#Make all relics have equal all stats

1 messages · Page 1 of 1 (latest)

small vale
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I am right now pushing dungeons at the moment im at 39. I often use different trinkets and they severely impact my stats. Portal is in many cases useless but bis for me.
at 330 a relic has a total of 400 stats
just make it 100 of all

lofty lichen
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They could also implement some sort of reforging system where you can put the two stats you want on an item. Being able to recraft one of the two stats would go a long way both in relics and getting empowered pieces with 1 stat you want and one you don’t

humble prism
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Agreed. I love the idea of relics providing group utility, so the decision to give them a stat budget at all is surprising. They should all have identical stats, so you only choose between their on-use effects.

small vale
# lofty lichen They could also implement some sort of reforging system where you can put the tw...

My idea is that it shouldnt matter which relic you have, but not to undermine the stat value of them too much. Upgrading a relic still has value, or else you just remove stats alltogether imo. Recrafting will open another can of worms for other items, also are you supposed to recraft 5 relics depending on which you use? Will recrafting cost gold or material? I think the more simple option is just to make all relics equal, less hassle but still rewarding to upgrade

main perch
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I think the stats on those are negligible, especially given how diminishing returns work in this game, might be wrong though.

humble prism
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It's actually pretty significant. Its like, 280 stat on the higher weighted one? That's 560 in total, so around 20-25% of the total amount of stat you'd have if it was your highest priority stat.

I can personally definitely tell a significant increase in DPS when i use 2 trinkets with BiS stats, vs 2 trinkets with my worst stats. And i'm personally not a huge fan of having to make that decision. I'd love it if it was just purely based on utility.

forest lark
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except that if its your best stats you are probably so far into diminishing returns that you are getting equal benefit from wearing a relic with good effect and mediocre secondaries. relics effects far outweigh the secondary stats and the reason you aren't timing the dungeon isn't because your relic has the wrong secondaries on it...

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or to put it a different way, if you are currently hitting your threshold on what level dungeon you can complete, its because that is your limit, not because of itemization.

humble prism
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Of course not. I always pick the relic that's best for the content we are trying to do, rather than what's best statted for me.

But diminishing returns for stats cap out at 80%. For most dps classes that isn't significant enough to ignore there best stat afterwards.

forest lark
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its an infinitely scaling system, it has a limit of what you can do at some point. changing the itemization just creates an arbitrary new number. you're dungeon level will go up, so will others, you'll still be in the same relative place.

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it doesn't actually change anything

humble prism
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Yeah i agree with that. Since everyone is at the same limitation, it doesn't really matter. I think it would just feel nicer, but it's not make or break for me or anything.

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Not saying the change would help me push higher keys or anything. I just think its more intuitive if player power isnt tied to something thats focused on group utility.

small vale
# forest lark its an infinitely scaling system, it has a limit of what you can do at some poin...

I mean this is like saying that a nerf or buff is redundant. Just because of some balancing you end up at 2 higher max keys and so what?

  1. You don't have to worry about what stats your relics give and it doesn't feel as bad having to run a useful relic.
  2. Some classes have more beneficial meta relics than other, so in fact this would act as a kind of minor balancing
  3. (This is more of an observation) People will start running good trinkets. I have seen countless health pots wipe our dungeons because of stat prios and dps maximizing a 1k dps output.

While I understand it's a very minor change and seems pointless, this is more of a psychological thing. Dps care about only dps, unless you're playing in a team where no one shuns you for compromise and you actually have a team mentality.

This will allow people to not be stuck up about what trinkets they run and actually just try to be useful.
If we keep different statted trinkets, why not just go all the way and add a "does nothing" trinket with twice the stats lol

forest lark
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I think you are speaking for a very small group of people who value secondaries over relic powers, and those people are probably not going to be using the right relics in the correct way even of they got to hand pick the secondaries on them.

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And no, your comment about nerfs and buffs is not the same. Class balance is not the same as item balance.