{Description}
"This small object contains a highly volatile mixture of explosive powder and minerals that will erupt some time after ignition, or whenever it collides into it. It's also an ingredient for pies to give them a bombastic taste."
{Effect}
Bombs are a utility item concept I would like to suggest for Shadows of Chroma Tower. They're a classic staple of a lot of video games and I think would make for a very fitting item to place into this game as well.
The effect of the Bomb is straightforward:
- Upon ignition, the bomb will detonate automatically after 5 seconds, even if it is held by the player.
- The Bomb can be thrown onto the environment, bouncing off of walls and ceilings until it lands on the ground.
- The Bomb will automatically detonate if it hits a breakable object or monster.
The Bomb will deal a 3 meter radius explosion after that, destroying any breakable object, as well as dealing damage and knockback to monsters. This weapon will also deal damage to its user if it does not collide with an object or monster.
Players other than the user cannot be knocked back or damaged by that person's Bomb.
In addition, if Shadows of Chroma Tower were to have certain "sturdy structures" that can be broken, such as reinforced wooden boards or oddly conspicuous brick walls that look like they could be broken with a powerful force, Bombs could be a premier item (among other things) that could be used.
{Class Availability}
As it would be a utility item, it would be available for All Classes. It'd especially be effective for Invoker for obvious reasons.
{Reasons}
The reasoning is pretty simple (and no it's not because I've got a Zelda bias). These items would add a lot to the exploration and combat of the game, allowing players to clear out areas or monsters, and even escape sticky situations where they may end up being surrounded by enemies from all sides.
