Has any game got around the problem with "lack of empathy for other specializations"?
Like in League of Legends, a Mage player will say all Assassins are Griefing. If a player hit a high rank on ladder playing only Mage, that player begins to believe that their method is the only method.
-Mages need to farm 8-10 CS per minute, they scale with Income.
-Assassins tend to focus on denial, their job is to make it so enemies do not scale, they want 6-8 CS per minute early, and then late their goal is to deny the enemy carries causing them to lose 3-4 CS per minute.
-Then Healers have kits that have high utility and do not need gold to function. Their job is to be present at fights .
I've been doing this sort of survey/experiment where I ask a bunch of high ranked players for coaching. I've yet to find anyone who acknowledges another playstyle as valid. Mages will say Healers are "griefing", Healers will say Assassins are "Griefing"