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The little Gun animation that you do after you swap from one gun to another, or climb up something NEEDS to be removed. The TTK on this game is way too high for something that literally restricts you from shooting your weapon to be in the game.
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TTK NEEDS TO BE ADRESSED. it is WAY too high. you die before you are even able to react half of the time. in my opinion, in needs a minimum of a 10% nerf, potentially up to 25%. its absurdly high.
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Aim assist and controller sensitivities in general.
this game offers you almost backwards aimassist, where you get a slight drag when you go over someones body, but the kicker is when you start SHOOTING, it tries to pull you onto the target, rather than you getting on the target and shooting the person and needing the recoil control, and track. THIS is almost like trying to control a really crappy aimbot and its weird af. -
Performance. Im sure you all are focusing on that, but pulling 100 frames with a 4070ti and a 13900kf i9 is insane for the simplicity of the game. please fix it.
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Heals compared to the TTK completely makes no sense. with fights being up close or at least in a dangerous range where if you make the wrong mistake they can have an angle on you and die as fast as you would in this game due to the crazy TTK, heals feel almost as a afterthought because just to get a 25 heal off you need minimum 2.5 seconds when you die faster than you can ever 180 to react. with a slower TTK im sure it will feel fine, but currently, it almost needs to be the speed of healing armor in splitgate 2s new br, or it almost forces you to take fights with low health due to the inability to heal fast enough
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Movement needs a buff. Dont know how much but it needs to be faster, maybe even add a slide mechanic to be able to traverse hills easier and rotate/ flank someone faster. Movement while healing should also be slightly faster, again to be able to manuever around the crazy high TTK
#Plethora of NEEDED changes
47 messages · Page 1 of 1 (latest)
I strongly agree with all 6 of these. Rifle, LMG and DMR ttk is especially fast.
Disagree with 1.
This isn't Fortnite.
We don't want a double pump situation.
This is a slower, methodical game. You are meant to commit to the weapon you're using.
Proof of that is also the fact they only let you carry 2 weapons, unlike again, Fortnite where you could run 5 shotguns if you want and switch on a blink, ignoring things like reloading, rate of fire etc.
Same with 6.
Too much movement is what turned games like CoD and Fortnite into rush fests with absolutely no consequences for bad positioning.
Let this game be its own thing, PLEASE.
We’re worried about a double pump when there’s perks for you gun in the game to give you increased headshot damage, make your guns hitscan, and on top of that kill you in 1,2,4 Bullets? Why not just make the swap speed slow for shotguns to avoid that hurdle? Having that animation in the game literally makes you play beyond slow, that in many Practical cases you find yourself in the game, you get destroyed, just because you switched your weapon and you physically couldn’t shoot back? When you’re already potentially gonna die in 4 bullets?
Make it’s feel like a damn phone game if I’m being blunt
There’s a reason every other game doesn’t do crazy stuff like that, because it’s not practical and quite frankly just creates instances where it’s an unavoidable death
sigh
I wouldnt mind sprint speed being upped a bit. it doesnt feel like im moving much faster than just walking when sprinting.
If ttk gets altered a bit, the weapon delay would be fine i think. as well as the healing, and all that stuff. But yeah, you do die really fast, making it hard to react sometimes. But i might also just be bad.
i especially like feel this when im even playing Kira and her walls dont even do much to protect you, you place them down and they get broken down right away, its like they didnt really think about whether or not the TTK of the weapons would effect the TTK of objects LIKE kira wall, the tower is fine, but to be able to destroy her walls instantly it almost feels useless to try and put them up. You put up her Tower and you are most likely getting focused, and it makes it even scary to try and peak because you KNOW the wall isnt strong and will break really fast
TTK is Time to kill so it should be short not high.
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I promise you, you'll get even madder if you have height on someone and they decide to climb up to you and kill you because the animation to pull out the gun is removed or faster when they should be instead punished for trying to climb up right in front of you. Same with swapping weapons like you said TTK is fast there is no real reason to switch guns if I hit my shots and don't miss everything. Only reason to switch is because you expect another person to push or you have a sniper and a secondary close range. TTK is fast enough to get two kills with 1 gun if you have good/decent aim.
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Yeah TTK is short I like it but I can understand wanting to increase it, but this game to me feels more like PUBG than apex or fortnite. It requires more planning about places with cover, if you try running out in the open you should be getting fried, in apex you can still get fried but you are able to run to cover if they don't hit absolute everything. Also worth noting if you think apex has a slower time to kill then I have news for you, the fastest TTK in apex is 1 second with the R99 the smg, also worth noting all the guns have under 2 second TTK for body shots with the highest armor that isn't from a airdrop. It probably feels like TTK is faster here because the guns are piss easy to control, recoil at least for me is easy to control. (https://www.reddit.com/r/apexlegends/comments/1kjymnj/timetokill_ttk_values_for_all_weapons_in_season)
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No comment im KBM
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No comment my fps seems fine but im also not paying attention to it much as long as i don't have stutters im fine. However, just because im fine doesn't mean i don't agree if its a problem then its a problem
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in another comment cause i aint got nitro
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Half agree, sprinting can be slightly faster but no slide please, im not tryna turn this game into warzone where you can pop 3 plates while sprinting around a corner.
- Heals are fine, for one they heal both hp and shield, so no separate item heals for shield and hp which is awesome IMO. Health heals are instant and shield are slower which I like cause it punishes the player who got cracked first so if you crack someone you'll pretty much have an advantage on them for a while unlike in warzone where someone can pop 3 plates and a syringe around a corner and turn on you in an instant. For reference on a similar shield and health system, here the full hp and shield heals (the red one) at 8s while on apex its 10s, using small heals to heal your hp up to 100 here would be 10s while on apex it would be 20s for shield it would be 10s here and apex would be 12s. So the heals are already pretty fast, I understand not liking the slow shield heal but like like above I like it. It punishes the person who took more dmg in the first engagement so you get to keep you advantage or disadvantage if you don't decide to play slower and wait a few seconds to let the heal work its magic.
1,2, and 5 disagree with entirely.
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the animation is kinda necessary or your gonna have people swapping guns and it punishes you for running out of ammo/not paying attention to ur ammo count. You should be playing around cover or able to duck out of the way if ur gonna weapon swap like that.
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TTK is perfect as it is, the dmg dropoff is fine too imo. The gunplay in this game is what's gotten me hooked and falling in love. This sounds like a skill issue and again you need to learn to play around cover/stay mobile. If you're running around in an open field and get beamed that's on you.
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I can't address since I've never touched a controller.
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I'm sure everyone agrees with, I think it's best to keep in mind this is a Closed Beta Test, I don't think this is anywhere near the performance level the devs are hoping to push on release.
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Heals are perfect as they are imo, they're not too long by any means and they're not super fast at all, plenty of time to push and punish people healing if you're close enough, and they're definitely fast enough for you to get heals off depending on your positioning.
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I think the sprinting speed could be increased maybe a little but otherwise I don't think movement should change much, sliding mechanic could be fun in this game.
Your point to #1 very true. Also for the opposite, when you need to climb up something and someone is camping your climb up because they know you can’t do shit for like 3-4 seconds and your dead before you can even vault up.
TTK should be higher for more skill expression currently you just get deleted so fast.
Movement feels too slow imo, very hard to close the gap on someone and usually turns into camping and whoever wants to show themselves first.
I hope they change these it was already suggested alot in alpha but I don't see any changes sadly.
After playing more, my biggest complaint is still #1. that animation literally might be just as annoying as the insane TTK
as a PUBG player, this TTK is nothing lmao
but yeah, the DMR and most of ARs need a nerf
I'd just like gold and purple armor to matter compared tow hite and blue, because as of now it doesnt
Yeah same. Coming from years of PUBG/PUBGM, this TTK is normal for me. It's quite clear that FT is meant to be similar to PUBG.
But agree with OP on the weapon switch animation. It's very annoying and really needs to be shortened. Really breaks the flow of combat.
I honestly feel like TTK is perfect as is rn.
Making it similar to Pub g is fair, but the difference between pubg and this is overtime if you know what your doing, your getting crazy perks tomake your guns wayyy better. Like getting rid of damage drop off, inscrease bullet velocity to where guns are basically hitscan, perks that make you do more damage to armor, PLUS there are abilities. With all of these things it just would make alot more sense to make it slightly faster. Im not asking for apex, or cod or fortnite, keep it in its own lane, but decreasing the base TTK, And keeping it relativeley the same as it is now when you get perks for guns from enhancement rooms, just a slight nerf, and i think it would be fine.
10% seems like a fair number while also keeping the games identity
I like the TTK. It emphasizes strategy over just running in like an idiot. If you're getting killed too fast, rethink how you play.
That's too much to ask of modern players, especially once they get used to easy wins rushing stupid bots in the open that can't shoot straight throughout most of the game.
Then they get obliterated by actual players when they use that same tactic and complain the TTK is too low.
Right... The goal of a game like this is not "absorb lots of bullets" it's "use your brain to not get shot in the first place."
The curse of the TTV mentality, where people don't want to use caution and planning because it's "too boring" for their ADD viewers.
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i like the ttk but i wont stop complaining because its funny
also make mindy tp farther
The ttk just feels too fast compared to everything else in the game. Ttk wouldn’t be an issue if base move speed, channeling meds/revives/abilities (ie mindy tp) or weapon swap animations were faster. It just feels disproportionately balanced towards weapon ttk
ttk wouldbefine if there werent abilities and upgrade shops that make guns crazy stronas well
thats why ive said they kind of are in an identity crisis right now
they wanna be pub g slow, but your adding aspects from faster paced games, making this slower game be that much more punishing
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nothing fine about this ttk
not the greatest example cause those look like straight headhsots
thats the point of TTK. it literally stands for time to kill. thats the potential time to kill right there.
yes it could of been less with 1 less headshot or 2 less headshots but by what? 1 more bullet? .2 of a second?
this is also a problem with the dmr being far to strong as well but yes the TTK is really fast
yeah the dmr is stupid currently but the rifles and lmgs arent too far behind
the insane part of the dmr is this is the nerfed version
thats crazy
the damage would be fine if it was harder to use but the recoil is basically not there
With the rate of fire, it needs to be 4-5 shot to body, 3 shot to head base. And then get better with perks
now imagine it but auto rifle speed with that minimum recoil. and you get alpha dmr
how could a dmr possibly shooter faster than it already does
thats stupid
exactly