#Rework wish for Kindred
1 messages · Page 1 of 1 (latest)
Yeah its kinda weird to see such a thread with a "Kindred rework" Why i think so? I love the gameplay and the champ. She is very good, but she is not very flexible. It is everytime the same without a special gimmick that describe the champ perfectly.
I wish for her a better focus for the concept "You play 2 charakters in the same time"
But she schouldn´t get a hard rework how Atrox or Fiddlesticks..you know?
Rework wish for Kindred
lmao i think you just posted why
She
I don't think Kindred's kit is necessarily bad, Riot just never managed to make wolf a real part of the character.
Yeah Kindred's kit is really fun, but it doesn't do justice to the beautiful character design and story behind them
thats the point.
Doesn't justify a rework though
The thing is, yes the character design isn't a reason, but even so I find that their gameplay hangs in places and their moveset is a bit too strait and random among other things? The passive of the W, executive magic damage that does nothing, the marks that are no longer really rewarding after 8 (because they no longer felt any effect), the manual selection of any champions (which can sometimes really take the flow of the game out) and last but not least the fact that the wolf is somehow existent, but feels like it doesn't do anything (yes, the W and the E use it, but in the end it's just lamb).
The concept is more deco, i guess.
(I mean, I like playing them, and im really good at that. And if Asol gets a rework because the moveset doesn't fit the design, then they can try it with Kindred too.)
This doesn't make any sense.. the manual selection of who you mark doesn't "take the flow of the game" out? I don't know what you could possibly mean by that.. same with a moveset being too "straight" and "random" ... literally what does that mean? Kindred's kit synergizes with itself quite well. You also say that marks aren't rewarding after 8 because they have no effect, which literally just makes zero sense. At 4 marks you get like 50 attack range then you get 25 at 7, and 25 at 10, among a few other stats. 8 marks doesn't even give you anything, so I don't know what you mean. You're just complaining about things that aren't coherent. Even the comparison to Aurelion Sol isn't really relevant. They are just removing his roaming to make him a battle mage, which he kinda already is. Yeah, it's to make him fit his "space dragon fantasy" more, but its also just because roaming makes him too powerful. All Kindred needs is a visual rework or new passive, where wolf attacks instead of lamb every other aa.
feels very hard to implement champs that have partner characters and use them both in the same kit
look at old quinn
old quinn let u fly around as valor
but now all he does is just mark passive for quinn and used for W
kindred is pretty far down the list of champs that actually need reworks tho imo
i dont have enough fingers and toes to name champs that need reworks more than her
thats right
also
its a marksman jungler
and marksmen are homogenous as fk
look at adc role
over half of their champs are just right clickers
meta adcs are jinx jhin who just right click u and press buttons when needed
thats what adc is?
yes
when u make a marksman champ
u cant be very exciting about it
without making drastic changes like graves
graves is ranged but he is more like a bruiser because of his armor spell and burst
kindred just spams arrows at you
recent adcs have been very creative
boring
senna, zeri, aphel, samira
senna is a cool idea but it feels like she has a lot of crammed shit
zeri is cool for another AD caster marksman
aphel is just too fucking broken to exist in the game and i feel like the weapon idea could be better
samira yea i like her but she’s just… crit kata kekw
i digress
kindred is boring
and unless u give her a lot of random shit she will always be boring
to a lot of people
low elo players think kindred is trolling because u have 2 marksmen to peel instead of 1
when jungle could be tank assassin etc
perfect idea of a support marksmen
and aphel isnt really broken
hes garbage in solo queue
aphel’s kit on paper is turbo broken
he basically has like 15 spells instead of 4
5 passives 5 Qs 5 ults
im not talking abt aphel here anyway
The other thing is: You don't play for the Marks as much anymore. 4 are enough and after that it's just "nice to have". The gimmick of hers isn't that present anymore. That's how I feel
While that's true, it doesn't change the fact that their own "game mechanics" are fading away.
i mean again it's an adc that mega scales
that kinda does justify a rework tbh
the characters should be based off the lore bc they made lore a aspect of the game
a lot of characters don't match their lore perfectly.. soraka wouldn't hurt people but she still has damage in her kit.. renata glasc isnt supportive at ALL in the lore, etc
If anything rework Kindreds Lore to match with her in game kit
But the in game kit is good as it is
just make kindred like dota meepo :v)
please never suggest this again
Since the discussion works quite well and everyone has their own opinion, we can take a look at a concept and evaluate it. And maybe it looks better than expected.
(1)AA:
-First, the lamb shoots an arrow (AD).
-Next time the wolf will strike. (AP)
(2)General:
-Wolf has their own life bar and can get "killed". If Wolf get killed by an Enemy, than he gets gold.
-Kindred have no mana, but a second life bar.
(3)Passive:
-Not changed, but weaker per stack.
-Removed: Manuel and automatic select of a champ or camp.
(4)Q:
-Not changed.
-Reactive: Wolf attacks every champ, who hitted by her "Q". Only Wolf gains heal.
(5)W:
-Lamb creates a field of shadow and gains weak omnivamp and movement speed. (Q cooldown reduce to 2 sec.)
-Wolf attacks every enemy in the field one time and slows them. (the damage increased for every passive stack)
(6)E:
-Lamb marks an enemy and slows him. After three shots, all following shots makes more damage for a short duration.
-Reactive: After three shots from Lamb, Wolf attack with a heavy execute strike. If the enemy half life, the strike is critical. (the damage increased for every passive stack)
-If the enemy die while he is marked, Kindred get a stack for her passive.
-Cooldown reduction, if the enemy dies with this ability.
(7)Ult:
Not changed.
With this concept I didn't change them. Split only. This set is more champ-centric than current. The passive is now a side issue and the focus is now on Wolf and Lamb. On the principle of the good death and the bad death.
how do they cast spells if they just have 2 bars instead
mixed damage on carries mean they have to be useless early game
They have no mana cost.
the idea's not good enough at separating the halves to make a difference, and overly complicated to do almost nothing
It's a bit more complicated, but you can work your way into it. The damage stays pretty much the same. The moveset is essentially the same as it is now, except that Wolf is given a primary role.
the answer is if you're looking for a theme update, only the W needs to change
why only the W and how would you like it to change?
congrats ur champ is now a broken flex pick
because W is the only ability that doesn't have a lot of personality for the kit. It lowers Q cooldown in an area and gives a minor heal. Neither are like necessary, you could make them passives. And you can change it to be more wolf-active
its kinda weird because they basically made it an AS multiplier since that's her Q's secondary effect and she gets it permanently while in W
I'd much rather see it drained into a non-combat style spell like Warwick W that assists them hunting and any Q resets be pulled into that ability
something much more tailored to Wolf's existence and in a noncombat form it in theory gives it more uptime of Wolf doing something
thats kinda an idea
what if, when you switch the passiv heal and the wolf attack effekt of the W.
"Passive: Wolf attacks with lamb, and make magical damage, based on life.... bla bla bla.
active: Create a Field, that give you HP based on missing HP, while you attack and run.....
Kind of like that.
we want rework for kindred, no more words.
ive played a fair bit of kindred. i dont think she needs many changes. the only thing that i find a bit unhealthy is how the marks work. it is usually hit or miss, and its not fun to chase into enemy jgl if ur team doesnt wanna join. or enemy bot invading gromp just because of the mark. pretty annoying to deal with.
other than that i think shes fine, although i wouldn't per se be mad to see a midscale update to her
I've often noticed that the passive and the W aren't particularly good.
Azir is next rework hes on the top visual list and no playrate... Next asol
what? w is rly good?
i dont rly enjoy the marks to much tho. kind of wish the enemies wouldnt see where it is and know if they are marked
the buffs it gives is nice and fine, its just the way u get stacks
Cringe thread kindred has a amazing kit
to be fair the most they should do to her is mark her marks post 4 worth getting
she has probably the worst infinite stacking passive in the game
however this doesnt take away much
champ is still very fun
has a nice theme
we love kindred
top tier character
she could be tweaked but is almost dead last in terms of characters who need it
The ultimate doesent suit much with the idea of the theme
It should be changed
Why cringe thread? well. I say so. She may be in high elo an S tier, but that doesn't necessarily mean she's good. Sure her kit is relatively strong, but when I look at other champs who are an adc, she completely sucks. Yes, I main her and she's fun, but her passive is just high risk-low reward. Her W is kinda random and her e is really unreliable at times. That's not to say the kit is bad in general though.
Okay but what? Her w really isn't random at all, it provides a reset mechanic to her q and gives her percent health magic damage to deal with tanks and camps. Also in what way is her e unreliable? In the early game its extremely strong for it's slow and in most cases, if the person you're fighting doesn't flash they will die unless they're playing rammus or another burst negating champ. And while her passive can be buffed its a fine mechanic that's extremely rewarding early game but falls off later
Okay but for the people talking about kindred r
The idea isn't the heal
It's a huge equalizer for you in team fights you could negate a huge ult or prevent obj death like the ult is more for the stalling affect
Effect*
Also her ult is probably one of the main things that's let her jungle at all
Post six going to lanes if you're down level or down r
You lose like all of your survivability
Unless you're thirteen zero
With like by first item 💀
Bt
I thought kindred liked to kill, not to protect 

Just because you have utility as a carry champion, doesn't mean that your kit is flawed
Kayle being an example
Kayle you can understand
But kindred R is different, it’s like giving teemo tryndameres R
And why is that?
I find the W random because she somehow wants to do everything, but not properly. The damage Wolf does is irrelevant (I only felt it very rarely), it heals her passively (which also becomes irrelevant later), but only when she's running. Not when she's using her true strength. And then cooldown reduction. And topped off by the fact that it does magic damage, which is cool but, as mentioned, irrelevant.
Ok but wolf does around 1000 damage mid to late game against tanks/ bruisers
The fact that it's magic damage is irrelevant It helps shred tanks and when you're fighting squishy champs it does like 300-600 and you're mostly using it for q resets when you're fighting squish champs
It's healing helps with clear or lane
Literally just there to help clear
Not supposed to be too strong late game
Kayle will protect herself or her allies with swords, and rain them down on their enemies, it’s hard to understand why kindred wants to make their team and enemies immortal
201 votes and 43 comments so far on Reddit
tldr; Kindred represents death, not the Grim Reaper
Exactly death, not immortality
Kindred ult is the representation of life in her lore
changing their ult to something that is more death focused rather than being able to save would be a bit antithetical to their lore
The ult isn't necessarily saying someone will not die... But rather just that it isn't their time to die yet.
Had you given me this info then I would have understood the flaw in my information
I mean you didn't even let me finish my sentences
because i say that here lol
E could use some changes atleast imo
I know how she works, but it doesn't look or feel like it's in their kit either because it fits well. It's more like "yo she needs healing, because.... eh... ADC is squishy"
As I said, I don't expect a lot of rework, but an adjustment would be really good. Whether you can activate abilities or manually whether the effects are swapped or simply rewarding, that would be much more pleasant. In addition, a clear focus would be really good. (this applies to many champs though)
some may argue that kayle ult doesn't fit the champ tho
her whole idea is executed fairly well as a lategame carry (auto resets, % resist shred, sustain in lane with some cost) but the ult is just... misplaced
its a good spell but not a good kayle spell
Kindreds kit is one of the best in the game in terms of design very cool could be better in terms of doing the theme justice but I feel like as a game champ in league she is fine and really doesn't need any changes
I disagree that it's one of the best kits but ok. Everyone has their own opinion and experience. I would say that it definitely needs some tweaking to better represent the character with the abilities and for more fluid gameplay in general.
Jhin outshined her when he came out after her
I'm a kindred main, and I find her kit extremely fun to use, and it's very powerful. I just wish Wolf had more to do than just float in a circle...
33 votes and 25 comments so far on Reddit
