According to League of Items, it is the least purchased legendary besides Vigilant Wardstone, an item specifically designed to be a niche and uncommon purchase. The only champ building it more than 5% of the time is Soraka, and that's due to an unintended interaction. No tank, the class who would expect to build this item, does so.
I think it's because it represents an outdated approach to the League of Legends metagame. The current iteration of Warmog's was introduced in patch 5.16. Numbers have been changed, but the effect has not. Back then, League of Legends was much slower than it is today. Unleashed Teleport has a 4 minute cooldown, Homeguard and more sources of MS (both in and out of combat) mean recalling before a late game fight just to restore HP is less punishing, and overall champs do everything faster. Warmog's represents a slower kind of game, one where you will take an extended trade, leaving you with middling health, where you regenerate it back before an objective fight. That doesn't really happen anymore. In the 20 seconds it took to heal (plus 8 out of combat), you could have recalled and (mostly) returned - restoring mana and possibly buying as well. It just doesn't feel like a useful passive. Recent iterations have added more out of combat MS, but to me it's too little.
Is there a way to salvage the item in Season 2024? Am I too doomer on it?
#Warmog's Armor is an outdated item
1 messages · Page 1 of 1 (latest)
Nah item sucks. It’s like meant to be bought against liek poke or as a way to stay healthy without basing. But neither really matters unless an objective is coming up. Not to mention it has no combat value and only giving HP is meh on its own
The new move speed thing they added isn’t that bad. But doesn’t really make it a good buy cuz if you want speed you Have DMP
My point is that the "stay healthy without basing" situation is simply not a strategy thats as useful as it used to be back in a previous decade
big fan of Warmog's in ARAM even tho that probably isn't the target
What's wrong with having items built for niche champions?
I get that most champs can't use it, but is the purpose of items to be usable by every champion?
Vigilant wardstone isnt a problem
The issue is that Warmogs isnt an item who is useful on niche champions, its an item thats useful on 1 champion
If there is exactly one champ who uses an item, then it's not a niche item, it's basically a second passive for that champ
Thoughts on Echos of Helia (built 13k times) who has 7 unqiue champions vs Warmog's (12k times) 11 unique champions with a much lower winrate?
how do you see item usage rates?
Legaueofitems
If the critieria for an item being outdated is the number of champions that use x item, then many more items should be considered "outdated"
I also think there could be an argument about the item not being built often because it's a mid-late game item
So an item built for a low econ class won't be built often compared to other items who are built by champs who have the luxury of gold to buy late game situational items
im not counting unique purchases because that can be basically no times
My point is, even the obvious champs who would want to build the item, dont, and havent for quite a while
So when would an obvious champ build such an item?
probably 4th 5th right?
I agree it's an extremely niche item that most champions cant use, but it's not like no one uses it
I mean according to League of Items, even 4th or 5th its still under 5%
The only exception being Soraka, who I dont think should count
And the reason why that's the case is because tanks almost never have the luxury to be full build
no i mean even when tanks get to full build they still only buy the item 3% of the time
and by tanks i mean the 3 champs who would in theory make the best use of HP stackin
like if an item is an unpopular purchase on the champs who use its stats best, at the point in their build when they want the item the most, then whats the point yknow
And I don't feel like that's the issue because items are supposed to be dynamic
If the item was useless then I would agree that warmogs are useless but let's take Sejuani for example
During the late game, in 9% of games Warmogs was a really strong pickup for her
By taking away Warmogs, you take away her build diveristy against the niche situations where Warmogs would be useful
Just because an item isn't being built often by many champions, doesn't mean that the item is useless
ok but its being built never by any champions
In the context against items that are built much more earlier then warmogs
A niche lategame item built on a low econ class is going to be picked less then any other item in the game
If every game was suddenly played until tanks are allowed to be full build, then the pickrate of warmogs will spike dramatically
again im not comparing it to early game items
im not sure how I can make this more clear: if I am playing a tank, and I make it to my last item, its still vanishingly unlikely I will choose to build Warmogs
thats not a good heuristic for deciding whether an item should be in the game
Why is that?
theres only 100 or so legendary items in the game
that's not enough room to have one which is only useful on 1 in a million games
if there is an item which is almost always bad, but is on a very rare occasion not bad, then it's not a meaningful purchase
its not a meaningful decision, and I don't think it's good game design for it to be in the game
When the best case situation for an item it's still not being bought, something needs to change
I think that it could do with a rework of some kind, perhaps there is a way to make it more useful in the modern day
So your point is
- The item is not effective in optimal games
1a. the reason why you believe this is because of it's 1 in a million usage
Warmogs is niche item only rlly meant for like Mundo Ornn.
It's turbo late game item when there's high tick dmg and you want to curve it
does ornn even build warmogs
Si
rarely
define tick damage
Brand dmg
5% pickrate 5th item which seems pretty negligible, barely any pickrate before that
isnt warmogs especially bad into that? you have to be out of combat for 8 seconds before it starts, and Liandrys means that doesnt start until like 10 seconds after he last hits you
I feel like the reason why you believe that it's suboptimal is somewhat invalid.
First and formost, I feel like just because people are not building warmogs doesn't mean that the item is suboptimal. Warmogs if anything is probably an underutilized item for tanks, because most people are not aware of the item's existence or aware of it's use case.
Secondly, even when looking at pickrate the item isn't being picked vastly less then any other low pr items. If Warmogs is a 1 in million then many other items should be considered 1 in million.
Third, on every single champion that can build Warmogs it is very clear that it's one of the highest if not highest winrate item. If the item is built into the right team comp then the item is proven to be a very strong pickup.
so between him hitting you and you being full HP is 30 seconds minimum
No, cause high health regen
its the same as Heartsteel
why not just build any MR item and negate the dmg to begin with
You do
Buy both, you build mr first and then warmogs last
- If nobody's building it that's a problem in and of itself I think. It could use a change to make it more appealing
- Fair, I read the stats differently but understandable interpretation
- Winrate on items in general, and super late game item in specific, is not a usable metric imo
~ you're wasting the passive no? since any DOT will delay it far too long to get use
get like Spirit Visage or something to that end
I don't understand why we are ignoring the winrate of the item
as we agree its a very late game item
and tanks rarely have enough gold to get to last item
so if you have enough gold to afford last item as a tank, you are already ahead in the game
Also Warmog bait on raka. Only good against poke comp
There are many more items being build last then Warmogs but their winrates is vastly lower then Warmogs
If what you are saying is true then all items built last should have a similar high winrate
But when you take a look at Sejuani's last item stats, it becomes clear that Warmogs seems to do much better then any of the other items
i am looking at Ornn right now, one champ that people claim is supposed to be good with Warmogs last
My take away from thsi stat is that Warmogs if build in the right scenario is very strong
He gets better winrate but more pickrate on Thornmail, Jaksho, Abyssal Mask, and Unending Despair
Look at Sej and Cho who are champs who build it much more often then Ornn, Mundo to a smaller extent
Cho the only one who looks good with it out of all the champs I checked
Makes sense since he scales HP the most directly I guess
https://cdn.discordapp.com/attachments/1112460339452317696/1201966980094242826/image.png?ex=65cbbdfb&is=65b948fb&hm=a73fb11474c6acec52cb2eca5897e907751928307cc1a4945c5ed73d72887def& https://cdn.discordapp.com/attachments/1112460339452317696/1201966980329119864/image.png?ex=65cbbdfb&is=65b948fb&hm=bef3538edfe73c4cc912688277055cdc11731d8999a0073b3decb0a977d185ff&
Sej and Cho winrates for last item
So it's a 5th item for Cho and Sejuani in specific
Do you actually think that makes it a good item that's worth having in the game to be forgotten but technically very strong on a whole 2 champions?
And technically Soraka but I hope you agree with me that she shouldn't count
Prob cuz hp scaling.(does Cho have hp scaling or am I tripping)
Cho R damage scales with HP
I still think item WR is tough to use as a stat but it's complicated and I don't have a better suggestion in this case
Yeah because I also believe that the item is underutilized
If you were to buff the item, then for those niche scenarios where warmogs are good. warmogs will become broken
isnt that a bad thing?
As long as the item has a purpose and is not toxic to the game, it is fine to keep it in the game
if nobody builds the item, but they cant buff it because then it will be broken, then it's a badly designed item because nobody wants to run it
Right but we don't need to buff it
im not saying we should buff it, im saying we should rework it
I think there is a much stronger case to rework helia
Since the item is very clearly weak and unpopular, but warmogs atleast has it's use case
Winter's Approach is another item I think has a much stronger to be reworked/buffed
Because from what I've seen so far from what you said, it doesn't seem like you are arguing that warmogs doesn't have cases where it's not useful
The argument I'm seeing often (I could be wrong) is that the item is not good because it's not popular
But I don't think you have ever argued against my point about warmogs having it's cases where it is good
The thing is that Helia has been a good item in recent memory
Or at least a popular one, while Warmogs has not
I don't really want to argue this, and I think I've explained why. If an item is too niche, and unpopular within that niche, then I don't really care if that niche is good, it's just not a good item design
i present to you ornn with warmog 
fights arent in and out anymore. they're one and done. warmogs was good for tanks to help burn cooldowns or stay in even after a rough fight. now it doesnt even matter