#Best supports to climb

1 messages · Page 1 of 1 (latest)

worldly hull
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naut is rlly good to climb with, super simple, hit hook win lane, pykes a bit harder to play

winged moon
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Thresh

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He can do everything

weak iris
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Naut

autumn dragon
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i managed to get out of silver just by playing mainly seraphine and occasionally naut

worldly hull
# winged moon Thresh

thresh is too hard to play in low Elo, he can do everything but most ppl play him wrong

hasty mauve
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Pyke is a hard support to master but not a complex champ
know your limits, take advantage of the whole "high roaming support" and always remember, you are really strong early game, but you suck late game, thats it

little root
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nautilus can cc loop someone for 5 seconds

winged moon
worldly hull
near edge
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Taric is probably one of if not the strongest support champions in the game rn, and has the WR to reflect that. Highly recommend learning him if you're wanting a strong pick for the role.

vernal wing
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I main pyke so i cant tell you much

worldly hull
near edge
worldly hull
weak iris
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Extremely scarce

winged moon
worldly hull
open glade
# winged moon Thresh

you cant just pick him up and do well with him though, he needs a lot of practice to be played efficiently, although in silver you'd probably get away with alot more suboptimal plays

little root
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don’t listen to anyone here play nautilus

thick tulip
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Don't listen to anyone here play yuumi

steel token
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new xerath broken

wanton socket
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the way is to play twitch support and never visit your laner

hasty mauve
near edge
open glade
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and a great thresh will literally decide games by himself majority of the time

worldly hull
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its op, one of the best champs to play if ur just better than the enemy

open glade
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thats an interesting item choice but i guess you do you

near edge
open glade
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i wasnt, ive been quoting the conversation about thresh

near edge
worldly hull
gaunt orchid
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thresh/naut for hooks
leona for a vanguard (you need a follow up adc)
swain for a tank-mage
xerath/lux for artillery
senna and ash for bully and carry and kill if needed

worldly hull
tall depot
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naut and with a good jhin than u should be good

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naut q than jhin w

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that a 3 second root with good dmg

atomic jasper
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Blitz is more forgiving than Nautilus. Pulling an En out of position is 9/10 better than hooking and pulling yourself to them. Thresh lantern mitigates this. The biggest problem in low MMR is people not reacting to your engage. Land a hook, and sometimes they will just get 2cs while you get pelted with dmg and they don't trade back. Blitz solves this because even risk-averse players can see that an En pulled right to them needs to run away. You're basically forcing Fr Champs around you to also commit to the engage. If your lane partner/team don't like your all-in engage on another champ, you're screwed. Generally speaking, Nautilus is better and more versatile. Playing with a Blitz, everyone seems to understand what to do if you land a grab.

worldly hull
little root
thick tulip
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A great thresh doesn't use the lantern cause he knows that the adc will flash away anyway

warped shell
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Morgana is not a bad choice for a control mage. Her Q is obnoxiously long and her damage seems to scale sufficiently.

open glade
little root
open glade
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then your challenger adc hopefully never touches thresh xD

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the entire reason thresh is insane good in experienced peoples hands is because hes probably the only support who can do basically everything, and saying he should be behind his adc is really just stupid kekW he also has the best playmaking kit out of all supports in the game so just putting him behind makes you operate on like 10% efficiency

wanton socket
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isn't thresh a tank? why would he sit behind the adc?

open glade
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the insufferable pain of people flashing away from lanterns

open glade
worldly hull
open glade
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exactly, in some rare situations thats correct, but that'll only be the case maybe 1 out of 20 games

worldly hull
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thats not true, u do it most games

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u dont see jg on map boom u stay behind so adc can get wave/tower

open glade
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or you just ward and make the enemy botlane disappear by sitting in a brush with a sweeper

worldly hull
open glade
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well so either way, what we were talking about is if thresh can decide games by himself, so answering that with saying he should always be behind his adc is stupid cuz you'll never decide games like that, he has insane roams, fog pressure thats basically unmatched, a kit that is every playmakers dream

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obviously in lane you are correct that its sometimes good to stay behind your adc to just lantern him out, but not over the course of the game or let alone in teamfights

worldly hull
open glade
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well by the time you used your Q-E ur q is basically like 1 second cooldown left so i dont really see the point of walking back there, and yeah obviously some silver thresh will struggle to carry games by himself probably when he doesnt understand roam timers etc but i must say so far ive had absolutly 0 problems carrying games on him

worldly hull
open glade
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for silver for sure, but the effort to learn thresh is always worth it cuz you wont possibly find a better support if you max our your skill on him

worldly hull
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and ur hook has enough range u can walk back aq bit to give lantern, even like higher like below diamond

open glade
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well the guy who made this post is silver, so im obviously gonna refer to silver

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but yeah for silver i would 100% recommend nautilus hes completely busted

little root
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Imagine play making as thresh 90 percent of it is peel

worldly hull
little root
worldly hull
# little root how

u can play thresh aggressive and hit ur hooks, u don't have to always peel, it's always situational

little root
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Blitz and nautilus they are the most simple champs.Blitz does more dmg + he can run from ganks but he has less health and nautilus has a very good start, he is very tanky but in the late game u just have lots of stuns but dont deal dmg

open glade
worldly hull
hasty mauve
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most of the hooks champs in the late are useless

near edge
hasty mauve
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ah yes, my Pyke with 2000 cap health will wait for 4 minutes until the fight is over to get hearthsteel slapped by a 12K hp Mundo dealing 90% my health as damage with one auto

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will make the difference

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hook champs suffers from a utility gap even if they play perfect

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Naut and Thresh are exeptions because Naut has 1 trillion cc and Threash infinitely scales

near edge
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I mean if it's a big teamgap, it doesn't matter if you play well or not, teamgap will be the bigger snowball and do what bigger snowballs do. That has nothing to do with how impactful or not hook champs can be.

open glade
# hasty mauve Naut and Thresh are exeptions because Naut has 1 trillion cc and Threash infinit...

the good thing about thresh has never been his infinite scaling, thresh literally has to fight for what every other champ in the game gets for free and he will usually always be behind on armor compared to something like a nautilus, thresh actually needs 95 souls to match nautilus base armor (you dont really reach 95 unless you have a game where u didnt leave ur lane for 30 min straight), the reason hook champs scale well into late game is that all they have to do is hit 1 gamechanging hook and you'll make your team win regardless if you go 0/10/0 or not

worldly hull
hasty mauve
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Blitz pull the enemy from the other side of the wall to his face

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The others or go for them (Thresh and Naut) or the pull just is kinda short sometimes (Pyke)

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But I mean, from all of them I just play Pyke, the champ that is useless after 25 mins

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so yeah, Im definetly not the most accurate source of this server

worldly hull
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ya but usually it's still good enough for a kill

humble meteor
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I don’t think you can put pyke in the same category as naut and blitz, he’s an assassin and every assassin will fall of a cliff late game

worldly hull
little root
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If you can otp zilean then he can easily carry you to like diamond clueless