#QOL Suggestions

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molten kraken
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Spiral Room Design: In the dungeon, the room with the spiral significantly slows down gameplay, as it requires navigation around it. Consider adjusting the layout to reduce tedium.

Quest Items and Inventory: Quest items should not occupy inventory space meant for loot. This can be frustrating and limits space unnecessarily.

Quest Item Visibility: Gathering quest items (e.g., Corrupted Lily) should be more visually distinct or marked on the map. It was not initially obvious that they were meant to be collected.

Shop Improvements: Add a quicker way to sell items (e.g., multi-select or sell-all) and implement a Buy Back feature for accidentally sold items.

Spell/Button Customization: Allow players to adjust spell slots and button assignments while inside dungeons, not just in the lobby.

Map Navigation: Provide the ability to move the map view in the map screen to locate rooms that may be off-screen.

Mass Dismantle Option: Include a way to mass dismantle items to reduce time spent managing inventory.

Favorite System: Add a system to mark items as favorites so they cannot be accidentally dismantled or sold.

wet kernel
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Thought about the last thing as well, lock items will be good feature, but in general you can see any item what you sell or dismantle/upgrade, so in most cases you can double-check it.