#Quality of Life: Clear inputs without forcing reset

1 messages · Page 1 of 1 (latest)

pure moss
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When the wrong input is fed into an assembler, stamper, cutter (e.g., a black colored item is fed into a white colored assembler, or vice versa) the operator will freeze without any explicit indication that the input is wrong. This can be cleared by "Reset" but then (with stamper, assembler and cutter) you have to set up the operation again. Ideally, when you accidentally feed in the wrong input, you should be able to simply clear the input without resetting the entire operator configuration.

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This also matters for when the input is the exact same item, but is oriented incorrectly (which is how I first ran into this myself-- because I saw the problem in a youtube with the wrong colored item and didn't make that mistake-- but the mistake I did make was setting up a second production line with the same shape item but rotated 90 degrees around the Z axis.)

coarse dove
pure moss
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I think it makes complete sense, what happened.

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Just would be nice to be able to clear the inputs without resetting the operator as a quality of life.

coarse dove
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Rotation doesn’t matter in the setup. It should take in the shape if it’s exactly the right volume

pure moss
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well there are youtubes out there showing that volume doesn't matter if the coloring is wrong, it blocks the operator from working

coarse dove
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Ah yeah you mean the colors

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Yeah that doesn’t work currently

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But we’re planning to make that work actually 😊

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But I think you mean you want like a “refresh” button? That saves the setup but tries the next set of blocks coming in?

pure moss
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I don't mean only the colors. If volume matters only, then there are two places that need to be investigated further

coarse dove
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Yeah there’s a very technical issue at play here, very hard to notice

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In same rare cases the game doesn’t recognize a shape. It thinks it’s mirrored. We’re looking into that. It happens when you construct a similar shape with a mirrored older shape

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While the shape is tevhnically the same, the game doesn’t tecognize it