#Ranged ADC

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errant token
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Passive(Innate): Passive(Innate): on-hit damage scales with 20% AD but auto attacks scale with 70% AD

Q(Leg Day): A melee range ability that deals damage in an AOE around self

W(Journey's Will): A dash that damages and stops on the first enemy hit, if an enemy is hit, create a temporary damaging zone around self that deals damage overtime to all enemies within said zone. While the damaging zone is up, ability casts applies slow to all enemies hit.

E(Power Trip): Shields self and empowers the next auto attack to deal increased damage and gain temporary attack speed on attack.

R(Weapon's Blessing):
Active: Throws ranged weapon and then summons a clone into the target area, damaging all enemies around the clone. During this time, the main body enters a dormant state until the clone's duration ends, clone dies or pressing recast.

During Dormant state, clone is controllable yet the main body cannot be controlled, gaining all of the main body's attributes with abilities that costs no mana with full HP and yet is melee.

Recast: Main body gains movement speed.

indigo rover
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you’ve effectively made lee sin with a shaco ult congrats

opal saddle
errant token
errant token
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They are quite similar as they are melee botlaners

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I mean, her clone is melee, her auto attacks are ranged.

opal saddle
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So it's like a tag player

opal saddle
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But the skill floor seems really high if you wanna actually use the ult properly. You can add a passive that clone attacks apply a mark, aa on marked enemies deals bonus max hp magic dmg

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Some tweaks here and there, I like the idea blitzcrankThumbsUp

errant token
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I hadn't made a lore yet but it's about her being paralyzed without her weapon and her weapon talks to her

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Tho idk if it's just a darkin thingy

opal saddle
errant token
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It could also be a void thingy

opal saddle
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I would imagine that the black rose would fix her legs and give her some rune weapons to make clones and stuff like that since she's now retired and mostly works with intel

errant token
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My concept I mean

opal saddle
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Or it could be some new person

errant token
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But outside of that, my concept is basically a vegetable without it

opal saddle
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They regain their lost movement, yes

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With the help of runes/void/hextech etc

errant token
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Yeah all those somehow apply

opal saddle
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Nice

errant token
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Do you want the ultimate to be stronger than base? But it's strong enough just by it giving you a free health bar to use

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Also making the rest of the abilities reliable cuz the issue with her abilities is the lack of range except E

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You lose alot of range with E

opal saddle
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opal saddle
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But the rest of the kit is fine

errant token
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Base form costs mana

opal saddle
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Maybe an extended list of abilities would be good, feels like I'm getting lost here 😅

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I'm thinking all the related stuff all at once, sorry for being a bit slow

errant token
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But it's the main feature when you use the clone

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Which makes it easier to whiff out abilities and go back to the main body asap

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Idk, it's an interesting concept and I wanted to make it unique but people didn't like my previous iteration of it due to the main body being untargetable but you have to get a takedown to go back to the main body before the clone dies or the duration ends.

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Ranged ADC(Scrapped)

Passive(Journey's Blessing): deals 20% damage on-hit but auto attacks deal damage by 70%

Q(Leg Day): A melee range ability that deals damage in an AOE around self

W(Will Leap): A dash that damages and stops on the first enemy hit, if an enemy is hit, create an damaging zone around self that deals damage overtime. During this time, abilities slow enemies hit

E(Power Trip): Shields self and empowers the next auto attack to deal increased damage and gain temporary attack speed on attack.

R(Stored Power):
Passive: Takedowns temporarily gain one permanent stack until consumed, max one stack. Ultimate ability is locked until a stack is stored.

Active: Throws ranged weapon and then summons a clone into a target area, damaging all enemies around the clone which simultaneously consumes stored stack on cast. During this time, the main body enters a dormant state, during dormant state, the main body is untargetable until the clone's duration ends, clone dies or pressing recast. Losing stored stack gained by the clone in the process.

The clone is controllable, gaining all of your aspects with abilities that costs no mana with full HP and yet is melee.

Recast: Main body gains movement speed which simultaneously consumes stored stack on cast.

empty root