Preface: I love the game and it's concept, supporter packs and all that to support the devs.
I am a retired WoW player, ~10 years of active tanking on and off between expansions. IRL and stuff allows me maybe 3-4 hours weekly to sit down and enjoy a few good sessions.
The feedback I have is that the the appeal to the casual players seems to be fading.
Quickplay is basically speedruns now. If you pull too much and the healer is new / not ready, the party wipes and sometimes blame starts being tossed around. On the flipside, pull too little, and people get agitated, pulls for you, and sometime you wipe. Doesn't feel good being constantly rushed.
Adapt onwards, it feels like you have to trust that everyone including yourself has to know all the mechanics, routes, etc, which comes naturally from running more dungeons (and some reading outside). On the flipside, if you go in with the intent to gain said experience and put theory to practice, you have 2 choices:
- Fake it till you make it and hope the group is friendly during wipes / mistakes
- Let everyone know you're learning and again, hope the group is friendly
Most of this is due to playerbase mentality and that is fair, when you have leaderboards / ranks / metrics that showcase proficiency in a game, you'd expect people to want to reach their own personal objectives and goals.
I'm not sure if there are better ways to ease casual players into learning the mechanics or to incentivize differently between the casual and the ranked players, so I will just end my feedback here.