So I’ve been thinking a few ideas to change mordekaiser to be more consistently effective but also less oppressive when ahead! Would also like to ask if you think this would be a buff or a nerf! Numbers specifically not specified but just the idea! Mind you I’m obviously not someone that is expert on balance so it’s probably gonna be too bad or too good or something, just fun experimentation!
Passive: dot scaling decreased ever so slighlty for a little extra move speed especially on higher levels
Q: both isolation and aoe damage decreased but only the ap ratio so the damage should only be lower later in the game or when ahead!
E: now comes with a one second slow! And the time it takes for the hand to pull is reduced by mordekaiser’s level!
Of course this idea is to make his fights more consistent but also less raw strength!
And I think it would be cool for the ult so getting ulted is not just run away for 70% of the cast but more people would try to fight! Because running away is less effective but fighting is more effective! What do you think? Awful changes? Good changes, neutral changes? Overall buff or nerf?
neat
wow I heard that his ultimate carried his kit, makes sense