#Why aren't enchanters getting nerfed

1 messages · Page 1 of 1 (latest)

jolly rapids
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They're all broken, 90% of them at least and I know riot keeps them strong because they make money but there has to be another reason except for that. They're braindead easy and just like the other roles in the current meta, the easier the champion the stronger they are

errant crane
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Cope post anime pfp Ksante main upset about enchanter strength

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These jokes write themselves, the fuck needs to be a comedian anymore?

true stratus
jolly rapids
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you have seen the milio change right? same ratios as ashe R on Q

errant crane
noble nebula
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is there a bot that displays rank as role? I think it would be helpful in such situationskekW

glad geyser
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enchaters are not meta, they never get picked and when they do they lose, their items are not good anymore after like 10 nerfs in a row.

jolly rapids
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when did they get nerfed

uncut needle
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I don't think enchanters are that broken except for Millio the problem with with them is that they are rly easy to play and that make them too good in low elo

jolly rapids
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upcoming patch has milio, lulu, karma buffs
last patch was nami buffs
patch before milio nerf but hes getting buffs soon again

jolly rapids
uncut needle
jolly rapids
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true mostly

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most people i watch that are high elo complain about new champions and enchanters so its low and high elo from what i can tell

errant crane
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“High elo” content creators complain about Damn near everything

uncut needle
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Milio is the only enchanter top meta actually

true stratus
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High elo players one trick a champ and complain whenever their turbo bloated champ dies because they made a bad play

jolly rapids
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true

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but not all of them

wary pawn
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I know ur exaggerating but she’s not even close to one of the worst offenders of being close to death from getting hit by a single skillshot

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That’ll do 25% of ur hp at most

errant crane
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I agree karma can be a bastard early but she’s no burst mage

uncut needle
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karma is all about her early game

glad geyser
unkempt warren
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I mean the AP on their items got gutted recently (not sure why tbh, enchanters have felt bad to play as for like a decade at this point).

jolly rapids
glad geyser
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having an enchanter feels like shit, its lane is unwinnable for most of them and they are completely usless

jolly rapids
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late game teamfights with their adc is still extremely good tho

glad geyser
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yes but you dont get to late if youre usless af for the first 25 mins

jolly rapids
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true you arent agressive and probably not killing the enemies in lane often, but most got enough poke and sustain for them and their adc to keep them safe and not dying which is also important

unkempt warren
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This is actually plenty effective too, as witnessed by their win rates even in solo queue.

hearty brook
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smells like bitch in here

glad geyser
jolly rapids
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most enchanters i know get hit by the most preditcable hooks because they walked up, you can be passive and not take any trades but you need an adc who fits that role

unkempt warren
# glad geyser how can an enchater win lane vs naut? they cant

poke lanes can beat engage as long as they avoid getting caught for a bit and start working enemy duo lane down w/ their poke (engage lanes don't work when both members are at like 50% hp, they just int for trying to force an engage). Really a lot of winning w/ an enchanter v. engage has to do w/ wave management (meaning the ADC needs to actually have a brain and know to freeze the wave until you have whittled them down, and then push and play the 'suffocation' strategy against them).

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Biggest reason I see enchanters lose to engage supports are:
1: ADC mismanages wave and end up in a dangerous wave state and get punished for it.
2: Poor positioning by support (or ADC for that matter) that gets punished.
3: Poor pick synergy between ADC+Support pick.

Having an on-theme pairing in the duo lane is honestly more important than whether it's poke/sustain/engage style duo lane. The duo lane is won by the more synergistic duo assuming comparable skill and coordination in their play.

glad geyser
unkempt warren
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They certainly don't have as much poke as a mage support, but they can still chip away at the enemy with good play, and stay pretty safe doing it.

supple arch
jolly rapids
uncut needle
jolly rapids
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you dont also have to rely on hitting a skillhot, e.g. polymorph makes getting dove a lot safer because it cant be blocked by anything, thats more what i mean

uncut needle
marble oyster
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Enchanters dont get nerfed because of how strong Engage supports are. If you compare Karma lvl 2 to any engage support lvl 2, you can already see the issue here.

Enchanters are only strong because of the utility and the items they can buy, they dont have a threat that engage supports have. The only thing Enchanters do better than engage support is peel, but some champions could argue be better peelers than some Enchanters.

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Engage supports just control the lanes better, which is why you see majority of high elo games consist of supports that are heavy engage.