#hi CR. my team got spider and this is our feedback

1 messages · Page 1 of 1 (latest)

nocturne stream
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first off, game is great. we see alot of potential as well. the price is superb for how much fun and game time we got out of your game. each and every character felt unique to play. each map design felt unique, from trash mobs to bosses, all are great. your team has made a great game.

heres some things that can improve our fellowship experience further:

  1. less grind in endgame eternal. we didnt expect this much grind to get build/character defining legendaries and gems.

  2. better distribution of rewards from dungeons. they are not distributed well. low difficulty dungeons give just as much rewards. this, coupled with the grindy progression makes us feel like we are pigeon holed into grinding the same easy boring content over and over.

  3. map modifiers are annoying. i enjoyed the shadow boss orbs map modifier. it spawned in a unique encounter and that was cool. all the rest were just annoying, especially from a healer's pov. other than shadow orbs, i didnt feel like any of the map modifers enhanced the fellowship experience. there is something to say about empowered mobs changing up dungeon routes but i feel like they can be more interesting than just having more stats.

  4. tariq can use some tuning maybe. aoe fear isnt very useful compared to other aoe interupts. i feel like melee dps needs to do more in order to justify the extra burden they put on tanks and healers.

  5. can u make mounts not be a cast please? just let us press it and get on our mount.

  6. maybe improve healer's dispel to 4 second cooldown instead of 6 to make it feel better to use.

  7. differentiate the hp bars of mob types by size or color. it felt ridiculous looking through 30 hp bars of spiderlings to find the interupt target. maybe half the hp bar size of trash mobs, and make casters bars purple.

  8. make sylvie's targeted mushroom heal work with mouseover party UI.

  9. make dwarf healer's book throw work with mark interrupt and trigger interupt

looking forward to more content!

slate hound
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  1. make sylvie's targeted mushroom heal work with mouseover party UI

you can kinda do this by manually toggling on mouse-over target for this skill in the Hero Abilities window. one possibly undesirable behavior with this setting on is that you can mouse-over target both allies and enemies with it. It would be nice to have a way to set it so the mouse over targeting only considers allies.

nocturne stream
broken crater
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Re:grind - an option would be to provide significantly increased odds for gems/35% pieces when clearing content you have not previously cleared. Also incentivises people playing all dungeons of each Eternal tier, spreading out the experience a bit

median lynx
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@nocturne stream with map modifiers are you referring to things like binding ice, meteor rain, stoneskin etc. ?

nocturne stream
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yes

slate hound
torn nymph
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Grind is not great, but if you hit eternal you can hit 10k with 0 grinding.

frank flint
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  1. agree
  2. it's done "to some extent" but it needs to be improved and made clearer imo
  3. idk i like them (except shade)
  4. yeah making it a disorient (kinda like pally in wow) would probably better
  5. eeeeeeeeh.. i think it's like sometimes you choose if you wanna mount or use that very (not) useful speed trinket HelenaLUL
  6. i think it's a decision making thing : do you dispell that? an you heal it? do we need more mass dispell? maybe that pull isnt possible.. etc
  7. yeah, more customisation on nameplates would be nice. in the meantime there's an option to make tab prio something casting though
  8. can enable the mouse-ovezr targetting for it
median lynx
# nocturne stream yes

agree with everything you said except that then. Im so happy thats in the game. They removed it in wow and it is mindnumbingly boring.

Different affixes change the way you approach a dungeon every time. Stoneskin is my favorite tbh xD

nocturne stream
# median lynx agree with everything you said except that then. Im so happy thats in the game. ...

i like shadow orbs. shade is fine. empowered mobs idea is fine but i find execution lacking because often times u can just brute force the empowered mob anyway. i dont like meteor spam specifically because of how its telegraphed and how far the projectiles travel. i dont like carnage. stone skin i dont really notice. bloodshards are just annoying. shades will be better once they optimize the hp bars