#Suggestions after 20 hours

1 messages · Page 1 of 1 (latest)

signal sage
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  • Make it so you can't lose gear in the lobby but add a disconnect penalty or something along those lines. (not counting items you drop on purpose) I had an in lobby "death" from a disconnect and lost everything pretty far into the game.
  • A way to reroll stats on gear for cheaper than crafting or a gold fee (maybe a different profession?)
  • The little dudes that come from the summoners/cursed chests make the games performance worse I felt like i was fighting lag more than anything else, I would rather see less of them but they are stronger honestly.
  • More information on weapons/armors in the crafting panel felt very bare scrolling over stuff i was crafting. (For example the level 100 forge master staff no clue what it does unless you craft it) Also let us see what items cost to craft before we have the level so we can prepare materials ahead of time.
  • Make portals have charges depending on the map type solo (1) duo (2) trio (3). Also add a final portal that is guaranteed to spawn within the circle at exactly 1:00 remaining this creates a PVP hotspot for people who stay in too long as well as guarantees a way out.
  • A way to scrap items in the dungeon or send them to your stash hidden behind an event or boss.
bitter wedge
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First suggestion is a must.
Stat re-rolling would be interesting, Currently the only way is to dissasemble and reassemble and that's expensive.

signal sage
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either way crafting the same piece of gear 30 times to get the stats you want will not be good

storm thistle
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Absolutely. #💬general message
We have big plans for crafting 🙂 It's gonna be our gold and soul shard sink

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Reforging, socketing, enchanting, everything

signal sage
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idk if i love the idea of everyone having every skill though would be a lot more interesting if you had maybe like 6+ skills end game and you got to pick 2

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since you plan on adding guilds it could add a very cool element to the game of working with said guilds to get your enchants/gems etc

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of course there would have to be a way to prevent item stealing in this scenario

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like maybe you could get X level in a skill then have to select it as a main profession to go further so you can do basic stuff

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but to get top end stuff you would need to find someone who went to that profession would make economy more interesting as well

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wouldn't be that hard to get that many skills either as u said reforging/gem crafting/enchanting could all be skills and you already got alchemy and cooking up there (side note fishing is something i feel a lot of people would love to go with cooking/alchemy)

storm thistle
bitter wedge
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Every game is incomplete until a fishing minigame is added

signal sage
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rare fishing spot behind bosses would go crazy

royal sleet
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or a fishing boss, you fish up a giant eel to fight