first off, game is great. we see alot of potential as well. the price is superb for how much fun and game time we got out of your game. each and every character felt unique to play. each map design felt unique, from trash mobs to bosses, all are great. your team has made a great game.
heres some things that can improve our fellowship experience further:
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less grind in endgame eternal. we didnt expect this much grind to get build/character defining legendaries and gems.
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better distribution of rewards from dungeons. they are not distributed well. low difficulty dungeons give just as much rewards. this, coupled with the grindy progression makes us feel like we are pigeon holed into grinding the same easy boring content over and over.
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map modifiers are annoying. i enjoyed the shadow boss orbs map modifier. it spawned in a unique encounter and that was cool. all the rest were just annoying, especially from a healer's pov. other than shadow orbs, i didnt feel like any of the map modifers enhanced the fellowship experience. there is something to say about empowered mobs changing up dungeon routes but i feel like they can be more interesting than just having more stats.
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tariq can use some tuning maybe. aoe fear isnt very useful compared to other aoe interupts. i feel like melee dps needs to do more in order to justify the extra burden they put on tanks and healers.
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can u make mounts not be a cast please? just let us press it and get on our mount.
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maybe improve healer's dispel to 4 second cooldown instead of 6 to make it feel better to use.
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differentiate the hp bars of mob types by size or color. it felt ridiculous looking through 30 hp bars of spiderlings to find the interupt target. maybe half the hp bar size of trash mobs, and make casters bars purple.
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make sylvie's targeted mushroom heal work with mouseover party UI.
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make dwarf healer's book throw work with mark interrupt and trigger interupt
looking forward to more content!
