the numbers bigger. My argument is, if the game acts like they've never played before, the player will rethink playing again. It's that feeling of being 20h into a single player game, and finding out your save was deleted or too old to work with the new client. Your first feeling will be "aw dang, I want to see what happens next, but I don't want to have to do those first 20h all over again....maybe someday." But someday never comes...

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Personally, I basically never queue with randoms. I have a group of friends I play with each week. We're still in Adept. And if we lose our progress because a bunch of people we never interact with ran out of stuff to do, that's basically the game saying "move faster or this game isn't for you".

random helm
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A LOT of multiplayer games work like this, including the one Fellowship is very heavily based off of! Most people are not going to be surprised ro turned off by a reset.

stark quail
sage lynx
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When I go back to play DRG with friends, I'm where I left off. When I play Hunt with friends, I'm where I left off. When I play Abiotic Factor with friends, I'm where I left off. When I play Core Keeper with friends, I'm where I left off.

If I had time to play WoW, I would just play WoW, the whole point of Fellowship is that, ain't nobody got time for WoW.

The progression of this kind of game is uniquely difficult to compare to other multiplayer games. That's why I think they're going to make a mistake. I hope I'm wrong, but if the game says "move faster or stop playing", and half my friends stop playing, then I'll probably stop too. That's fine I guess as long as it's what the devs intended for their game. Just trying to give a heads up.

random helm
# sage lynx When I go back to play DRG with friends, I'm where I left off. When I play Hunt ...

You're comparing an RPG game with gear to totally different types of games, of course its going to work differently.

Imagine another scenario, where your friend group is all excited about the new fellowship season, and you've decided you're gonna play with them this time around. Well whoops, CR listened to the reset haters and now you have to grind through 6 leagues & 800 ilvl just to play with them.

sage lynx
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I'm comparing my options of games to play with my friends. Genre is irrelevant.

I don't know what "CR" is. Carriage Return?

I currently have one friend in the group who is queuing with randoms and is a couple hundred ilvl higher than the rest of us. When we group with him, his ilvl gets scaled down. That has worked fine for us. He doesn't want a reset and predicts he will stop playing if/when it happens.

random helm
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(Chief Rebel)

sage lynx
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Again, I'm not saying, don't give players like you what you want. I'm just saying, also give players like me what I want. But if the game just isn't for players like me, then that's fine.

sage lynx
inland tree
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Having progression reset on this game that's already a hamster wheel shouldn't be catastrophic to anyone's mentals. So what if you only made it so far within the alotted timeframe? There was never an end destination in sight. Are you playing the game because you enjoy it, or because you wanted to take your character to some specific threshold?

Would it really bother you ao deeply if you didn't earn x mount or skin? If it mattered so much in the first place, why are you willing to quit the entire game over not obtaining a minor prize within it?

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By creating static non-league servers, they split the playerbase and scuff queue times significantly, crippling their game irreparably.

More people will continue playing the game despite their complaints about the seasonal reset than those who would quit over it. And, the majority of players want to refresh the wheel anyway. Seasonal resets for all is certainly the correct move

sage lynx
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I feel like I would be repeating myself. I think I've said my piece. Enjoying the game, hope to keep playing, cheers 🥂.

stark quail
full spindle
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there is no point to a nonseasonal server. the game is infinitely scaling. there is no beating it. there is no "i just need more time because the seasons aren't long enough for me to get to or through eternal". when the season restarts, play the season. you're still pressing the same buttons. its just number scaling. the rewards are accomplishment based, not participation based. there is no trophy for showing up. either put a little more effort in, a little more time, or be content that the game is still fun if you play casually.

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if you the game isn't fun for you if you can't get teh higher rating shinies then the game isn't fun for you, simple as that.

prime creek
# full spindle there is no point to a nonseasonal server. the game is infinitely scaling. there...

its not true, gems, weapons and legendaries alter your character in a huge way, you are not playing the same character on the first day of a league compared to nearly bis in e40+

the prospect of getting one char back to eternal is fine for me, just premade, will be eternal in a day or two, doesnt matter

the prospect of us grinding 100 tuzari 2, into 100 sailors 10, into 100 sailors 20, to than be able to press the same buttons, hoping to drop the right lego on the way (premade mara dropped her bis lego at 13k..) - debatable fun 😉

to the same same thing on every alt you wanna play, in a given season - not fun.

so for me its not a season reset problem, for me its a eternal gem / 35% grind is just not fun. make endgame gearing fun - correlate it to pushing - pushing and gearing should be the same - and resets are perfect.

.. all the people whining about resets in lower leagues, i dont know actually, are they skillcapped? like is chamion realy to hard for them? reset is fine, they will get back there and be stuck again.

or are they just playing 1 dungeon a day and could play further up but don thave the time? (this would be a case where they would like no reset, because they are not at their limit yet) -> but i am not sure how many of these people there are? it would probably take them a year to reach their skill cap, is this the loud voice that demands no reset?

hexed summit
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Just make the grind shorter and keep the reset... That's the key

full spindle
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or stop thinking of the game as starting after you get the perfect gear and start enjoying it for the buttons you press along the way. what league you are in, you spot on the leaderboard, literally no one else cares unless you are competing for the top few spots. it only means something to you. start thinking of it as "hey i was able to get to eternal 30 this season, i'm going to beat that next season" and just play the game. who cares what gear drops when. people are just setting themselves up for disappointment. don't want to grind the same duneong 300 times? then don't. no one says that's how you need to play the game. this trickle down of the top 1% strategy is toxic to the game.

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i'm also going to go out on a limb and say that the dev's are going to stop that repetitive dungeon grinding meta and put incentives in for variety

rocky umbra
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Stop being so scared about the word reset. All the other games you ever played use reset-like mechanics and you never cared about them either.

glass hearth
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This game needs seasonal resets this isnt an extraction shooter it's a very linear dungeon simulator if there was no reset then everyone would just get carried through everything.

long saddle
copper ember
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Agree. I didnt enen know game was seasonal till now, lol.. i think we need a standard league and a seasonal reset league, just like PoE etc.
Then ppl can choose to participate in the seasonal reset or not.

lethal gale
vernal verge
lethal gale
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someone said we shouldnt use blizzard games as examples but in D4 you also have seasons where u as a limited time player won't obtain a single mystic item .... some players of WoW are still farming for years just to get 1 quest-item drop to complete a legendary sword which is solely comestic nowadays

vernal verge
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Im home rn on vacation and yet I still cant get it after running 5-10 times a day. Thats not something you can disbute. Using life as a nargument is just so old. Like we all aren't living life here.

vernal verge
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You can argue further, but with the arguments you've made, then you're talking to a wall.

lethal gale
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you can just not cater for everybodys ability to invest more or less time as you would need to drop "drop chances" ... chances are you play lotto 2 life spans and wont get a single jackpot

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a "chance" is by definition 1. not even a guarantee in the slightest 2. means you COULD BE LUCKY .. or your couldnt, no matter how much time you invest. .. so either they'd have to remove the time factor by making it a 100% drop after lets say 20 timed eternals or by doing some other thing a few times ... but again TIME ... there will be people that find 20timed eternals is too much time ... .. you get it, don't you?

vernal verge
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Like not everyone, knows what odds are. What is your point exactly?

lethal gale
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my point is, that are all valid points in itself but the odds are you can't cater to them all or you would end up with fellowship with X differently working server types, for the people that like heavy grind, for the people that dont like grind at all, for the people that dont want to invest more than 1 hours a week and for the people that dont feel dopamine if you dont have to grind 2000 hours before achievment is recived as well as the people that are ok with reset but not with resetting talent points and some that like current gem system and the faction that dislikes it .. and and and .

vernal verge
lethal gale
lethal gale
vernal verge
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WOW REALLY DIDNT KNOW

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You're just baiting at this point 😂

lethal gale
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even without seasonal reset chances are you play whole life and dont get a legendary

vernal verge
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What are you actually on about. Who doesn't know this?

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Like really tell me

lethal gale
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either you are in some wrong film currently or are stupid, i dont know but you said "but then again i have to spend time ...... x amount playing consistently and not got a legendary "... -... please reread i'd say