#Merchant: The Champion(Yordle From Bandle City)

1 messages · Page 1 of 1 (latest)

woeful forge
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So the rest of the kit is an enchanter?

queen cobalt
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Yea

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Consumables cost 50 gold idk why it wrote 600

woeful forge
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I will say my view is that this kind of chicanery seems like the stuff a utility support would want more than an enchanter but that's not an important distinction

queen cobalt
woeful forge
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So I think I don't quite understand what's going on here

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Why is the potion of AS granting AD?

queen cobalt
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Permanent AD?

woeful forge
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Permenant AD but like elixir duration AS?

queen cobalt
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Yes

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Each consumables cost 50 gold

woeful forge
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For the record this seems like a champ who basically can't exist in soloq due to the learning curve the teammates have to tolerate

woeful forge
queen cobalt
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Yea I did a disclaimer after posting this

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That's meant for the completed item

woeful forge
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Merchant seems incredibly pro jailed but like there's worse sins in design

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I do love the idea of a cheap temp buff consumable, get everyone a bit more geared up for a big teamfight or whatever

queen cobalt
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All gold allies spent are converted into permanent stats that the merchant provides

woeful forge
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Now explain the prized item its got too many mechanics for purchasing an item I think

queen cobalt
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And the merchant himself enjoys all the gold spent. It's why he gains buffs for every item purchased

woeful forge
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Also the three components there do a very bad job of covering the stat space that the various classes need but you may be alright with that

queen cobalt
queen cobalt
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And it's dirt cheap

woeful forge
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If the active is the part that matters what are the stats doing there

queen cobalt
woeful forge
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Just make it AP, AD, HP if you're so inclined. The stat packages are likely to make players not want to buy them, even if the stats literally don't matter

queen cobalt
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It costs gold so there should be stats cuz items and consumables take up a slot

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Specially for ADCs whom are the target audience

woeful forge
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Like if I'm an AD fighter, imagine a Renekton, which of those do I want to build?

queen cobalt
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Add more components

woeful forge
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And be cautious with classes, since some classes have multiple stat packages they might want

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Like ADCs can be on-hit champs who don't care for crit chance

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That said you can just make merchant have crit synergy but I think that should be a deliberate choice and not an accident

queen cobalt
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Through the passive

woeful forge
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I think for an already fairly niche champ who asks quite a bit from their teammates I would consider it risky to give too much champ binding

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One positive is that by putting a lot of this complexity in the item shop, you can offload some of the text from like the in game passive tooltip

queen cobalt
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Components stats:

Ranged AD
A. 20 AD, 20% Attack Speed, 12.5% Crit Chance
B. 15 AD, 25% Attack Speed, passive: 15 On-Hit Physical Damage
Melee AD
A. 30 AD, 300 HP, 10% Ability Haste
B. 35 AD, 10 Lethality, 5% Ability Haste
AP Class:
A. 50 AP, 8 Magic Pen, 10% Ability Haste
Tanks:
A. 450 HP, 20 Armor, 20 MR

queen cobalt
queen cobalt
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Will edit the stats that you think are overtuned

woeful forge
queen cobalt
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My champ concept got deleted cuz I wrote too much words inside it

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And it's just the passive btw

queen cobalt
woeful forge
woeful forge
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League of Legends Wiki

Gold efficiency is a derivative heuristic to compare item efficiency based on their stats vs price (gold cost).
Gold efficiency does not have direct gameplay implications, and is a subset of theorycrafting. Gold efficiency is most useful for comparing different items' relative, theoretical values.
The "true" value of an item cannot be easily mo...

queen cobalt
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And the completed item(prized item) costs 600 gold which grants 200% gold value of all stats

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Basically doubled stats on top of the active component

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Pretty much Ornn esque scaling

woeful forge
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Like the crit one is worth 3520+2520+40*12.5= idk you do the arithmetic

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If you've balanced it to that then I trust that the stats are at least close to balanced

queen cobalt
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It is slightly overtuned at least the completed item

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Cuz people might forget that the active exists and it's basically the whole identity of the champ

queen cobalt
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But the reason why I balanced it like that is because it should be a must take or else the champ doesn't do anything

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Mainly because the merchant himself needs to rush it himself lol

woeful forge
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Obviously the item has to be turbo efficient that's the point of your champ existing

queen cobalt
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Oh yeah, they're equally balanced in terms of cost