#how to jungle 101

1 messages · Page 1 of 1 (latest)

astral mirage
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Give me the best advices there is. I am trying to be a great jungler for the sake of winning

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my playstyle consists of being really forceful

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I love to steal enemy camps and dive when there is a chance ALWAYS.

rotund ferry
astral mirage
astral mirage
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I love shaco because I can choose to play ap or ad depending on the damages of my team etc.

jade lodge
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Best thing to help you learn starting out: pick 1 champ and stick with them as much as possible

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This reduces variables and makes learning easier because more things are the same each time.

hardy nacelle
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It really helps grtting an early lead especialy in low elo

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Learn specific match ups that you may or may not face often with the champ you play cause then you will know fi you can win the 1v1 early or no.

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Try to spot the enemy jungle pathing then you may ambush them and get a kill

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What buff they start off

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This are specific things but i found them helpfull in securing an ewrly lead

jade lodge
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Couple things that are pretty simple to understand an implement, and can be really impactful are these:
-During laning phase, if the enemy jungler shows on the opposite side of the map that you are on (e.g. you're clearing your bot side camps, and they gank top). You should immediately invade the nearside enemy jungle and steal their camps. It's generally very safe to do this because they are all the way over on the wrong side of the map, and laners usually don't want to leave their lane for a potentially very risky play and give up wave control in the process. It both gets you more camps to farm and denies them from the enemy jungler (they will inevitably run out of top side camps and then rotate bottom only to not have camps up because you took them).
-This same principle applies to when you can most easily take objectives like dragon and grubs, though do pay attention to the wavestate of mid and the relevant sidelane (because if they're both push into your team's tower, your laners don't want to leave lane and forfeit the gold and especially xp from those minions and enemy laners has nothing better to do than go ruin your objective play; this is the concept of lane priority in a nutshell).

scenic burrow
# jade lodge Couple things that are pretty simple to understand an implement, and can be real...

This^
Also, you need to start pinging instructions for objectives about 60s before they spawn. Ping mid and the relevant side lane to PUSH. Let them know it's for drake/herald, whatever. Request vision behind the relevant obj pit. You want to see the En approach. If you're contesting an obj, no one care about a stealth ward in the pit (lazy laners will just toss wards in the pit). You should have a control ward on you as the jg to deny vision inside the pit. You'll get ideas on where to place them from experience so your control is harder to spot, and not within AA range from behind the wall.

Never gank a lane on the opposite side of the map from a neutral objective. It signals your En jg they can take it without your interference. Remember that as jg, about 10% of your game is the threat you might show up in an inconvenient time and place for the En. So jg should almost never split push, unless you're definitely getting kill & tower pressure. The En not knowing where you are is important. Your smite is an important resource to have tied up if it's not taking a neutral objective.

rotund ferry
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All this can be applied knowledge for every role too not just jungle

noble tangle
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Invading and counterjungling is as overrated as roaming

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The amount of games being thrown because of over forced invades is literally game losing, but unfortunately no one understands that.

somber wasp
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Something to remember as well is don’t force your laners into situations they don’t want to commit to, do you play solo or with a duo? I always double check before making any big play early on like a dive or a dragon contest, to make sure my team are happy to help or to join me

visual cedar
final bane
# noble tangle Invading and counterjungling is as overrated as roaming

I think they nerfed invading rly hard. Now it feels like it's pointless to risk a game just to kill enemy jgler , and even counterjgling doesn't matter either, recently it feels Iike jglers are more of a supports then actual carries cuz of the xp nerf I gotta face a fed 3 lvls ahead of me laner what am I supposed to do

jade lodge
final bane
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Plus it's super risky

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Depends on lanes

uneven wagon
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the way to jg is to get good at the game.

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if u r good at the game u r a good jgler. no special skills needed.

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but best skill is knowing where other jg is. in low elo very easy as they will clear the same way everytime on cd. higher elo is harder. learn where their jg is then u can countergank, take obj, take camps etc.

noble tangle
final bane
noble tangle
final bane
noble tangle
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If it's got to that point and you either never shut them down or get someone else equally as fed. Then that's a skill issue

noble tangle
final bane
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If my toplaner gets camped, I will then play for bot and split the map for 2 . Then wining or losing comes to whether u played for the right win con or not . But if my toplaner gets solo gaped for example, enemy top will have a significantly higher lvl in the game that will only be matched by midlaners, cuz jg xp got nerfed

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Then let's say ur doing rly good and ur one to 2 lvls ahead of enemy jgler it wouldn't matter cuz enemy top is way far ahead , the 3 lvl ahead example was a bit extreme but it does happens sometimes

wise isle
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I like how op left server