#Looting rework

10 messages · Page 1 of 1 (latest)

icy daggerBOT
#
toxicwolf95

The ability to set "favorite weapons" in load out to only be able to auto loot the guns we like instead of having to search for them.

tacit mason
#

whole point of a battle royale is the loot is randomized. half the looting is based on your luck and location. you're better off learning the quirks of each gun and learning how to best use them, cause unfortunately you're not going to find the gun you absolutely want every time

robust bough
#

I like the idea of favorite weapons affecting auto-loot behavior,
but it might get really complicated in practice.
For example:
which weapon slot should be replaced?
should high-value attachments be considered?
Totally, I disagree.

robust bough
burnt sigil
burnt sigil
tacit mason
#

once you have two guns, it doesn't autoloot anymore guns and swaps them - you need to swap manually

stoic sedge
#

Yes

robust bough
# burnt sigil which weapon slot should be replaced? A: any weapon that's not marked as a fav...
  1. If both weapon slots are filled with non-favorite weapons,
    how does the system know which one I actually want to keep?
    The game can’t know which weapon I’m currently relying on,
    or whether I want to avoid switching at all due to context,
    for example, while engaged in combat.
    An automatic swap in that situation can easily result in an unintended loss.

  2. If I’m running a sniper rifle with high-value attachments
    but don’t mark it as a favorite, the system could still force an auto-swap to an AR.
    In that case, I’d lose a large amount of effective attachment value,
    since AR and sniper platforms share very few compatible parts.

With a system like this in place, these situations would come up
every time I pass by a favorite weapon.
In practice, that would likely lead me to disable the feature entirely.
I like the idea itself, but I’m not convinced the implementation
would produce smooth or consistent results.