#Changes League Needs!!
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Tanks should be able to kill someone in a 1v1 setting
But shouldn't be dealing the most damage
Good
I'm glad you changed your previous opinion
Poor phrasing
Good
Tanks should be soaking up most of the damage if not all
And should either be able to deal some damage or provide util like cc
But their main job is to be a meatshield
Also I said this after that
.
Oh
You think Tanks deal the most damage in the game
What tanks are dealing more damage than adcs?
Depends on the match but usually the longer the match is the more the difference between the damage between adc and tank.
When did I say that
illaoi
I'm saying that some tanks should be able to deal damage but provide less util
Not a tank but good try
?????
But other tanks should provide more util for less damage
One example of high damage tanks or juggernauts
if you try saying illaoi isnt a tank you are smoking crack
bruiser
Illaoi is a mix of tank and dps
She has a lot of heal and usually bruisers have tankiness
Provides less cc than traditional tanks but makes up for it in the dps section
you trying to tell me illaoi isnt tanky?
Not as tanky as tanks
illaoi the tank....
every single item illaoi builds gives either health + armor/mr or both lol
and u telling me she isnt a tank?
which is a tank that deals damage lmao
Divinder sunderer, sterak, cleaver arent tank items
they are because they give a bunch of health
and can deal higher damage than tanks
That's why she's in a different class then tanks
Yea they give same amount of health as tank items but not armor or magic resist
I guess the 4k health illaoi isn't a tank because she can deal damage lol
What definitions are we using?
I mean if we want to be real
I'm using the league wiki's definition
technical she's a juggernaut
4k health with 100 armor and 80 mr -_-
I guess none can because you just call them a bruiser if they do 
Yep
Easy kill with max health damage
That's why we have classifications
If you want to complain about bruisers
than complain about bruisers
but tanks
do not deal the most damage in the game
I don't care about your classifications, if someone has 4k health and they are tanky as fuck im going to call that a tank lmao
classifications are meaningless, there was some bronze 4 player the other day classifying champions as like wardens/batttlemages/wizards and I was like WTF lmfao
Well they are bronzes for a reason
Wizards seems like another term for mages
battlemages is a correct one
Wardens too
yea
Just people trying to say illaoi isn't a tank is just ridiculous tho
Illaoi is a mix of tank and dps
So a bruiser?
Illaoi falls in to the fighter category
I personally use the term juggernaut
True that's what I would use too
Bruiser is the umbrella term
And then Fighters/Juggernauts would be sub categories
Divers š®
Also I see nothing wrong with this
Assuming that Wizards are just mages
The classifications are not important because it's more of the build that determines what category the champion falls under and less of the champ itself.
For example, Malphite is a "tank" right? Build him full AP and that is no longer the case
Well usually abilities are different for each class and have some in common
I don't try to categorize champ by which champion class the league wiki or whatever you guys use say. If i'm using a champion as a punching bag and he's not taking damage, then i'm going to call that a tank
Zac one shotting everyone insight and not dying 
Zac is another tank that can usually out damage an ADC
kekw
Idk about out dmg, but his dmg is hella high
Even for a tank
But we we have different classification for different champs/builds though?
like no shit the full ap malphite isn't a tank anymore
nor does anyone call him that
Finally a tank
it's just crazy how you are trying to say illaoi isn't a tank just because she can do damage
I'm going to ignore everything you say about Illaoi being a tank okay
and focus on actual tanks
Because Bruisers dealing more damage than adcs are fine
So checking on leaguofgraphs
an average zac in plat+
deals 563 damage
the average ashe in plat+
in a match?
?
Sure you will get games where Zacs deal the most damage
But
in the average game to game
a Zac will not outdamage the lowest dmg adc in the game
Next tank please
and not a bruiser
She isnt a tank because she lacks the charasteristics of a tank
Here's a challenger zac that plays full tank zac almost every game in challenger lobbies.
https://na.op.gg/summoners/na/KryRa 16
you can see that not always, but most of the time he outdamages at least one ADC in the game
Wow nice sample size
you can look at any Zac OTP
gonna look the same and hes gonna outdamage an ADC most of the time
Hey I found a Galio top main with no flash
I was just linking a challenger player to show that those are also challenger ADC's that he is out damaging
Galio top is op
look up any decent Zac OTP and he outdamages ADC's alot of the time
And zac is a jungler so it kinda makes the statistic go badly
in 3/5 of his last Zac games, he out damaged at least one ADC in the game
those are GM/Challenger ADC's btw
and zac is a jungler
Are we looking at the same account?
he was probs looking at the aram games -_-
1st game he didn't out damage anyone
I even refreshed to make sure I'm not the one that's wrong
Sounds underrated
2nd game he outdamages the sivir
It def is
Galio with grasp full tank top sounds nice
jungle btw
The only reason heās played mid is cuz of his Mr but like who even cares, full tank galio too better
Yes, at least one ADC in the game he outdamages most of the time
If only he had some abilities that scaled better with tank
Yeah sadly
Heās in an awkard state of full ap or tank
But has no benefits from building tank
Besides the stats
So heās forced to go full ap
you shouldn't be comparing damages between winning team and losing team
to begin with
also between a jungler and an adc in a short game
But yeah galio is basically a tank, he has all the cc that a tank would want
More mr scaling with every ability ez fix
One team will always have substantially more gold and better teamfights to get more damage
So it should be narrowed to same team
Yea also in short matches junglers have more opportunities to deal damage than adc
I believe I already did
How does this even remotely counter what I said?
Can you not take what I said out of context
and read
please
It just makes you look silly
I literally proved you wrong and then you change it to "you shouldn't be comparing damages between winning & losing teams"
can you not take what I said out of context
I think the point is that zac will normally not outdamage an adc
^^^^
As I already said, winning team and losing teams will be in a much different circumstance
such as gold leads
also why sample size is important
so that these high variable issues will be ironed out
I think it depends on the marksman you're comparing to :)
I'm bored right now
My point is that Zac is a high-damage dealing tank and if you disagree then you are smoking something

I compared it to the lowest damage one to prove a point
who would that be
I'm just gonna take a shower with hot water
sorted by masters+
on leagueofgraphs
Zac still only does 552 dmg
while Ashe does 633
just give me a summary of what's going on rn
Unless you want to go on a rant about how masters+ isn't high elo enough for you
thats still high damage for a tank do you disagree?
We went back to the tanks should/shouldn't do high damage
Not at all
that's my point then
Does that use game length as a metric? thats roughly around 20 with dp/m right?
lmao whole argument started because I said zac was a high damage dealing tank
Liar
nah you said illaoi tank kekw
yea bro, masters+ sucks. im 10000x better than all the masters players
wish league would give me real competition 
But please keep changing your goal post
he said he was ignoring that, but I stand by what I say. Illaoi is a tank
If this was your argument I would have agreed with you
Does she build tank items or what?
I dont lookup league wiki shit to classify tanks, If they are tanky then I call them tanks 
yes
would be odd if i saw tank illaoi
and this dumbo thinks building divine makes a champ a tank
it shouldn't, but thats how divine has worked for the longest time

Nah it give just healing but it got nerfed
yea its finally nerfed š
Next, you guys are gonna try telling me the 10k health chogath isn't a tank xD
bad terminology on the "tanky =/= tanks"
If a champ is tanky then either they are a tank or are building tank

League is holding you back from challenger
this is also a bad take.
Why
simple stats from level up and other sources of durability not inherently tied to tank items
Bruisers are basically mini tanks
Bruisers are like a mix between tank and dps
So it wouldn't be wrong to call them a tank or dps
They share some similar characteristics
But calling them only one of those would be wrong
It's pretty simple, if you are a beefy boi and you can frontline and soak alot of damage in teamfights, you are a tank
You forgot to put a y at the end of tank
guess that means aatrox is a tank now 
Yāall donāt build warmogs on aatrox?
guess that means swain is a tank now 
Guess that means hecarim is also a tank now
all shieldbow adcs are tanks too
because they soak damage w/ the lifesteal and shield
Oh damn 
Silly definitions gets silly responses 
You guys can work on your in-depth classifications of champions, meanwhile I'll be smurfing in your peak while calling tanky champions tanks 
Wait so is Diana also a tank⦠with yas and yone⦠:sadge:

low effort bait
I seen better baits from BlightKnight
hE iS nOt a mAge He is aN aRTiLLerIST bAttLeMage
Yes, if they have enough beef
There is no exact number of beefyness you need to be called a tank, but if a champion has enough beef you will know
You can call a champ by their class or subclass and be right
that's true, but you are also a clown if you try telling me a 10k health cho'gath isn't a tank
He is but his kit is unique compared to other tanks
Every tank's kit is unique in their own way. His job is to frontline and soak damage in team fights, just because he is not a tank according to the shit wiki, that doesn't mean he's not a tank lmao
What I'm saying is that his kit doesn't fall under either of the tank subclasses so he's a "specialist"
Cho isn't a tank, he doesn't do damage
If I asked an average league of legends player to name some specialist champions they would be like "what the f*** is a specialist" hahaha
We all have our own definitions like juggernauts or bruisers for champs who can tank and deal a lot of damage
@sterile sonnet heās baiting Iāve seen him do it in another post kekw
exactly, "we all have our own definitions"
Yeah

Different terms, different definitions, etc.
considering the fighter/diver/juggernaut thing is pretty solidified
that phrase doesnt really apply.
I said illaoi is a tank and then these weirdos started coming at me with weird subclass shit
Do you think illaoi is exclusively a tank?
I dont and never said that she was
Then you're not wrong
But a few people told me she wasn't a tank
Because ātechnicallyā she isnāt
just shocking that some people will say that a champion with over 5k health isn't a tank
Because Illaoi isn't a tank
Illaoi is a hybrid of a tank and dps
Sunderer disqualifies all champs from being a tank
illaoi is a juggernaut first and foremost. the champion is designed to deal nothing but insanely high damage in her zone
Any champ that builds Sunderer isn't a tank
she has 0 defensive properties and relies on her missing hp healing to 'tank'
Juggernauts are melee titans who relentlessly march down the opposition and devastate those foolish enough to get within their grasp. They are the only subclass who excel at both dealing and taking significant amounts of damage, but in turn they have a tough time closing in on targets due to their low range and extremely limited mobility.
can you define a tank for me?
In the holy trinity, tanks are those who soak up a lot of damage
Ok but where tanks and juggernauts differ is juggernauts usually have the dmg and slowness and tanks have the cc and actually benefit from tank times
They usually also have utility like cc
I agree, illaoi usually soaks alot of damage right?
Fighters are a mix between dps and tank
Tanks are tough melee champions who sacrifice damage in exchange for powerful crowd control. While able to engage enemies in combat, a tank's purpose isn't usually to kill opponents; rather, tanks excel at disrupting enemies and diverting focus to themselves, allowing them to lock down specific targets (or several targets at once), as well as remove (or peel) threats from their allies.
In addition to strong base defenses, tanks generally have a means of amplifying their tankiness even further with their abilities, and tend to fully invest in defensive items to maximize their resilience. However, tanks lack the tools to truly succeed in single combat, and their influence is limited by their low overall mobility, preventing them from constantly staying on top of their targets.
Juggernauts are tanks who deal a lot of damage but have little to no cc
They are also slow
@sterile sonnet and the site that you got that off, just described cho'gath perfectly and says that he isn't a tank 
Specialist was a newer brand when it was originally conceived as a 'zoner'
By the definition provided by the wiki, cho wouldn't fit under either tank subclass
Doesn't have a kit that starts a fight or is dedicated to protecting his team
since the main focus with the introduction of the sub-class thing was to try and make it easier for guidlines for the balance/dev team.
All i'm saying is that if I see a champion with 4-5k+ health and they eat alot of damage i'm calling them a tank whether the shit wiki likes it or not
Then you go do that
just to clarify.
Specialists are a diverse group of champions who do not "fit into a neat little box" in regards to other class/subclass specifications. The majority of these champions were once part of other sub-classes but were reclassified in the V7.10 update, including a large number of champions from the former Zoner subclass of Controller. As a consequence, many Specialists exhibit "zone control" either as a dominant or secondary attribute, including many of the pre-7.10 Specialists
I think cho'gath fits into the tank category perfectly
exactly how they describes it as well
cho'gath has no defensive part in his kit innately other than health stacking
and has no benefits on any of his abilities building health outside e size/width
they classify amumu as a tank, what is his defensive part?
his E reduces a lot of basic AA damage. maybe not so much now-a-days and amumu has something cho'gath lacks. engage primarily
so amumu falls into their little vanguard section
you wouldn't say that the extra health from cho'gath's R isn't enough of a defensive to call him a tank?
Health only goes so far.
I would argue that a couple thousand hp is more valuable than the E passive from amumu
it in theory gives amumu more effective hp overall
granted its not as universal as health. it's still applicable.
maokai gragas etc. havent really aged that well in regards to the standards
maokai builds more like an ap bruiser currently and so does gragas. if memory serves.
when maokai was changed in that tank update in season 7 he lost his main defensive tool in trade for longe range engage
Idk about gragas, Played a game again tank gragas and yummi, and we couldnt kill him late game.
you cant really factor in something like enchanters items etc. when it comes to this stuff
because they can alter your champion to fulfill a different playstyle.
like predator giving you an easier time in ganks or a 'soft' engage due to high ms.
you go only by the baseline of a champions kit and what it can do
nothing else.
fair, honestly, he isnt all that good top lane
His sustain is aight, but against other champs, there are better options
But if we need changes, we should factor in op champs too?
Point and click dash that roots the target, sapling in brush slowing enemies in an aoe, and 5 instances of roots with ult
he means in regards to defensive steroids
that's not a defensive my guy
which is only his passive.
maokai used to grant himself and his allies 20% damage reduction in an area.
his only 'defensive' tool also gets a shorter cd when you're hit by a shitload of spells. making him into an awkward anti-magic tank that doesnt really fulfill its purpose anymore
you'd just be better off picking galio in a scenario like that unless you want vision control over brush.
riot give my tree a mid-scope update damnit.
No he can stay irrelevant
but why
If he is so bad and in need of an update, why do soo many pros play him in pro play?
i'm not saying he's bad. im saying his kits outdated similar to sivir and could use a small scale update to bring him back into toplane and potentially jungle.
don't misinterpret what i say.
Ahh, I also feel like a lot of them are tbh
lmfao stop trolling you are infamous in the #esports channel
Maokai?
He hasn't seen play in a long time
REVERT MAOKAI R
I might be thinking about past pro games then. Mb.
All g
Im just waiting for them to overturn the item system
I miss being able to build multiple of the same items
like double ie on draven
dude, nothing (other than maybe zeri) was as fast as released jihn...
Remember that? That was CRAZY
not for MS. youd get 36 flat pen for 2200 gold
Not gonna lie, this is a weird meta
i hat playing against hi
Think he meant legendary items and not boots
But idk
Honestly I wish they just stripped down the items so each class builds the same items every game
basically what alrdy happens 
sunfire moment
sometimes but it's pretty consistent across all top champions to deal a lot of damage.
Not all top champs are tanks
Bruiser are going to deal a lot of damage every game
But tanks won't
Never trust the damage charts of a toplaner. they can get pretty skewed because of how much toplaners like to scrap and generally have sustain to take such trades. leading to inflated numbers.
