Passive(Innate): Passive(Innate): on-hit damage scales with 20% AD but auto attacks scale with 70% AD
Q(Leg Day): A melee range ability that deals damage in an AOE around self
W(Journey's Will): A dash that damages and stops on the first enemy hit, if an enemy is hit, create a temporary damaging zone around self that deals damage overtime to all enemies within said zone. While the damaging zone is up, ability casts applies slow to all enemies hit.
E(Power Trip): Shields self and empowers the next auto attack to deal increased damage and gain temporary attack speed on attack.
R(Weapon's Blessing):
Active: Throws ranged weapon and then summons a clone into the target area, damaging all enemies around the clone. During this time, the main body enters a dormant state until the clone's duration ends, clone dies or pressing recast.
During Dormant state, clone is controllable yet the main body cannot be controlled, gaining all of the main body's attributes with abilities that costs no mana with full HP and yet is melee.
Recast: Main body gains movement speed.
