#Best position to carry games?
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win lane -> wingame
Not for gold and under with the people feeding EVERYONE lmao
thats massive copium
if everyone is always feeding, how come people climb out?
cant be coincidence right?
Last game I played support and my adc went in while I was in fountain and died. That happened 3 times in 17 minutes. My top riven was 0/6 at 15 minutes and my mid was 1/3 meanwhile jungle got invaded 2 times by an amumu and died both times, he was playing Kayn lol
Yeah, I know
whatever lane you're most comfortable with
Not an expert and im not high rank, but what everyone tells me is that the best way to carry is to stick to a role and a small champion pool and learn that role and champion
Jungle
Jungle or Mid
Jungle is the best line to carry i guess
False
Top is lose lane -> win game
how does that work?
Low elo: Jungle > Mid > Top > adc > support
high elo: Support > Jungle > top > mid > adc
Some additional context is needed
like
The thing about top lane, is that if you pick the right champion and you win lane, you run over the entire game via statcheck
that’s kinda how it is sometimes in high elo
from my experience
from mid, a lot of champions aren’t very good at solo carrying
They can get their team ahead and teamfight but that’s not solo carrying
I think if you want to have the highest winrate and have the most impact I think jungle is the most op if you can do it
it’s definitely the hardest role tho
Lose game? Jg diff
Win game? You apparently did nothing to contribute
when a top gap happens and the other guys picks an op champion
Game is impossible to win
Unfortunately among most people they think like this
But if you showed the game to an outside observer not in the game
They would say jungle gap
that’s the funny thing
Lol
Well
it’s the hardest role to play, but on paper, like, top and mid are both harder at the highest level of the game
it’s an interesting convo for sure
mfw adc main
It’s already aids enough to climb with a duo and then post master it’s just suffering
Useless role until 30 minutes and also in high elo although bot gap decides games
Bot gap is USUALLY determined by the support
Unless the adc is just Uzi I guess but those don’t exist
U just have to coin flip that team doesn’t go 0/20 or mental boom
Before u actually become a champ
Well obviously not
Is turbo hard
here’s the thing
The nice thing about adc
Is that it is a role entirely dependent on your mechanical ability, and that’s it
You don’t have to know much macro
Nor jungle pathing
Not as important
Jungle pathing kind of important to know when ur gonna get yanked tho and fuck off to tower
When I say jungle pathing
So I can just farm and ignore my support the entire game
I mean like
Unless they prove they are human
Ah ye
You never have to do stuff like that as adc
But coordinating with jg can help u get an early lead as adc
So I consider it the easiest role strategicallly
But the most demanding role mechanically
Like going to crab fights bot
Especially higher elo
Where people punish bad positioning more
And are able to hit skill shots
Which is why I value playing ezreal so much because u can be much safer
HAHAHAHAHA
THATS SO COPIUM

play any role any champs just pick ONE role and a SMALL pool of champs
and you are guaranteed D4 if you use your brain and with enough practice
Entirely situational and based off personal preference. games are won by players and their champions, not roles.
that being said, the jungle is the anchor of any team. they make plays, they control buffs capable of giving your team permament and semi-permanent buffs, theyre the guys who start fights for lanes when things arent moving.
If you look at any boosting 99% of the time it’s jungle
that's false
you ofc don't win games every times your win lane
not always, but how are you expected to carry the game, if you cant even win your lane
but yeah for sure it's better to win lane for win a game
he asked how to carry the game, well, win lane first
some champion just can't rly win lane and can win game
JG > Supp > Mid > Top > Adc
JG can decide any lane, including deciding bot lane to enable their support to roam and decide lanes.
JG is harder than supp though, just higher potential impact.
And Jg will generally have more damage and durability than any support
Jgl is obviously the best but imo a lot of adc can 1vs9
top is the worst for carry
adc, sup and mid depends on the comp
top is the worst position to carry but their champs are all so fucking insane 1v5 potential that it ranks above the highly volatile and vulnerable position of adc
like fed top laners just win 1v1s against all other champs
rly not
Vayne with 2 items can deal with any toplaners
even if they are fed
but thats vayne
uh, but vayne is a top laner 
OP it doesn't matter if you play the "best" role
You don't find "shortcuts" to climb, you put in time and effort to climb.
Just because you roleswap doesn't mean shit
any role is the best position to carry games as long as you are better than your current skill bracket
just find whatever role you enjoy, learn a few champions in that role and focus on certain habits in order to improve
just going to ignore that 'everyone feeds' part because you should let that go anyway
^ this, even if it may be easier for a jg main to climb than mid main that doesn’t mean swapping would be faster than playing what you already know, there is no secret to climb other than good gameplay
Jungle mid do I really haft to explain
They all have very solo-queue specific methods of consistently hard carrying games that puts them about even with each other, but with that being said, a good jungler will have the easiest time and a bottom lane carry will generally have the hardest. Not "hard," but comparatively hardest due to lack of busted solo queue strats.
support
jungle is the highest impact role. support is the easiest one to climb on. if you play ad or top and u arent too far in to stop, consider switching roles if u arent ok with playing well and still losing
jungle mid and support all have high impact, top and adc have less impact usually unless you are duod with someone from one of the other roles. realistically u will have the most success playing a role you like or one that fits ur playstyle, rather than just picking "OP"
It might be a hot take but I think top lane is one of the harder impact roles assuming you know the role really well and know how to snowball a lead on a snowball champ.
Probably the easiest role to end up consistently becoming the highest net worth champ in the game, in addition to play champs that are relativelly good at 1v2ing or 1v3ing.
lower elo, splitpushers can be abused pretty easily. dunno if it's been mentioned before, just my 2 cents
God forbid if you're playing a champ with a ton of tower damage.
Split pushers are incredibly strong, yeah.
any bruiser/juggernauts are good
and they're easy to roleswap to because they have simplistic kits
fio-sett is my lineup for boosting carrying people in lower elos
ver difficult for people to deal with one of those picks if they're far ahead, like dab said
Main issue with top lane and the main reason I avoid playing it more is because a lot of the champs up there aren't first pick friendly. Some match ups are just downright miserable for a lot of champs.
morde is if you ban gangplank yeah lol
but even they have certain unplayable matchups
precisely
he wins against most other laners ((in lower elos as context))
even traditional anti-juggernauts like darius/vayne can be dealt with
mord is surprisingly one of the few champs that can straight up out duel a 5 stack darius
I enjoy a lot of top lane champs but I get really really salty when I first pick a seemingly first-pickiable champ and some nerd on the enemy team is snort laughing to themselves by picking the champ that has the highest winrate against mine.
that's relatable
or like
you'll first pick
and they'll lock fkn lillia??? top
like you're cursed to deal with the one player in NA who locks that
basically anyone who picks a champ where most of their power budget is surrounded by them being an early game bully makes me salty
^ picks like those are why i no longer recommend kayle
too inconsistent early if you don't otp her
otherwise such a good champ for climbing
as a jungler I ban kayle pretty much every game cause I'm sick and tired of kayles running it down every game
that's completely valid
i hate shaco too much to let him get past ban phase
otherwise i'd honestly probably do the same
gets pretty annoying when kayles are like "why won't you gank my lane" completely ignoring the fact that they picked a champ that would contribute nothing to that gank
or they expect a gank when they're 1/3rd hp under tower
and their laner is sitting on full with both summs
my salt ban is fiddlesticks but otherwise I ban kayle to keep games consistent

yeah exactly
yeah i can respect fiddle as a salt ban LOL
good way to get 1v2ed, or God forbid the enemy jungler is lying around and you get slaughtered in a 2v2
yeah exactly
i'm only a shaco banner tho
beyond that my mindset is "let them pick counters cuz it forces me to adapt to it"
yeah pretty much. Most champs in the game I can adapt to cause I have a rather large champ pool I'm confident in
outside of kayle I just tend to ban easy champs that have an abnormally high game impact despite being really easy to play
Diana when she started building tank became an instant ban for me for a while
Way too relevant for how easy she is
yep
you get it lol
nexus lane
I do through mid, but realistically just get prio play for jg. Be there whenever they fight or gank
this is definitely a hot take because for a while it was a viable strat in masters to lock in random supports top lane and not show up to lane because the random roams are worth more than the full lanes worth of xp, gold and plates
ive seen sona top players in d1 that run up to lane dont cs leech xp until 6 and then run in laps with 70%+ wrs
simply because the player getting the plates and farm for free has so little impact the sona is worth more
jungle by far the best position to solo carry
Personally, my way of carrying games was always by making myself as fed as humanly possible, both by gold and xp advantages, and I think that top lane is probably the easiest way to do that if you're consistent at the role.
Turrets, turret playings, enemy laner kills, high CS counts, yoinking the enemy jungle camps and rift heralds are far more game winning than heavy roam-related strategies unless you're a support, assuming you have the ability to use that snowballed lead correctly.
More team-oriented strats are more viable in much higher mmr than the lower ranks (I'm talking literally D1+,) but turning yourself into a raid boss will always be the best way to increase your solo queue win percentage if you're not playing support.
That's why I have jungle and top tied for who has the most solo queue influence, myself. Granted, the latter is harder to pull off than the former, but I'm talking about playing those roles as optimally as possible.
Agreed
It was good because the comeback mechanic wasnt working well
They could abuse gathering gold thanks to it
