#Fate Trigger On Linux

32 messages · Page 1 of 1 (latest)

unborn brambleBOT
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admiral_ryouko

Hopefully, when the official release comes, it can be played on Linux, because with the “Basic” specifications it runs very smoothly on Linux but not on Windows.
Hopefully in the future it can be released on Linux without any obstacles.
Thank you in advance.

warm crater
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Easy cheat hahaha

warm crater
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it is generally easier to bypass protections on Linux compared to Windows, even if the game is distributed through Valve Corporation and Steam.
But that doesn’t mean Linux is automatically insecure. The issue is more technical. Here’s a clear breakdown:

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Open-source nature
Users can modify the kernel.
They can compile custom kernels.
Certain protections can be disabled or altered.
On Windows, the environment is more controlled, which makes it easier for anti-cheat systems to enforce kernel-level monitoring.

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Kernel-level anti-cheat challenges
Many modern competitive and battle royale games use:
Kernel-level anti-cheat systems (like Easy Anti-Cheat or BattlEye).
On Linux:
Kernel drivers are less standardized.
There are many different distributions (Ubuntu, Arch, etc.).
It’s easier for advanced users to hook or manipulate processes.
Because of this, some developers avoid full native Linux support for competitive titles.

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Proton compatibility layer
When a Windows game runs on Linux using Proton (developed by Valve):
There’s a compatibility layer.
System calls are translated.
There’s an extra abstraction layer.
This increases complexity and can create additional attack surfaces for cheat developers to study.

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What if Valve supports it?
Even Gabe Newell has been very pro-Linux. Valve created:
SteamOS (Linux-based)
Steam Deck
Proton
However:
✔ Valve can secure its own games better (like Counter-Strike 2).
❌ But third-party developers are still responsible for their own anti-cheat systems.
Valve support does not automatically guarantee cheat-proof security.

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So would crossplay (Windows + Linux) increase cheating risk?
Potentially, yes.
If:
Anti-cheat is weaker or easier to bypass on Linux
Linux players can manipulate the system more deeply
Then competitive integrity becomes harder to maintain.
That’s why many battle royale games either:
Don’t support Linux at all
Or limit support (e.g., Steam Deck compatibility with restrictions)

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✔ Valve supports Linux
✔ Steam supports Linux
❌ But competitive anti-cheat enforcement is still more challenging on Linux
❌ It requires more development cost and maintenance
For high-stakes ranked or esports games, developers tend to choose the more controlled environment

mild ibex
warm crater
mild ibex
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And when I compared playing games on Linux, it turned out to be more stable and not as RAM-hungry compared to Windows.
With 16 GB of RAM, Linux only uses around 55% to 60%, whereas on Windows it almost reaches 80%.

mild ibex
warm crater
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Don't forget the FF.
*business decision
*marketing
*anti cheat issue
*development cost & support
*engine & optimization
*

mild ibex
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Is it because there are so few Linux users that Linux gets neglected? Or is it some kind of Bill Gates’ scheme?

mild ibex
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But why is it that lately more and more players are using cheats on Windows and yet they aren’t being detected by the system? And this has already happened many times.

mild ibex
# warm crater Yes if talking business.

Even if it’s a business decision, it should still be dealt with. What’s the point of EAC if it doesn’t eliminate cheating?
It’s as if Linux users are being labeled as a “NEST OF CHEATERS,” when in reality the majority of cheaters are actually from Windows itself.

mild ibex
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It really is controversial…
But I just hope it will be friendly toward Linux users.

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We low-end PC users experience more stable gameplay with this game on Linux compared to Windows.

warm crater
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Most gamers use Windows (over 80% on Steam)
Developers prioritize Windows because:
Larger potential revenue
Easier to justify development cost
Most anti-cheat tools are optimized for Windows
So from a business perspective, Windows is the default choice.

mild ibex
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Or are they afraid (Windows-focused developers) that players might move to Linux because cheats are detected much faster on Linux?

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Hah funny

strong fable
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kernel level anti cheat is just garbage, people put aim colors and bypass this shit, it is just a marketing tool

tired crane
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The main point is that it's expensive to maintain anticheat modules for both windows and linux, that's why linux is good market for singleplayer games but not competitive multiplayer games, it will not generate enough income to justify it

mild ibex
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Even without anti-cheat, if someone uses Linux, it would be detected quickly and they would be banned from the game right away.

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Are you giving the X emote because you hate Linux that much?

true notch
# tired crane The main point is that it's expensive to maintain anticheat modules for both win...

Being expensive is a kind of funny reason. There is a ready solution for Linux, I believe, Easy Anti-Cheat? Moreover, Marvel Rivals uses UE and has dev support for Linux with minimal issues (Proton is currently akin to magic and does not require devs to do much if they use a mainstream engine).

But last @warm crater's answer should be considered a factually correct answer. I believe we should advocate asking devs not to actively block people from playing their game on Linux, so the community can solve this puzzle themselves and then potentially sync with devs on the solution. It's mostly about a business perspective.

trim wraith
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I think with the steam deck being decently popular

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the option should be on the table