#Difficulty increase

76 messages · Page 1 of 1 (latest)

raven oasis
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I’m not sure if anyone else has noticed, but realistically, you don’t need to use any other move. All you have to do is max out the down kick, and you can beat anything. As long as you move occasionally to dodge easy attacks, you can pretty much cheese everything in the game. It doesn't help that it’s one of the strongest moves if you land both hits.

Ways to fix this? Maybe add a cooldown, weaken the attack slightly, or make enemies respond while the player is in the air.

Why is this important? There are tons of ways to play the game, but this one tactic can easily negate every other combo style and make them feel pointless.

Please respond if you agree or disagree. I’d love to hear your input, as I never see anyone talking about this.

late jewel
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So something like balance changes in the game I assume you mean? because I don't see the need to increase the difficulty if we already have a hard mode.

raven oasis
late jewel
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It's a matter of skill, it can also work to increase the health or damage of some enemies. I find it a little crazy that they add a mode beyond the hard mode.

raven oasis
late jewel
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If I understand, I am also an old player and mastering the skill is easy in a few days with a lot of playing time.
Come back for now for the new event available, but as far as I know they only plan to do more events if everything goes well with this new event in the words of Fran

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He said it this morning but we will have to see if the difficulty can be increased

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If you want you can add more ideas here so that the devs are interested in something like this. I sincerely also hope for balance changes, so I support the idea of making changes.

velvet wyvern
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I think that nerfing a movement option at this stage in the game is highly questionable

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it's been 8 years since release and 6+ years since the last relevant change was made to the moveset (the change being that dan and josie's basic power attack have a decent distance as opposed to being about the same as custom's), a lot of people would be upset from the core gameplay changing

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but if we're talking balance patches how about we buff barry he's insanely terrible and for no reason

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since he operates differently to the other characters already in that he has different animations and different damage numbers I think you could just increase his damage output because currently he's aching for power

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he's got a lot of in theory quite interesting options in terms of hitboxes but they fail miserably in practice just because the only attack of his that does 60 damage is his ultimate power attack

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like his jet punch looks like it does insane damage compared to the other characters' uppercuts so why is it only doing 50 damage

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and (really pushing it here) it would be really great if barry's arguably best non-shotgun attack, his jump bash, would last as long as the other characters' high kick as currently it lasts about 2/5 as long

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otherwise I think you could just increase numbers, like his down kick going up to 30 would be a significant benchmark, jet punch at 70 would be a huge buff since you can punch uppercut to kill things with 80 health (something currently only custom with +5 or better can do), and while you're at it make his power attacks do the same damage as the others (40, 60 and 80 as opposed to the current 25 40 and 60)

tribal sparrowBOT
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Congratulations @velvet wyvern, you leveled up to level '14' ('14005' XP)! DanVeryNice

velvet wyvern
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better air control after his down kick than just jump bashing out of it (which is also only a temporary respite since you just asm afterward) would be wonderful too but I understand that beggars can't be choosers

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idk. you have a character whose whole gimmick is that he works differently to the other characters, at least make him usable

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his shotgun is a great a tier melee option but it can't be his only saving grace, he needs an at least solid kit outside of that since he will on occasion want to use other (better) weapons and thus be unable to access his shotgun

late jewel
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I agree, I hardly use Barry for the same reason, he is the one who is most subject to change because I don't know if it is a skill problem or something like that but he is simply difficult to me use it in the game.

velvet wyvern
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partly skill, mostly he is just underpowered objectively speaking compared to the others

late jewel
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I feel your pain barry is just a headache to me when i just playing brs, in general in any other game crossover barry rarely just It stands out from the rest. I say this from my own experience and I still don't understand why it continues to be like this.

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It's really something that is needed not only in Dan the Man but in all the other games that do crossover sadly

raven oasis
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The shotgun isnt really worth it either because its kinda weak and another then the knockback to blast the enemy into the lava/water/shock etc etc... it isnt useful much

late jewel
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So a buff of shotgun in damage at least can work and no in distance because i don't have a problem with the distance of shotgun

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But probably come work if they want in max level increase the distance of shotgun a little more

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And we don't talk about the punch of Barry is really the worst hability of him

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The most op for him is the hability to kill bats really easy with the shotgun lul

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and love the jetpack appears when we kill an enemy with a high punch

steel sparrow
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Glad to see I'm not the only one who thinks Barry sucks to play as

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"Unique fighting style" sure
Is it good? No

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The flaws are very obvious once u play in survival

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It's like forcing a tank class character to be agile

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It just doesn't work

velvet wyvern
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the shotgun is actually a quite good melee option

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like when I sat and thought about what it would be like if any other character got the shotgun I realized this is actually really helpful

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it offers a way of doing knockback immediately without a charge time or needing to jump in the air

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of course there is the opportunity cost of not currently having a better weapon active but it has an advantage over other weapons in that it has infinite ammo, knocks back and unlike the rpg has a 4ish tile piercing effect and unlike the carlgustav doesn't have as long of a recharge time

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the problem is the shotgun is kind of barry's only redeeming quality, barry minus shotgun is terrible and you will have to deal with barry minus shotgun if you ever pick up a modern rifle which in many situations is better

raven oasis
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The damage is pretty worthless

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I mean you can do about the same amount with a single up kick or down kick

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Again as i said other then the knockback to blast the foe into hazard areas its useless

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And dont even get me started on the character

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Because his shotgun is the ONLY thing thats good about him

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He's just a lesser version of every character and in no aspect is he "better" then just the average custom character with some damage boosts

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Look i get lowering his combat dmg but at the very least buff the shotgun or make him*** slightly faster *** then other characters so hes more versitile

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Because ill repeat it again** other then his shotgun barry is completly useless you might as well just use a custom character because its just a better version of dan and josie which is already better then barry overall**

velvet wyvern
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at ultimate level it's double blast doing 30 30 = 60

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which is a seriously important benchmark

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most enemies in the game either have 60 health or 80 health

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shotgun doesn't need buffing, it's solid

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and buffing the shotgun would still not have the right effect because once you pick up a different weapon you are still left with the same terrible character

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if you buff something you have to buff his non-shotgun kit

raven oasis
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The person its being used on

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Just lowers its usage 10 fold

velvet wyvern
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ya hence you buff the other stuff

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shotgun's fine

raven oasis
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I mean lets be honest whos more likely to wipe out a boss quicker a maxed out custom character with damage buffs and more max health

or barry

tribal sparrowBOT
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Congratulations @raven oasis, you leveled up to level '1' ('1066' XP)! DanVeryNice

velvet wyvern
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congrats you can post images now

raven oasis
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yeepie

velvet wyvern
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yeah exactly like it's clear this character was made before custom

raven oasis
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They had idk how many years to buff it

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Im just saying like make it a bit more uniqe

velvet wyvern
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ya

raven oasis
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Like a slight speed boost

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Maybe even like a faster m1

velvet wyvern
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I honestly feel like making barry just harder hitting would justify his use

raven oasis
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Honestly

velvet wyvern
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like make his numbers bigger and make his high kick last longer and you have a solid character

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"oh he's more of a shotgun guy" shaddap we are trying to make a good character here