When the wrong input is fed into an assembler, stamper, cutter (e.g., a black colored item is fed into a white colored assembler, or vice versa) the operator will freeze without any explicit indication that the input is wrong. This can be cleared by "Reset" but then (with stamper, assembler and cutter) you have to set up the operation again. Ideally, when you accidentally feed in the wrong input, you should be able to simply clear the input without resetting the entire operator configuration.
#Quality of Life: Clear inputs without forcing reset
1 messages · Page 1 of 1 (latest)
This also matters for when the input is the exact same item, but is oriented incorrectly (which is how I first ran into this myself-- because I saw the problem in a youtube with the wrong colored item and didn't make that mistake-- but the mistake I did make was setting up a second production line with the same shape item but rotated 90 degrees around the Z axis.)
Hmm that’s strange, that shouldn’t be the case. We’ll look into that!
This is the setup that produced the experience. The inputs are the exact same shape, but different orientations. (You can see the different orientations in the input 1x4x8 lanes)-- when I tried to feed the 1x4x8 into the assembler operator with different orientations, the assembler operator wouldn't know how to properly orient the input for the final shape.
I think it makes complete sense, what happened.
Just would be nice to be able to clear the inputs without resetting the operator as a quality of life.
Rotation doesn’t matter in the setup. It should take in the shape if it’s exactly the right volume
well there are youtubes out there showing that volume doesn't matter if the coloring is wrong, it blocks the operator from working
Ah yeah you mean the colors
Yeah that doesn’t work currently
But we’re planning to make that work actually 😊
But I think you mean you want like a “refresh” button? That saves the setup but tries the next set of blocks coming in?
I don't mean only the colors. If volume matters only, then there are two places that need to be investigated further
Yeah there’s a very technical issue at play here, very hard to notice
In same rare cases the game doesn’t recognize a shape. It thinks it’s mirrored. We’re looking into that. It happens when you construct a similar shape with a mirrored older shape
While the shape is tevhnically the same, the game doesn’t tecognize it