#Catch-up system for casual players

1 messages · Page 1 of 1 (latest)

visual pollen
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A seasonal reset would already do this, but I am thinking specifically for within the season.

Rested Currency
Allow players to accumulate rested currency that they can spend upon completion of a dungeon, allowing for multiplication of the rewards.

For example,
You gain 1 coin/hour offline. Capping at 2 weeks, 336 coins. (can adjust this number)

At the end of a dungeon, get an additional payout of loot for 8 coins.
You could limit it to that or allow them to spend like 24 coins to get multiple payouts.
Capstone could either be ineligible, halved or even full (it's something you can min max, and skip the grind of spamming capstones before full-sending onto the next tier).

This is less efficient than just non-stop running dungeons, but it allows more casual players to catch up with their friends, and overall make the game less grindy. It will also give a pseudo first-dungeon-of-the-day rewards to regular/hardcore players.

full island
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I don’t really see the point, the game is really well made. There’s no actual “being behind”.

You just have to play, gear up, do the capstone, and so on. People are fixated on chests and other currencies, but you can climb in Eternal without the chests.

gray shale
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Only being behind is not having a grp to play with regularly. It does hurt your progress but it's doable.

visual pollen
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I’m not saying it’s not well made. I’ve sunk 200 hrs in this game and I love it. But for players who spend maybe 2-3 hours per week total, it helps them a lot, and doesn’t hurt you.

blissful gate
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If gear progression wasn't this ridiculously slow there wouldn't be a need for catch-up systems. I'd rather them fix that, instead of adding timegated progression personally, but I get where you are coming from.

visual pollen
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But idk, maybe that "trivializes" the game for a lot of people so maybe not a lot of people will agree with that. But i think fostering a healthy casual player base will benefit the game overall.

gritty herald
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i like it!

peak totem
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it's clashing with some people's desires for gearing time = zero.

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Should people who don't want gearing at all in the game have a say in how long it should be?

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(That said, this game takes too long to gear.)

blissful gate
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no they definitely shouldn't. gearing is a core part of the game

peak totem
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But the again, I'm fine if there's no gear required in this game.) heh.

blissful gate
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but i think most people can agree that right now, it just is too long. whats the optimal length? no clue. but for the love of god, not this long

peak totem
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Gear is like an impediment to fun in most cases (like you need gear so you can do X.)

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gear imo is fine until eternal, but that's probably cause of community expectations than the game itself.

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eternal also has gear itself which is probably a negative.

blissful gate
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i made a rime alt, after playing mara to 13.5k.

I have full 330 on her, even have a few empowered gem socket pieces that i lucked into.

but the only legendary i got so far, after hitting 60/92 gems already, is the 300 from the rewards track.

so my overall ilvl isnt 330, its 328.

its actually crazy how many groups just decline you because you are missing those 2 ilvl. and there is nothing i can do, no amount of gold i can farm, to get those last 2 ilvl. im putting in hour after hour, but until that legendary finally drops, i'm going to be that random guy that "hasnt even hit 330 yet" lol

peak totem
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unethical pro tip, use a 330 item instead. 😄

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not like anyone inspects

blissful gate
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haha, unironically not a bad idea actually

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at least until i get the invite, and then i can swap the leggo back in

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garbage game design that i have to do it, but thats actually a clever solution i havent thought of, thanks!

peak totem
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Hmm

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maybe game should always display highest ilvl?

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to others

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so whatever sub330 gear people choose to use cause it's better for some reason, doesn't sway people's judgements?

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Idk, manipulating queue by putting on worse gear to do higher dungeons....

blissful gate
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yeah maybe. or just fix the gearing, but i've already rambled enough about that in other threads, i just hope the patch notes in a couple hours give me a glimmer of hope, although im not getting my hopes up

peak totem
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It'll be a miracle if eternal queue is somewhat functional.

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anything that's not plague by endless dodging and lets people run what they want, is probably a success.

blissful gate
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i can understand that we didnt get any updates on gearing last week. if we dont get any this week, then im going to be concerned. and if there's NOTHING related to gearing (gems, legendaries, sockets, whatever, ANYTHING) next week, then i will cry myself to sleep

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i get it, the devs dont play their game that much. how can they? after all, they spend all day actually developing on it

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but i feel like in order to truly understand how messed up gear progression is right now, you have to actually play the game

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if i was the CEO of chief rebel, i would just tell everyone to spend a week actually playing the game. im pretty sure they'd make some big changes pretty fast after that lol

peak totem
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I suppose it also depends on if you're fine with capacity to get stronger

blissful gate
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yeah i like getting stronger and having gear upgrades. i just don't like lady luck deciding how much my time is worth

peak totem
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if people spend a week, they would probably not see the issue cause they're in champion queue due to excessive dodging.

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I think that's where I was after a week, not due to dodges, just adept being hard.

blissful gate
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i can run 100 dungeons and get 3 empowered socket items. someone else can run 200 dungeons and get 1 empowered socket item.
that is not fair, it doesn't respect the players time

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at least the gem grind isn't too rng dependant, just excruciatingly long

peak totem
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rather should gear be deterministic or not?

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deleting 35% sockets is probably a better way to solve things

blissful gate
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i think it should be deterministic in the form of bad luck protection.

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randomness is fun!

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but not when it's the only source of progression

peak totem
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WOW has it good imo. the "unobtainables" just add flavor.

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mythic raid loot drops at some point then you have crafted items like 98% as good.

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sure people don't reach absolute best, but that's like 1 key levels worth of stats.

blissful gate
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for example, i have a job. i earn a salary each month. i work hard, and i get paid. if i get lucky and find a $10 bill on the ground, i'm gonna be like "heck yeah!". but i won't beat myself up over not finding any random money lying around.

peak totem
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here it's probably a lot more....

blissful gate
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that's how it should be. random drops should be fun and exciting, but there needs to be a base level of guaranteed progress

peak totem
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all 35% sockets is.... how many dungeon levels of stats?

blissful gate
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random numbers, but like, at least 50% of your gear progress should be deterministic, with the other 50% being luck based.

So in practice, again arbitrary numbers, the luckiest person on the planet shouldnt gear more than twice as fast as the unluckiest person

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thats a good principle to go by imo

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but right now, the luckiest person could theoretically hit bis in a week, while the unluckiest person could never see BiS after playing for months. that range is WAY too broad

peak totem
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I don't think hitting BIS matters too much but rather the power disparity between having it vs not.

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like no one hits BIS in WOW but it's fine for the most part.

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(there's tertiaries that exist but like everyone having that on all slots is like impossible.)

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and there's vault RNG which is again very luck based.

blissful gate
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yeah thats one of the parts i didnt like about wow

peak totem
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like unlucky people get 98% of power vs 100% of theoretically perfect gear. which I think is more than fine.

blissful gate
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wow is even worse in some areas. i hate the timegated vault, and i hate not every m+ run having an item in the chest at the end

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but yeah you are right, the difference isnt as big

peak totem
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here you're probably.....70%?

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idk, 330 char vs 330 with gems vs 300 with gems and all the 35% sockets.

blissful gate
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yeah it makes the leaderboards completely uninteresting to me. at the start of the season i was super motivated to grind, i even got the platinum trim in the first week and hit top 10 mara

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but when i realized how humongous the time investment was to actually get gear, i knew that i cant commit to that

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to get to 330, decent weapon, few gems, sure

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but looking at the gear the #1 players have right now. at my playtime with a full time job it would just take too long

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but the worst part for me, is being able to log on, spend 4 hours on the game, and after those 4 hours feel like i have made 0 progress

peak totem
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Wouldn't gem drops (unless you're capped.) Count as some form of progress?

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think drop rate for those are high enough for that

blissful gate
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oh yeah they are, was speaking about my main where i already hit gem cap

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not having hit gem cap yet is the only reason im still trying to gear my rime

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because i know that i'll at least get something out of my time

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but the optimal rime build uses no sets and 8 empowered gem socket items to really reach its full potential

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and getting an empowered gem socket item doesnt even feel that great to me, because i know that now, the next one is going to be even further away

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if you have no empowered gem socket item, then the next one that drops is guaranteed to be an equippable upgrade

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but if you have 7, and you are looking for that last one

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you just end up scrapping more and more of them, just hoping for that 0.0001% of getting it in a slot you need

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and stat priority is basically entirely irrelevant in this game currently. because no matter the stats, you'll almost always take the item with the essence bonus, over a better statted item without it sadly

peak totem
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the gap between essence bonus with bad stats and essence bonus with perfect stats is what I think the gap should be between the lucky and unlucky.

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it's something but not huge