#Best Designed Abilities
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Bard E
Bard E definitely is one of the best designed abilities
I think braum E is one of the best designed abilities because it's not bs to play against like yasuo W or samira W and it takes skill to use because you have to aim it and it only negates 1 projectile while the rest hit braum
Ok but xayah E, here me out, it punishes tho who misposition and or are not aware of their surroundings and teaches both you and the enemy the importance of positioning and awareness
Also since we alrdy said bard E I’ll add his ult as well
Can be a game changer or game losing
amen
And your never gonna say “man that’s bullshit” if you get bard ulted compared to like yone ult
Bard ult is the most true neutral ability in the game
how the Bard uses his ult determines his alignment
the ability itself is true neutral
how the players use it depends
a True True Neutral ability
Also lilia R
And kindred ult
Lucian E
Kindred ult is not exactly as neutral as bard ult because those standing in the ult can still do damage which can kill those outside of the ult
Renata W :troll :
It is true neutral imo because everyone lives inside just like bard everyone is affected
Its the same for both teams soo its fair ig
It's different from bard's ult because bard's ult just puts those in the aoe into stasis so they can't do anything while those unaffected can continue like normal meanwhile kindred's ult just makes those in it immune to death so they can still do stuff which includes killing those not inside it
Also you can be a lot more creative with bard's ult compared to kindred's ult
Well yeah but they’re both neutral enough
You can’t say kindred R is one sided
Because again Kindred can put it down and walk out and die while the enemy lives inside
And just like Bard keep objectives alive
kindred r can also completely lose kindreds team the fight
That
Yuumi W 
🧢
Ok hear me out, seraphine R
As much as I hate her, and how strong her ult is
I do think it’s decently designed
And why is that?
The range booster just adds more level of skill to it imo
Not that serpahine has much anyways
The range booster is also a source of inconsistency
Also since we’re on it, Let’s discuss yuumi R
I mean yeah it’s a AOE root but it falls on yuumi for aiming it and the host for positioning to hit it 3 times for it to actually root
It’s not hard to hit but it’s not like it’s impossible to get out of
And it needs to hit 3 times so yy can reasonably avoid it
It's a root with a unique twist on it
It’s probably the one thing I don’t hate about yuumi even tho it’s cc
Same
Also yuumi herself can get off to position her R if she so needs to
Which not many will do but something she can do if last resort
Based take
I’m here
Imo, the quality of an ability should be measure on satisfaction
So it should:
1. I can use it freely
- No target skill cause you would need target to use
- Doesn't depended on other abilities, so Azir's Q and E would be excluded, also Zilean's W and Ezreal's W and pre-rework Xerath's ability that bind himself
2. No delay
- Do you enjoy playing your game on 50 ping? Of course not, so any skill that has channeling or skill need time to function after being use are excluded
3. It must serve its whole function on the first contact
- Sivir's Q and Ekko's Q are excluded
4. No gambit skill
- It must not be a Hit or Miss skill, it must be balanced, it shouldn't be a table flip skill whether your opponent's fate is depended on your accuracy, in short, it must be okay to miss, not use it at all or even has a point in it
5. It must go through minion?
- Need not to explain
And my final choice is................................ Draven's E. Btw if you check his patch history, his E only be nerfed once, seems pretty well designed to me
@slim locust what do you think?
It’s a good ability
You run in, E and they’re dead
Balanced? I mean yeah? As far as adc cc goes it’s really well designed
It's well designed but I think draven's best designed ability is his Q
It's just makes your auto attacks do more damage but it bounces off the target and if you catch it before it lands you can use it again at no cost
So it turns into this minigame where you and your enemy know where your axe is going to land and either you catch it or the enemy prevents you from doing so
And it doesn't feel bs when the enemy draven catches it because that takes skill
Also it's satisfying watching high elo draven mains catch a bunch of axes while melting their enemies
jhins e is probably the best designed trap
it's invisible but its still easy to escape, but it's not like there's no way not to be hit by it since jhin can use w to stun you if your not careful and it deals a decent amount of dmg
solid farming tool as well
Jhin W is also amazingly designed because it's has long range but is thin and easy to miss, and it has multiple uses like scouting, locking someone down, or picking someone off
jhins whole kit as a whole is designed beautifully
I cannot think of any negatives with his kit
Can’t kill tanks 
He's fast af but has no mobility abilities, each auto deal a fuck ton of damage but they can't be spammed, and he honestly requires more precision than camille
I love everything about him
that's just adc role in general at this point
Vayne
I was literally typing about vayne
Any others?
like if the adc isn't fed they struggle with tanks at times
maybe not miss fortune but she's currently busted anyway so I'm not counting her
It may be a bit overloaded but it's fair
i think it's ok but it's a bit overloaded like i said
yeah
the ability/champ can be overloaded but still be fine/rlly bad
Master yi Q, trynda R teemo R.
“master yi q”
I like rumbles passive
yeah I believe its pretty neat
to have max damage you need to balance out how you use your abilities, you cant just spam them and win
its a great alternative to mana imo
graves W 
Darius Q: it has a defined and glaring weakness, but it also rewards the player for hitting it correctly
Based take:
Jhin's whole ass kit is a perfect example, imo.
caitlyn w
really high skill ceiling and floor
can either be a literal worthless abilities or the best tool in her kit
This is a really hit of miss
On Darius it’s almost broken
And on another champ if made for them it could be OP or useless
Definitely not bias here but Shen Q is a very well designed ability. It rewards players for positioning correctly as well as punishing other people for positioning incorrectly with the Slow it gives. Max health damage is really nice on the ability ( annoys me that people argue that it should not do max HP damage considering Shen Q is his main source of damage. - side rant). Also the concept of controlling a separate entity to the character you are playing is very cool and is probably the reason Azir seems like such a cool champ to me.
Again Definitely not bias ....
at all...
No I am not a Shen one trick..
...
Sion ult
Viego passive
I think the max health dmg is balanced on Shen cause yeah, without theres 0 damage, but he can imo too easily use cc to hit all of them
I understand that but as the game go on the trades get longer. Shen from level 2-5 is absolutely lethal in majority of top lane matchups. However like I said as the game goes on a Shen is then required to constantly get the blade to pull through the enemy champ to get max value out of the ability. Definitely can see how in the early game being in lane with Shen can be a pain due to the standard E Q combo.
yeah
as a tank doing max health dmg pretty much every auto sucks
and when i tried shen awhile ago that felt so strong
but you are definitely right on that
late game its way harder to get consistent damage off
i do think hes on the stronger side the past few patches, maybe slightly too strong for too long?
Honestly as a Shen main people just need to start playing aggressively into Shen. Majority of the time Shen cannot beat most champs in an extended trade. The amount of time people let me short trade them into execute range with ignite is really confusing to me. That's why if Shen gets picked into me I will just lock in a champ that is constantly going to put the Shen on the back foot (Because I main Shen I don't have much experience playing other champs so I mostly just lock in Garen and just stick onto them with E. You just win the game and its quite funny lol) . If you lock in an Aatrox, Darius, Urgot, Olaf type champ Shen does not get to play the game.
Also the amount of people that freeze the wave when Shen ults and does not shove and take plates Astounds me every time. The only way in which freezing wave when Shen presses R is good is if you are playing a Hyper carry champ like Kayle and you just want to play farming simulator for 25 mins or Shen is running TP
Very Bored FYI apologies for the paragraphs
Nw bro, Thanks for the convo !
I always liked Ekko W, it fits into the champs theme, fairly high skill ceiling, but also has enough counterplay
Akshan w
Qiyana's Q is really cool, although you can't ignore how her W plays into it.
Grass WQ is toxic, WQ with ice and fire is cool
I think it's in a fine state now with the nerfs
Yeah but so can a lot of other assassins, and her damage is much lower now
She really has to hit everything now
Eh to some extent besides eve and akshan
Her combos have always required a lot of mechanical skill to execute, but now there's the added requirement that you stay even or ahead
like 1.5yr ago she could oneshot enemy mid at either full or very close to full hp lvl 6 with a serrated dirk
her perma invis makes up for having low range engage and essentially no disengage at all
singed w 
it can be annoying to play against, but that's true of many assassin abilities so i'm not convinced it's bad game design (or at least, worse than is expected)
I really like vel’koz Q, it’s a simple ability with a ton of brain power needed to use correctly, almost like the queen in chess.
Oh yeah I also like karma Ult
it's way easier to use than you are making it seem lol
somewhat similarly, LeBlanc's ult is really cool
and heimerdinger
although heimer's ult doesn't characterize his kit as much as theirs do
It can be pretty difficult to land it consistently though, especially at higher ranks when people know how to sidestep it. Vel’koz Q becomes a mind game at that level
Yasuo wind wall, y’all are gonna hate me for this but I think it’s really fun to play with and against. It’s super rewarding if used correctly and has really simple counter play that people can’t seem to understand for some reason. People will just dump their entire kit and k cooldowns into it and then complain that is broken
it’s broken because it also blocks autos
the problem isn’t that it blocks abilities; it’s that it blocks everything
I’ve never had a problem playing against it, it’s so easy to bait out and you just punish him during the whole 30 seconds that it’s on cd
projectiles
so things like lux Q and the projectile of lux E will be blocked, but lux E detonation and lux R will go thru
i agree. when i use an important ability and it gets windwalled, i don't really get frustrated at it, i just feel stupid for not remembering it was up
makes my entire role worthless for 10+ seconds
i think it has a little too much value
yasuos entire kit, and akali's everything-but-q are the funnest abilities imo. yas q because its like a different auto with a million different ways to utilize it, and you get to use it all the time because 1.33s
yas w because hehe projectile go bye bye
yas e because zooming around has a lot of fun outplay potential, and airblading/beyblading/keyblading is fun asf too
yas r because its badass, wins fights and really ties together his kit
akali w because of the massive outplay potential
akali e because NYOOOOOOOOOOOOOOOM
akali r because NYOOOOOOOOOOOOOOOOOM x2
yas E is super fun and well designed ability
high mobility gated by being near a minion wave, and unlike irelia whose Q functions kinda similar, his is more strictly mobility rather than also being her farming tool, sustain, and stats for dueling
and you dont need a minion kill so you dont need to path based on health
yea makes it less telegraphed meaning more outplay opportunity
i also like the intentional interaction where Q in EQ always comes out when his dash stops
so you can control when the Q comes out with flash and R
and you dont have time time it if they are at the end of the E range
he's a more "well designed champ" than yone imo, although that's kind of the point. not even commenting on whether either of them are broken or not, just saying that yas's tools are built in way that requires skillful execution of his abilities, while yone's tools allow a lot of room for error/lack of planning
I think it's too rewarding for how easy it is to use
Something like braum's E takes skill to use because it only blocks the first projectile from a certain direction and braum has to tank everything else that comes in contact with the shield
Meanwhile yas just has to press W and put it somewhere and it negates all ranged pressure
Even if the enemy is smart enough to position themselves where their projectile can hit yas while not being destroyed, yas can just reposition himself so that the wall destroys the projectile
he cant pressure either though
i guess his ranged team members can still though
it's mostly a skirmishing ability and that's what his kit is for
kind of like Fiora's W for skirmishing rather than dueling
yas doesn't have any slows or MS buffs in his kit, so his ability to stick to targets is actually often weak for a melee champ
yuumi W
Active: Jax enters Evasion, a defensive stance, for up to 2 seconds, causing all basic attacks against him to miss. Jax also takes 25% reduced damage from all champion area of effect abilities. After 1 second, Jax can reactivate to end it immediately.
Mordekaiser ult
sylas R

Eve R
janna r
Ornn e and it’s interaction with enemy walls is pretty cool
Lee sin R
idk if it counts but jhin passive
Bard W, Bard E, Aatrox W, Urgot E
and many more
basically every ability with a drawback or a very clear counterplay
that adds more to the game than it removes
Zed's entire kit
definitely not yasuo
aatrox w is so shit
it’s essentially not a spell with a purchase of 900 gold
900g?
swifties, but if u don’t want those, then 1100
is all it takes to remove that ability from the game
You are supposed to use your Q's so they don't run out of it
but with 1100 you can dodge his q and run out of it
i’m saying this as a non aatrox main, the ability is shit
That's why it's a well designed ability. Slow is somewhat useful, you dual cast it with your E, it doesn't go off very often but if it does you are guaranteed to land 3rd Q
His kit already has a lot of things
Not every single one ability in a kit needs to be strong
Look at Jhin E, Twitch W
right because the defintion of a balanced ability is one that is shit
it’s well designed because it’s trash
ryze is a well designed character!
so is zeri!
