#What is the worst SOLOQ role in the game?

1 messages · Page 2 of 1

oak pendant
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Yeah that is typical support griefing should be punished lane.

quiet laurel
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This was also a bad game on my end but man did it feel hopeless, I tried to get in xp range and instantly flash E oneshot

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But Jinx is also one of the easier adcs to face in 1 v 1, she shines more in 2 v 2

oak pendant
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LIke I genuinely believe that if a support roams and ditches their adc versus a samira nautilus lane they should be punished for it and recieve a 2 week ban. It is not only griefing the adc, but griefing the entire game because that samira will 1v9

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I have had so many games that my support or enemy support ditches lane and either I or the enemy adc gets shafted and game is over because I or them wil just carry the game.

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I had a game earlier where I was lvl 8 when the enemy adc was lvl 5 because their support not only sucked, but also ditched the lane and I was able to zone him off of waves permanently while the turret killed his minions and I waited till later to kill the turret

quiet laurel
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Yeah I dont think adc is that much of a meme anymore, the infinity edge buff unironically has turnt the 2 item damage way up for adcs

oak pendant
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Ie is a good item on like 4 adcs

quiet laurel
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Jinx Zeri Samira Cait

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Twitch

oak pendant
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Zeri navori is interchangable

quiet laurel
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Nah that's trolling Zeri ie is so much more damage, only thing benefitting Zeri navori is E cooldown

oak pendant
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Not by that much

quiet laurel
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Ghost + ult already give you so much mobility

oak pendant
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You build ie when you don't need the cooldowns, if you need more e's you go navori

quiet laurel
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I wouldn't pick navori over ie after the buffs

oak pendant
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Botrh were buffed, and thats what spektra said in his vid about the 14.6 tierlist he made

quiet laurel
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But navori doesen't buff her Q damage, it's not a spell

oak pendant
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Ie isn't actually all that much more dmg than navori

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Idk he said something about him going into prac tool and it wasn't an extremely big difference. Just comes down to if you need cdr or pure damage

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I should really pick up zeri though. Shiv and her are both op currently

quiet laurel
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I love to play Zeri extremely agressive so I always opt for the damage

oak pendant
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I have been playing mostly xayah lucian and nilah this season

quiet laurel
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She's really fun rn, I haven't had the balls to play her in soloq yet but I have been messing around in flex

oak pendant
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But honestly with this meta I have been debating just becoming an ori viktor two trick

quiet laurel
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In soloq I basically otp Jinx because she's my og main besides Vayne

oak pendant
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I haven't touched jinx in a while she used to be one of my otps

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Ghost is honestly just in need of a nerf imo

quiet laurel
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I find her only counter to be your own support lol

oak pendant
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Jinx has insane kiting currently its annoying

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I am being kited out by Jinx much more than cait and ashe players rn

quiet laurel
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I can lane with agressive support I can lane with passive support but if you just ditch the lane it's so shit because you have to give up xp gold and or die

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And Jinx is all about xp and gold

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Jinx has always had insane kiting imo, Cait isn't much of a kite adc anyways compared to her

oak pendant
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Yeah people don't realize that adc needs to be allowed to farm to be useful and that when you roam you are simply trading leads and trading leads for your mid/jungler is not worth giving enemy adc an even bigger league

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your 5/0 nidalee wont carry vs the 3/0 jinx with 4 plates and 10cs/min with your 0/2 adc with 5cs/min

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It is the worst when the enemy mid is playing a champ that is useful when behind which makes it just much more annoyting and cringe

quiet laurel
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Yeah that's about my only complaint with my climb so far

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Thankfully most supports have learnt to not leash in this elo too

oak pendant
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I just think support and jungle should never be autofilled

quiet laurel
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It's so random that leashing is still a thing when it's so useless actually

oak pendant
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Why are the two statistically most likely roles to lose you the game always the ones that get autofilled into

quiet laurel
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You give your jungler extra 300 damage in exchange for lane prio

oak pendant
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The current system will make support and jungle players get autofilled less, but it doesn't prevent players from being autofilled inot those roles which is worse

quiet laurel
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Autofill system is awful overall, I have been filled mid when my adc plays mid

oak pendant
oak pendant
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This whole season people have actually cared less about winning rather than trying to be flashy I feel.

quiet laurel
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Most random is when your Viego 70% wr otp just picks a random champ for the first time

oak pendant
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Gotta love my belveth otp jg randomly picking lee sin

quiet laurel
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''I play exclusively Viego and he isn't banned but I feel like trying out Nidalee this game''

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Like some secret agent activation wtf

oak pendant
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Meta slaves are also just annoying. They abuse broken champs learn them at a minimum to climb, then switch champs when a new champ becomes meta and while they learn that new champ they just grief everygame

quiet laurel
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Had Volibear otp pick Graves in my game where we had Lucian mid and Jinx adc, Fiora top

quiet laurel
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But I know what you mean, having a meta player who plays only the 1 strong champ and then it gets banned out so he just ints can be annoying asf

oak pendant
quiet laurel
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I see it often with Kassadin / Kat / Eve otps who just declare that they are going to int because their otp was banned by enemy team

oak pendant
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Pro players play meta and are also already extremely talented at the game.

quiet laurel
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I mean technically im a meta abuser rn, I play Jinx only

oak pendant
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I am not talking about onetricks I mean the players who switch roles every patch to play the strongest champ

quiet laurel
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Oh haven't experienced those ig, or just don't notice

oak pendant
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You have stuck to primarily adc this season. I am talking about the players who spam maokai support, then smolder adc, then janna support then belveth jungle because its strong

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These players are extremely annoying because they will be d4 but have the skill of an e4 or lower on the role and champ but since the champ is strong they will win games more than they lose

quiet laurel
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Maybe Janna autofills are the most prominent I have seen

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They inhabit the level 3 and leave lane most too

oak pendant
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Autofill janna players are so annoying. They all have egoes and don't know how to play the lane

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Janna players have the biggest ego out of all champs too even though their support has been elo inflated for ages

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It's like jax players but jax players actually have a tiny bit of skill atleast

quiet laurel
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I hate the fact that names are hidden in champ select because it could be god tier janna otp who wins the game with clutch tornado or lobotomy autofill

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And I cant tell the difference till ingame

oak pendant
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Nah you get the janna that walks up to w the draven who has hob and 2 axes at lvl 3

quiet laurel
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Yesterday won a game because Janna Q hit enemy adc from max range she got blown up instantly

oak pendant
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(she dies instantly)

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I lost a game yesterday because I didn't crit 6 autos in a row at 75% crit lmao

quiet laurel
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Oh I fucking hate that

oak pendant
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enemy adc tanks 4 item lucian e a q a w a and only loses half his hp even tho he was stunned the whole time

quiet laurel
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I lost a tournament once because I didnt get a crit on enemy adc with 50 or 60 smth crit for 7 autos

oak pendant
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Crit should work as a damage booster instead of a random chance to roll imo

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Had so many games loist on gp last season cuz 4 man barrel didnt crit on 80%

quiet laurel
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Atleast league has better crit system than most similar chance stats in games

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But that was one of the few moments that stuck with me because we lost an entire tournament off of me not critting and enemy cait getting shutdown + penta and surviving with 100 hp

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1 crit would of made all the difference

vague sparrow
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Jungle by far

oak pendant
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Gotta love the enemy graves with only 20% crit at 4 items rolling the crit and one shotting u too

quiet laurel
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Graves is nuts with crit yea

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But anyways it's been fun to rant about autofill supports who are lobotomy victims but imma head to sleep

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Gl in your games m9-1

vague sparrow
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Hey

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Im a supp main and im lobotomized

quiet laurel
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Im probably lobotomized too but autofills make my life a living hell

vague sparrow
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Lobotomy supp🤝lobotomy adc

austere bridge
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This, and it's why I often give as advice to intermediate/advanced supports to actually learn about wavestates (even just knowing how to do things like pull a freeze if you're there while ADC is coming back to lane is incredibly useful, also, knowing when to not grief with minion execute helps too, supports just trying to get money can sometimes fuck up a delicate lane state).

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Play Vayne v. her and E her out of her own R.

quiet laurel
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Pros - counters Camel ; Con - you have to play Vayne

grand bluff
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Im fucking tired of this game

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I play jg every game I literally 1v9 with insane dmg and my botlane gets double killed 2 times in a row, enemy adc is 5-0 and boom game is over they win all teamfights

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Same thing when I go mid

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Im thinking about rerolling to supp just to perma roam if my adc has candy (which will be 99% of the times) and solo win. That role is so boosted rn

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Emerald elo btw

austere bridge
grand bluff
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going for risky plays to try and take the shut downs and obj

austere bridge
# grand bluff cus its the only win con when u are behind wym

teamfighting is not a wincon if your team is behind. It's a sure way to lose. Better option is to splitpush and force the enemy to address multiple points of pressure on the map at once and use them not being grouped as 5 to find imbalanced fights that actually favor your team. Like how are you even in Emerald and don't know this?

grand bluff
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cus if u say going for high risk high reward plays when going behind is bad u are just delusional honestly

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sounds like a jaymo right here

austere bridge
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I mean teamfighting when your team is behind has an extremely high probability of your team losing the fight decisively and getting basically nothing for it (and losing a lot, especially if you take that fight near your base when the enemy wave near your tower/inhib etc.) You're not wrong that you need to take risks, but you need to actually calculate which risks are a decent expectation and which ones don't or in all likelihood you're taking extremely poor engagements and just digging yourself and your team a deeper hole).

grand bluff
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yeah ofc sometimes is better going for safe plays

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i mean it all depends there are many situations lol

austere bridge
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split pushing is an extremely good answer to an enemy team that is ahead of your team, especially if you personally are doing well for several reasons:
1: You being strong makes your split difficult to answer solo (meaning the enemy may very well need to bring at least 2 people, which gives your allies a 4v3 elsewhere on the map.
2: Map pressure gives the enemy a reason to not stay grouped and pressure down mid 24/7 because they have a wave crashing a side lane tower and don't want to forfeit those resources. Additionally, if you're still there and they didn't send someone, in all likelihood you get a tower, possibly an objective bounty to help your team and they get nothing in return unless they managed to force a difficult play under your team's tower.
3: Split pushing is a great way to quickly acquire more farm. More resources->Stronger you get, stronger you become->more likely to be able to influence a worthwhile fight in your team's favor.

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What you really need to do is not just compute likelihood of success/failure when considering a play, but you actually need to estimate the expectation of that play. Which is probability of each outcome times the payoff for that outcome and then you sum the results. If the sum is positive it's a good play (even if it's low chance of success because that success is immensely valuable).

fresh gate
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the teamfights losing teams should take are 5v4 because the top laner is still splitting.

austere bridge
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A big insight you can get from thinking this way is that defensive fights where you are fighting near/at your tower or base are very high risk and lower reward because a lost fight there gives your opponents your team's death timers to immediate start taking your tower/base/end the game. Conversely if you win that fight, at best, you get to push out and maybe take a neutral objective if you're lucky and quick. Conversely, when on the offensive at the enemy's base, you're risking less on a fight than when you're on the defensive. So you should be more willing to take risks in this position because you have more to gain and less to lose (obviously a very poor engagement is still a bad idea, but the point is this asymmetry in payoffs biases a proper risk assessment accordingly).

oak pendant
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The ahead team just needs to pressure the map and not be the first one to engage if they want to close game out easily. Fighting brings a lot of risk to give shutdowns

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You have to play aggro and make risks when ur the losing team or you will just slowly bleed into the loss

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Splitpushing doesn't work well when your team is behind because your team will still lose the 4v4 (4v3 if you are actually strong)

oak pendant
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Jg perma weaksides bot and support griefs their adc the entire game then you guys whine when ur adc isn't 1v9ing the game when enemy jg actually used their brain and played for adc

austere bridge
# oak pendant Fighting is the easiest way for the losing team to find a lead

If your enemy is careless and fancies fights they shouldn't be taking, sure, but if they're playing smart of fighting only when they have matching or better numbers, you're not going to be getting much from fighting, and more than likely they will just be sieging you and taking the 5v5 if you ever try it on open ground (because they win that). Map pressure forces the enemy to split up to address it, and that's what creates opportunities to find advantaged fights for the team that is behind (from which, you farm a few shutdowns and get back in the game).

steady cairn
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Support by f a r

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if we speaking solo solo, not duo q

sudden galleon
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As adc main I can say adc....

rose garnet
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From Worst to Best I'd say.

  1. ADC- You have no agency early game, your life is completely in the hands of a rando support, your wave management skills could be completely fucked from a bad support or a bad jungler. You get less gold than the entire map. It's tough.

  2. Top- Island role. Top is the coinflip role with good reason. If your entire team loses as a Top laner there's hardly anything you can do. Sure splitpushing is a great way to split map pressure but at the same time there's only so much one person can accomplish on their own.

  3. Mid- Mid is similar to Top except you can go anywhere rather then being stuck in a wasteland. What sucks about Mid is that you're often at the mercy of your jungler for help if you need to push a wave in and how you roam is even determined by jungle interaction.

  4. Sup- This role has been absurdly broken for like the past 5 years at least and still gets underplayed. From minute 0 supports get to have the most gold efficient items in the game, can roam whenever they please, can do more damage than ad carries, can screw over enemy jungle. It's just so op.

  5. Jungle- Undoubtely best role for SoloQ, you can do whatever you want and 9 times out of 10 a fed jungle will outperform every other role in every aspect. Every jungle champion has some wildly overtuned or broken part about their kit. Are capable of 1v1ing solo laners. They can just sit in a lane for absurd amounts of time and deny you the right to play the game. Yeah hands down it's jungle.

oak pendant
steady cairn
oak pendant
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Both supports perma roam in over half of the games in masters+

steady cairn
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Idk mate I play enchanters, no perma roam, yet good wr in d2 and d1 mmr

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Enemy sup also never perma roams..

steady cairn
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I was masters last split, same shit😂🙌

steady cairn
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Y all never played a single game of sup in soloq and it shows

hushed fable
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adc

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and top

unkempt sorrel
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i mostly just take the word of tyler1 who climbed to chally on all 5 roles. he himself said support was by far the easiest for him while top and adc were the hardest.

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idk why that hasnt been posted yet. yeah its not definitive proof but its something more substantial than peoples 'feelings'

rose garnet
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Mid and by far, i reached low master therefore you're low elo and you're wrong while I'm right

oak pendant
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Everytime I get filled support I just play for my adc and we win cuz the roam meta is grief

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The current meta is just to roam though because people think enemyt having 6 grubs is insta loss when oyu could get 2 drags and make ur adc 1v9

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Sups are roaming first grubs which is just complete troll since grubs only matter when securing 5/6 on ur team or denying 5/6 on enemy team

tame burrow
tame burrow
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also adc

upper bear
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yall cant say nothing to jungle cuz it the best