#Balancers
1 messages · Page 1 of 1 (latest)
Check out these 2x2 and 4x4 belt balancers by alexymercer:
Origional post: https://www.reddit.com/r/Modulus/comments/1sn1zru/has_anyone_figured_out_if_it_is_possible_to_make/
I made 2 updates to their design.
The left one is fully symmetrical and has space for a icon big block which I prefer.
The other is optimized for free space for if you are crazy and feel like belting through it haha:
@robust charm I tried to create your 1 to 3 balancers and noticed that it does balance 1 to 3 but at a loss. The belt feeding back into the main supply belt can only handle at maximum 240, throttling it.
I tried my hands at a lossless 1 to 3 balancer but noticed something super strange if the belts are to short they are unable to buffer inputs(sometimes) and get unreproducible results. Is this a bug?
When I add some extra belts it works fine
@frigid sparrow No, it's not a bug. Your blueprints aren't working because the balance is incorrect. To fix this, you need to connect the excess at the very beginning. But after testing it a bit, I noticed that this does indeed reduce the belt speed. Apparently, this is due to ore collisions.
So why does the balancer work when the belt is longer, but not when it's shorter? I think it's the same reason why my feed is slowing down. At some point, the two central splitters split the ore onto the same belt, so the ore that doesn't have enough space is sent to another part of the belt. The increased distance creates that needed space on the belt, preventing collisions.
Apparently, due to the unusual mechanics of the belts for me, it is worth looking at the drawings of other balancers. They probably also slow down the final speed of the belt.
After several adjustments, I am attaching the corrected version:
After some tweaking, I can show all the working circuits except [2 > 5]. I couldn't rework this circuit, so if you need it, I can only recommend taking two circuits [1 > 5] and connecting the belts.
I'll also tell you about circuit [2 > 3]. Circuits 1 and 2 work properly, but incorrectly, since the balance is based on length, not proper distribution. Circuit 3 works completely correctly and efficiently, but takes up more space.
Oh man I love that you put the 3 outputs together in 1-3!
I am gonna make that a requirement for my next builds!
I tried some new designs for 1-3 based on yours. trying to minimize the footprint but not balancing properly 🙁 or well occasionally
I realized that the moment I put a machine at the end of it for example an assembler mk2 it auto balances to 80 80 80 again.
But with that same logic a 1 to 3 with a machine at the end would only require a simple double splitter
in this game, the distribution, as I said, works quite unusually. Just experiment with belt length
