#Riot should remove the comback-mechanics

1 messages · Page 1 of 1 (latest)

gilded kayak
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It's so utterly broken and rewards players for being bad or playing in insane ways

Kill bounties ( Why should a player be rewarded for inting )

Rubber-banding ( Why should a junlger be rewarded with more EXP for being under leveled and ignoring jungle camps )

EXP comeback ( why should a player who was afk for 5 minutes be able to catch back up in EXP )

Elder drake ( Why do you make taking drake soul a bad thing to do )

wet cedar
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I think that xp system which gives u more experience when u are behind is stupid, because for example you are invading enemy in jg, and you have 50 cs difference between him and you, and you still have same lvl

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and also gold bounty after losing is too long

tepid cliff
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Comeback mechanics >>>> Snowball meta

craggy flame
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i think its fine enough tbh apart from elder

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im still mixed with how i feel about elder

vernal grove
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Stomps are not fun for either party

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These mechanics cushion the effects of snowball

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-> good thing

raw glen
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Elder is kinda just unfun in general

vernal grove
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But yeah elder is basically a game ender

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Its supposed to make games not last forever

wet cedar
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One thing which I hate about elder is that it can kill you after enemy death, because he used ignite or he has liandry/Second mask/poison in kit

tepid cliff
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I really like Elder

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Makes it worth playing the 0/10 game

wet cedar
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Old Elder was better

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Same as old dragons

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And runes

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And items

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And old meta full of mages

primal shale
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the only thing broken about them was the wear off timer that let teams go from like 3-4k behind to being 2k+ ahead with how shittily it was made

tepid cliff
primal shale
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there shouldn't be a 15 sec timer of them wearing off

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or whatever the fuck the timer is now

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but the concept isn't all that good and half the time requires sacrificing to get it like for bounties on top laners you need 3 people most of the time to kill them when they're ahead and it's just not worth unless you're the one who got it and the others lose in xp / wave gold etc

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its like how ww players suck at jungling and see low and run to them

gilded kayak
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When you consistently stomp an enemy team it's an indication that all the time you spent playing & learning about the game weren't for nothing

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Losing the game because you died 1 or two times and gave the enemy 2k gold isn't fun

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If you kill an enemy two times and they kill you once the goal difference would only be 124g which is so dumb

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thats just 19 more gold than a single minion wave

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It's actually less than a cannon wave

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If you kill a enemy 7 times and they kill you once the goal difference is just 322g

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Two cannon waves worth of gold difference >_<

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denying two cannon waves is equal to killing a enemy 7 times and dying once

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The comback mechanics are so bad that bausffs can hit challenger by abusing it

barren sandal
gilded kayak
barren sandal
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but not the newer bounties on towers and whatever

scarlet estuary
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Mechanics such as bounties on tower and dragons allow a losing team a chance to make a comeback

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It was added as a way to stop the snowballing meta

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And a losing team making an epic comeback looks awesome, so I don't think Riot should remove these comeback-mechanics

barren sandal
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They should remove Hüllbreaker

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Cringe item

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Going 0/8 on almost any toplaner like Urgot, Sett, Garen, Darius, Sion, Trundle, Yorick whatever and abusing the bounty system by starting to permapush towers brainlessly

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with hullbreaker powerspike

scarlet estuary
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And if you allow the enemy toplaner to splitpush then that's your fault

barren sandal
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Then they should change/nerf it

barren sandal
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Because if 2-3 people are needed to defend against an inter who just built hullbreaker

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that´s not so nice

barren sandal
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nowadays that playstyle isn´t exotic anymore

scarlet estuary
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I think a small nerf should keep the Hullbreaker balanced

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If the enemy team gets baron and the enemy toplaner is splitpushing, then it would be a big problem

gilded kayak
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Oh so its just free gold for losers hauntlingHmmm

scarlet estuary
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Objective bounties allow the losing team to get extra gold when they are really behind

gilded kayak
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It's so weird how instead of fixing match making & punishing players who routinely throw games they add stuff like this into the game

scarlet estuary
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I'm pretty sure that the system isn't able to tell if someone is throwing or if they are having a bad game/day or bad player yet

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But players can report the player if they are actually throwing

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And with enough reports the player will get banned

gilded kayak
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Reports don't do anything

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Reported two guys directly to riot support for death threats & racism and they're still playing the game today. Not to mention the hundreds of examples of players inting their way down to iron 4 just to sell the account

scarlet estuary
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Just because you reported them doesn't mean that they will be immediately banned

gilded kayak
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29 losses in a row, how many more do they need before they get banned?

scarlet estuary
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Players/bots don't get banned by having a massive lose streak

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They get banned if enough people constantly report them

gilded kayak
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I'm pretty sure that bot got reported in every game

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It would be insane to think otherwise

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And there's no reason people shouldn't be banned for loss streaks that large, anything over 10 should 100% be a suspension until the player gets their games reviewed by a riot employee

scarlet estuary
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It wouldn't be fair to ban a bad player just because they can't play well

wet cedar
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And even in midgame

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I think I played few games with these Yuumi bots.

Always doing the same.
Buying supp item with no potions, going with ADC, never jumping out to proc passive. Healing. When died is staying for a while and after that is running toward another teammate

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But I can be wrong, it was long time ago

golden temple
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The core issue with objective bounties is its almost impossible as a winning team to defend all 3 outer towers, dragon and rift. The enemy team is going to claim them. It feels very difficult to defend objective bounties to the point its almost gaurenteed gold especially if the enemy team has a splitpusher with hullbreaker.

dense nymph
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Elder can be needed to end some games and the team that is enough ahead to get the soul shouldn't loose a team fight and end with elder

scarlet estuary
tepid cliff
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If getting bounties are impossible, then what's the point of bounties

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Riot is basically giving the ball to the winning team and asking them. How do they want the game to go

golden temple
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Well bounties on champs are much better done

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Im not saying I have the solution, but bounties on champs feel much more fair.

tepid cliff
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which is 250 gold

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it's not so much that you win the game off it

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And if you are ignoring the split pusher and allowing them to pick up 2 towers

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then you are just trolling and the team that is behind should be rewarded 500 gold for the winning team's bad play

gilded kayak
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Idk what's fair about bounties

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Literally had a game where my 1/7 team mate had a 300g bounty on their head

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We're already losing why make it worse

tepid cliff
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I don't think it's possible for someone to have bounty if they are behind

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and I would ask for op.gg for game, but I know you don't like sharing it

sacred bone
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Idk how to fix gold bounties but it's a champ balance problem that an ekko and a jinx with the same gold lead have the same bounty

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And too many champs who, in the grand scheme of the game, are essentially just time bombs where once they hit a certain item threshold, they can one shot some people on the enemy team with minimal chance of being stopped. Bounties contribute to how quickly and easily those champs hit that point

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But hopefully durability will fix that one

vast canyon
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Comeback mechanics are a good thing. This is a strategy game. not a tdm :)

gilded kayak
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???

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Literally can't think of a good strategy game that has comback mechanics in it

gilded kayak
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Team death match, teams fight to get teh most kills

gilded kayak
tepid cliff
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btw Dota 2 says this

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Let that sink in