#LP system inconsistencies.

1 messages · Page 1 of 1 (latest)

dark saffron
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Yeah they change the system which means your LP gain/loss will change. How is that inconsistent? Everyone's LP gain/loss was changed

hollow sierra
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DId everyone go from a positive gain to a negative one in that short time frame?

dark saffron
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Again if they changed the LP system then time frame doesn't matter

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Everyone would get different before and after

hollow sierra
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I understand that. But how does it make sense for me to go from +13 to -9 ?

dark saffron
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Not everyone has the same rank, MMR, and games played. Therefore, there's no reason to assume it would treat everyone the same

hollow sierra
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I just think that's kind of a big jump (+13 to -9) when I wasn't even playing for 3 weeks.

dark saffron
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It's a big jump to be sure

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But again the timeframe doesn't matter, I have no idea why you keep talking about how long. If you play a game on 13.4, and they make a change on 13.5, it doesn't matter how long it is between those two games

hollow sierra
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I already understood that as I already told you

dark saffron
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Why do you keep mentioning it then?

hollow sierra
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I want to understand what they did that validates this huge jump (+13 to -9)

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Without knowing the technicalities it just makes me think I should have played before the change and now I missed out. Kinda demotivating with that huge jump.

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If I knew the how's and why's I at least could be humbled a bit and reason with myself to keep at it.

dark saffron
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They will never release the technicalities for several reasons, mostly obvious and many mundane

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But the long and short of it was that if you are gaining too much LP, it can stick you in an even bigger hole later on

hollow sierra
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How so?

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If the system needs to stay opaque to everybody (which I absolutely hate) I at least want to understand all that surrounds it.

dark saffron
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There were some cases where highly positive LP gains early would cause someone to wildly overshoot their MMR and the system would gives them very negative losses to compensate

dark saffron
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The problem is that there are more positive buffers than negative ones, so it's easy to end up way ahead in LP

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It doesn't matter much in the end, in the long run your rank will be normalized to match your MMR no matter what your gain/loss looks like for any given game

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They don't show MMR directly. Partly because they don't want people to game that system especially, and partly because the ranked grind is supposed to be a slower process

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Transparently, they want you to take several games to reach your rank, making it feel like you can push for more and giving players a reason to want to play

hollow sierra
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LoL Patch 14.4 reduces LP gains below Emerald, gaining and losing 25 LP on average in these ranks. Ranked players would've gained or lost 28 LP before the update.
This is probably the change that put me in "the hole" immediately.
I guess I just have to play until I am out of "the hole" again.

And according to you it does make sense that I would have been put in a way bigger hole if it kept going like it did with the +13.

With +13 it still took a while though for me. I don't play many games in a week.

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I just can hope it puts me out of the hole soon and not keep me in it until I drop 3 ranks to silver IV or so.-

dark saffron
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The sort of broader idea is that the hole doesn't exist. If you win games your rank goes up, simple as. It just takes a lot

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Or in some cases it takes a lot