#Plethora of NEEDED changes

47 messages · Page 1 of 1 (latest)

gusty martenBOT
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xm1911
  1. The little Gun animation that you do after you swap from one gun to another, or climb up something NEEDS to be removed. The TTK on this game is way too high for something that literally restricts you from shooting your weapon to be in the game.

  2. TTK NEEDS TO BE ADRESSED. it is WAY too high. you die before you are even able to react half of the time. in my opinion, in needs a minimum of a 10% nerf, potentially up to 25%. its absurdly high.

  3. Aim assist and controller sensitivities in general.
    this game offers you almost backwards aimassist, where you get a slight drag when you go over someones body, but the kicker is when you start SHOOTING, it tries to pull you onto the target, rather than you getting on the target and shooting the person and needing the recoil control, and track. THIS is almost like trying to control a really crappy aimbot and its weird af.

  4. Performance. Im sure you all are focusing on that, but pulling 100 frames with a 4070ti and a 13900kf i9 is insane for the simplicity of the game. please fix it.

  5. Heals compared to the TTK completely makes no sense. with fights being up close or at least in a dangerous range where if you make the wrong mistake they can have an angle on you and die as fast as you would in this game due to the crazy TTK, heals feel almost as a afterthought because just to get a 25 heal off you need minimum 2.5 seconds when you die faster than you can ever 180 to react. with a slower TTK im sure it will feel fine, but currently, it almost needs to be the speed of healing armor in splitgate 2s new br, or it almost forces you to take fights with low health due to the inability to heal fast enough

  6. Movement needs a buff. Dont know how much but it needs to be faster, maybe even add a slide mechanic to be able to traverse hills easier and rotate/ flank someone faster. Movement while healing should also be slightly faster, again to be able to manuever around the crazy high TTK

final marsh
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I strongly agree with all 6 of these. Rifle, LMG and DMR ttk is especially fast.

gaunt phoenix
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Disagree with 1.
This isn't Fortnite.
We don't want a double pump situation.
This is a slower, methodical game. You are meant to commit to the weapon you're using.
Proof of that is also the fact they only let you carry 2 weapons, unlike again, Fortnite where you could run 5 shotguns if you want and switch on a blink, ignoring things like reloading, rate of fire etc.

Same with 6.
Too much movement is what turned games like CoD and Fortnite into rush fests with absolutely no consequences for bad positioning.

Let this game be its own thing, PLEASE.

coral crescent
# gaunt phoenix Disagree with 1. This isn't Fortnite. We don't want a double pump situation. Thi...

We’re worried about a double pump when there’s perks for you gun in the game to give you increased headshot damage, make your guns hitscan, and on top of that kill you in 1,2,4 Bullets? Why not just make the swap speed slow for shotguns to avoid that hurdle? Having that animation in the game literally makes you play beyond slow, that in many Practical cases you find yourself in the game, you get destroyed, just because you switched your weapon and you physically couldn’t shoot back? When you’re already potentially gonna die in 4 bullets?

Make it’s feel like a damn phone game if I’m being blunt

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There’s a reason every other game doesn’t do crazy stuff like that, because it’s not practical and quite frankly just creates instances where it’s an unavoidable death

gaunt phoenix
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sigh

past schooner
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I wouldnt mind sprint speed being upped a bit. it doesnt feel like im moving much faster than just walking when sprinting.

If ttk gets altered a bit, the weapon delay would be fine i think. as well as the healing, and all that stuff. But yeah, you do die really fast, making it hard to react sometimes. But i might also just be bad.

inland scarab
# final marsh I strongly agree with all 6 of these. Rifle, LMG and DMR ttk is especially fast.

i especially like feel this when im even playing Kira and her walls dont even do much to protect you, you place them down and they get broken down right away, its like they didnt really think about whether or not the TTK of the weapons would effect the TTK of objects LIKE kira wall, the tower is fine, but to be able to destroy her walls instantly it almost feels useless to try and put them up. You put up her Tower and you are most likely getting focused, and it makes it even scary to try and peak because you KNOW the wall isnt strong and will break really fast

visual hamlet
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TTK is Time to kill so it should be short not high.

  1. I promise you, you'll get even madder if you have height on someone and they decide to climb up to you and kill you because the animation to pull out the gun is removed or faster when they should be instead punished for trying to climb up right in front of you. Same with swapping weapons like you said TTK is fast there is no real reason to switch guns if I hit my shots and don't miss everything. Only reason to switch is because you expect another person to push or you have a sniper and a secondary close range. TTK is fast enough to get two kills with 1 gun if you have good/decent aim.

  2. Yeah TTK is short I like it but I can understand wanting to increase it, but this game to me feels more like PUBG than apex or fortnite. It requires more planning about places with cover, if you try running out in the open you should be getting fried, in apex you can still get fried but you are able to run to cover if they don't hit absolute everything. Also worth noting if you think apex has a slower time to kill then I have news for you, the fastest TTK in apex is 1 second with the R99 the smg, also worth noting all the guns have under 2 second TTK for body shots with the highest armor that isn't from a airdrop. It probably feels like TTK is faster here because the guns are piss easy to control, recoil at least for me is easy to control. (https://www.reddit.com/r/apexlegends/comments/1kjymnj/timetokill_ttk_values_for_all_weapons_in_season)

  3. No comment im KBM

  4. No comment my fps seems fine but im also not paying attention to it much as long as i don't have stutters im fine. However, just because im fine doesn't mean i don't agree if its a problem then its a problem

  5. in another comment cause i aint got nitro

  6. Half agree, sprinting can be slightly faster but no slide please, im not tryna turn this game into warzone where you can pop 3 plates while sprinting around a corner.

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visual hamlet
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  1. Heals are fine, for one they heal both hp and shield, so no separate item heals for shield and hp which is awesome IMO. Health heals are instant and shield are slower which I like cause it punishes the player who got cracked first so if you crack someone you'll pretty much have an advantage on them for a while unlike in warzone where someone can pop 3 plates and a syringe around a corner and turn on you in an instant. For reference on a similar shield and health system, here the full hp and shield heals (the red one) at 8s while on apex its 10s, using small heals to heal your hp up to 100 here would be 10s while on apex it would be 20s for shield it would be 10s here and apex would be 12s. So the heals are already pretty fast, I understand not liking the slow shield heal but like like above I like it. It punishes the person who took more dmg in the first engagement so you get to keep you advantage or disadvantage if you don't decide to play slower and wait a few seconds to let the heal work its magic.
austere wasp
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1,2, and 5 disagree with entirely.

  1. the animation is kinda necessary or your gonna have people swapping guns and it punishes you for running out of ammo/not paying attention to ur ammo count. You should be playing around cover or able to duck out of the way if ur gonna weapon swap like that.

  2. TTK is perfect as it is, the dmg dropoff is fine too imo. The gunplay in this game is what's gotten me hooked and falling in love. This sounds like a skill issue and again you need to learn to play around cover/stay mobile. If you're running around in an open field and get beamed that's on you.

  3. I can't address since I've never touched a controller.

  4. I'm sure everyone agrees with, I think it's best to keep in mind this is a Closed Beta Test, I don't think this is anywhere near the performance level the devs are hoping to push on release.

  5. Heals are perfect as they are imo, they're not too long by any means and they're not super fast at all, plenty of time to push and punish people healing if you're close enough, and they're definitely fast enough for you to get heals off depending on your positioning.

  6. I think the sprinting speed could be increased maybe a little but otherwise I don't think movement should change much, sliding mechanic could be fun in this game.

coral crescent
violet pumice
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TTK should be higher for more skill expression currently you just get deleted so fast.
Movement feels too slow imo, very hard to close the gap on someone and usually turns into camping and whoever wants to show themselves first.

I hope they change these it was already suggested alot in alpha but I don't see any changes sadly.

coral crescent
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After playing more, my biggest complaint is still #1. that animation literally might be just as annoying as the insane TTK

neon silo
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as a PUBG player, this TTK is nothing lmao

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but yeah, the DMR and most of ARs need a nerf

shy lantern
autumn pilot
# neon silo as a PUBG player, this TTK is nothing lmao

Yeah same. Coming from years of PUBG/PUBGM, this TTK is normal for me. It's quite clear that FT is meant to be similar to PUBG.

But agree with OP on the weapon switch animation. It's very annoying and really needs to be shortened. Really breaks the flow of combat.

exotic crest
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I honestly feel like TTK is perfect as is rn.

coral crescent
# autumn pilot Yeah same. Coming from years of PUBG/PUBGM, this TTK is normal for me. It's quit...

Making it similar to Pub g is fair, but the difference between pubg and this is overtime if you know what your doing, your getting crazy perks tomake your guns wayyy better. Like getting rid of damage drop off, inscrease bullet velocity to where guns are basically hitscan, perks that make you do more damage to armor, PLUS there are abilities. With all of these things it just would make alot more sense to make it slightly faster. Im not asking for apex, or cod or fortnite, keep it in its own lane, but decreasing the base TTK, And keeping it relativeley the same as it is now when you get perks for guns from enhancement rooms, just a slight nerf, and i think it would be fine.

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10% seems like a fair number while also keeping the games identity

lost widget
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I like the TTK. It emphasizes strategy over just running in like an idiot. If you're getting killed too fast, rethink how you play.

gaunt phoenix
lost widget
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The curse of the TTV mentality, where people don't want to use caution and planning because it's "too boring" for their ADD viewers.

inland scarab
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i like the ttk but i wont stop complaining because its funny

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also make mindy tp farther

final marsh
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The ttk just feels too fast compared to everything else in the game. Ttk wouldn’t be an issue if base move speed, channeling meds/revives/abilities (ie mindy tp) or weapon swap animations were faster. It just feels disproportionately balanced towards weapon ttk

coral crescent
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ttk wouldbefine if there werent abilities and upgrade shops that make guns crazy stronas well

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thats why ive said they kind of are in an identity crisis right now

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they wanna be pub g slow, but your adding aspects from faster paced games, making this slower game be that much more punishing

final marsh
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nothing fine about this ttk

weary egret
coral crescent
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yes it could of been less with 1 less headshot or 2 less headshots but by what? 1 more bullet? .2 of a second?

weary egret
final marsh
weary egret
final marsh
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the damage would be fine if it was harder to use but the recoil is basically not there

coral crescent
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With the rate of fire, it needs to be 4-5 shot to body, 3 shot to head base. And then get better with perks

weary egret
final marsh
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thats stupid

weary egret