#Movement

333 messages · Page 1 of 1 (latest)

north leafBOT
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projectsyko

this game needs to have instant movement acceleration like overwatch 2 with sliding and bhopping like apex legends, the lack of movement options and slow strafe speeds ain't it.

fathom zephyr
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to the ones that voted no how come?

sweet girder
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this is not apex legends

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play apex legends if you want that

dense bramble
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i feel like its needs movement to make the game more smooth

topaz veldt
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Right now vehicles are the best all around form of movement given to every character. If you need to reposition with your team, using a 4 seater will help. If you plan to push alone, use the Toyo motorcycle.

the fact that you are asking for this when not trying to use every single option possible means that you just want that movement for your own convience sake.

sweet girder
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^

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couldn't have said it better

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no way it's you misogi

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I didn't recognize you at first because of the pfp and name change

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no surprise I agree with your words then

topaz veldt
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The only form of movement that I think will add a nice dynamic is climbing.

Take Climbing from Legend of Zelda/Genshin Impact and put that into the game.

Able to scale buildings and scale ledges better

tawdry oxide
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Movement options reduce design space for movement abilities.

tawdry vale
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When they dropping the cs source bhop?

wide echo
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lots of skill expression in that.

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as well as NEEDING to hold W to do any sort of strafe is frustrating. moving A-D without holding W is also more slow than it should ever be.

cerulean plover
fathom zephyr
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this game needs more skill expression tbh, thats why i added those suggestions, also the current movement system is too slow and doesn't feel good when compared to games like overwatch 2 and apex

wide echo
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you don't need to compare movement to something else as a reason to why it needs a bit more.

topaz veldt
wide echo
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it doesn't need to be a movement shooter, to have movement that's fluid when you're close range with someone and your only action is slowly a-d strafing or crouch spamming.

tawdry oxide
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If you’re close to someone, outplay them with having the close range weapon. The shotgun.

wide echo
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Are you baiting

topaz veldt
# wide echo it doesn't need to be a movement shooter, to have movement that's fluid when you...

Agreed, Fluid movement doesn't require the game to be a full-on movement shooter. But the balance here is already delicate, to much mobility and it could start undermining roles, abilities, or TTK tuning.

For example, While I don't favor sliding which is a highly requested mechaic. I would be fine if they do add it. But it could also interact with certain characters that has movement options making them extremely hard to hit

In my preference, I would prefer if they implement climbing.

wide echo
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I don't think they need sliding even, just remove the punishment for shooting that cuts your MS by 70%

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allow me to move the same speed left, and right without holding W.

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snipers are already easy enough to use in the game because if anyone's shooting at you, they're easier to hit because of the MS punishment.

topaz veldt
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oh then at this point, it seems that you are pushing for combat fluidity instead of movement fluidity.

Honestly, I think that would be pretty solid as well. The devs will probably need to sit on it

wide echo
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I'd like a balance between the two without making it a "clone" of something else. Movement can be special in it's own way, without it becoming a "movement shooter".

It just needs to loosen up on the realism side that they're awkwardly pushing.

topaz veldt
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welp, im on the fence for that position. But at least it is better then trying to push for a "Copy"

wide echo
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Fair enough :P

fathom zephyr
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even if this game doesnt add sliding and bhopping i still think it needs instant movement acceleration like overwatch 2

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thats the best type of movement for any tracking based game

wide echo
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I agree and that’d be a really easy balance between the two but to have instant accel it needs to remove the punishment for shooting

fathom zephyr
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yep

topaz veldt
# fathom zephyr thats the best type of movement for any tracking based game

with such a short TTK, I wouldn’t classify this as a tracking-based game.

As for instant movement acceleration, I don't have any experience in OW2 since I left that game a while back.

But quickly looking it up, there has been some arguments that because of instant movement acceleration, OW had became an Arena Shooter or at least a game where movement is extremely important compared to aiming.

My concern is that if movement becomes so responsive that players can freely dodge shots in the open and sprint directly into fights, the game risks shifting away from its tactical roots and toward something resembling a movement shooter.

fathom zephyr
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plus i dont even think this game is really trying to be tactical with all the crazy ablities it has

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especially movement ablities too

mystic hearth
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what think about slides?

wide echo
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egregious imo

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easy copout to add slides and not adjust anything else instead

topaz veldt
# fathom zephyr especially movement ablities too

You can say that because of abilities it doesn't feel "tactical" But at the same time, its possible to argue that it is tactical with abilities.

besides Ryoin, Every other movement ability has a downside.

wide echo
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I was calling either way for a higher ttk, generally speaking. The game feels like a slightly faster pubg but has kept the awkward bits from it, in this game.

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Maybe it's more akin to "super people"

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than pubg

fathom zephyr
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i come from CS and this ttk is no where near CS's ttk imo

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i have to do more aiming in this game than i do CS

wide echo
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Yeah tactical shooters have a more unique TTK. It's not similar to that and shouldn't be.

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It's not long though at all.

fathom zephyr
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in cs and other tac shooters all you gotta worry about is crosshair placement and micro correcting/micro flicking to the head for the most part

wide echo
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If movement was more "free" the TTK wouldn't need to be changed, as you could dodge.

wide echo
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A lot of people who've played this would've loved the old original Farlight 84.

I wish more people played that before it was ruined.

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Feels extremely similar.

fathom zephyr
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never played it tbh

topaz veldt
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I didnt even hear about farlight till after playing the alpha for this XD

wide echo
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It used to be the perfect game before they stripped the jetpack movement from it, and are now making it an apex clone.

tawdry oxide
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An apex clone? You mean what everyone wants this to be for some ungodly reason?

wide echo
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I don't know if "everyone" wants that.

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I certainly don't.

topaz veldt
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I sure as hell dont

tawdry oxide
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“Movement” this. “Movement” that. “Add sliding” “Lower TTK”. It’s like every post is about making it apex though

fathom zephyr
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i just want better movement thats really it

tawdry oxide
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It’s infuriating.

wide echo
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I enjoy movement shooters, this game just needs less punishing movement lol.

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it doesn't need sliding.

fathom zephyr
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like i said before even if they dont add sliding and bhopping i would still want instant movement acceleration

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instant movement acceleration is at the top of things i would want to see in this game

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sliding and bhopping would just be a nice bonus to have

wide echo
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It just needs a better solution to feeling like you're sticking to the ground most of the time.

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less muddy.

tawdry oxide
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Smoke grenades are common, xiva, kira, the cat dude, camille ult, eos dash, soarwynne ability and ult, cars. All ways to provide cover or get out of situations you find yourself in

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Oh, wolf boy too, who I still thing is overtuned for the amount of speed he has

wide echo
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You're speaking in scenarios where abilities can be used like that.

tawdry oxide
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Do you literally walk around with kira walls on cooldown???

wide echo
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I don't think every scenario can account for those.

tawdry oxide
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You’re right, they can’t and shouldn’t. They expand your options, but a well placed sniper shot should be rewarded by the person who lined it up outside of your line of sight

wide echo
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You shouldn't need to play any meta to have some sort of outplay that's specifically with tactical abilities.

tawdry oxide
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I shouldn’t have to account for someone skating around that’s not nase

wide echo
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Snipers aren't hard to use in this.

topaz veldt
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I just don't want stupid movement where you can bhop dodge bullets halfway across the map in the open like some kinda of Dodge Tank.

wide echo
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Snipers vs punished movement while shooting is easy to hit.

tawdry oxide
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Ok, give me a montage of headshots against real players

topaz veldt
tawdry oxide
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I’d love to see one

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Yes

topaz veldt
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Rip

tawdry oxide
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I’m very sure

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I can steal tech then

wide echo
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I can send this at most right now. Using a sniper and 1v4'ing squads until I was teleported on behind from a squad.

tawdry oxide
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There’s no downside to me asking for a headshot montage

wide echo
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I don't record gameplay but I'll consider it.

fathom zephyr
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yea snipers are easy to use in this game tbh

tawdry oxide
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Then why do I see so many whiffed shots from anything that isn’t a DMR

fathom zephyr
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because people suck at aiming

wide echo
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I don't know what to tell you. I'm not going to hype myself up but those people are unfortunately bad.

topaz veldt
fathom zephyr
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some people need to aim train

tawdry oxide
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Both

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50ish hours in the alpha as well

topaz veldt
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then you should know why sniper isn't used as much compared to DMR

tawdry oxide
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Because dmr recoil is light as hell when it should be heavier

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But I’m talking specifically accurately landing shots, and most people using sniper are not hitting solid shots on people

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If they’re easy to use, then why arn’t they being used.

wide echo
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Because it's boring gameplay.

topaz veldt
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because DMRs are easier

tawdry oxide
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I’d also love to see a “weapon usage graph” tbh

wide echo
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People want to take proper gunfights and not afk with a sniper.

tawdry oxide
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So, they wanna play apex

wide echo
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What

topaz veldt
wide echo
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You're being irrational or baiting me bro LOL

topaz veldt
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dude is literally using a straw man fallacy

tawdry oxide
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I love fallacy

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But yes, this is half bait. I don’t understand what “proper gun fights” are

wide echo
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Actually shooting at each other within a mid/close range distance consistently, not taking cover permanently and using a sniper.

tawdry oxide
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Considering my background in games designed around smart positioning and strong 1 shots, a proper gun fight to me is removing a threat before it even sees me

wide echo
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You're being acute about it though. That'd matter in a mil-sim shooter, this is not a mil-sim shooter.

fathom zephyr
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when i think of a proper gun fight i think of 1v1's in cs, apex, quake, etc within a certain distance

tawdry oxide
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It’s not a movement shooter either, yet there’s a bunch of movement abilities that exist and people want more movement in a game that has 1-2 shots weapons from absurd ranges.

wide echo
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It's not fun to play against someone who can look at you for a second and destroy 80% of your hp

tawdry oxide
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They see anime and don’t think tactical

topaz veldt
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welp honestly, even having a civil conversation

Adi stance is: to have more combat fluid movement

S.Y.K.O wants Instant Accleration Movement

I want to make it more about positions, ability, and utility usuage then making this game into a dodge bullets for days

We arent making any more progress then here so Imma dip

wide echo
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It's not a proper fight that you'd be taking on average.

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Cheers

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agree to disagree

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we'll see what they decide in the future.

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Their game after all

fathom zephyr
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and thats just one example

rigid stirrup
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My perspective on this game is that it feels far too much like all the other mobile PUBG-likes to differentiate it from any other, even despite the hero shooter aesthetic. the movement being so slow and clunky definitely adds to that feeling.

urban crater
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Yeah i agree the movement does feel a little slow, a dodge or roll or slide ability would at the very least give us a way to avoid vehicles. The sprint is not fast enough to get out of the way of cars.

arctic falcon
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make movement faster and more movement options like sliding / slide jumping, and youd have so many people coming to this game and falling in love with it

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good movement + cute waifus = top tier game what else could i want

lavish willow
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The game is designed for more of a tactical team based combat experience with a little bit of freedom (abilities)

Suggesting add movement is equivalent to saying all characters in a moba genre game should have movement skills…..that won’t end well

Go to another game actually designed for it if you want a movement shooter based gaming experience

arctic falcon
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nothing wrong with just adding a bit more fluidity, it doesnt have to be crazy movemnt abilities tho, just a bit more fluidity. it literally can't make the game worse

rigid stirrup
lavish willow
# rigid stirrup Doesn't hurt to let people who *want* to enjoy the game add suggestions that can...

You are correct

Which is why suggestions are open and sent to public for feedback

In response, I’ve said my piece

If they further add movement on top of the existing skills being implemented, it would require rebalancing of characters and possibly weapon upgrades too. It will also affect TTK, which is 1 key aspect the devs have been maintaining to a degree

See the attached photos of dev responses awhile back

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With regard to vehicles, I’m sure the data accumulated will tell the devs that players need some methods of counter

Having no vehicle and traversing across map, suddenly ambushed by a group in vehicle is quite disadvantageous

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At the end of the day, it comes down to the devs decisions

We are only throwing our opinions

cyan fjord
fierce granite
worthy holly
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JZDOLHZC3ER9PBQ

fierce granite
lavish willow
lavish willow
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Also read the image I posted above, the devs gives you an idea of the kind of combat their aiming for @fierce granite

fierce granite
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Just saying that 3 to 6 shots is pretty low, specially when most of the cast doesn't have the mobility necessary to dodge or get into cover quickly.

I will propose that sliding shouldn't let you shoot so it's a purely movement/defensive mechanic.

tawdry oxide
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Most?

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Kira, soarwynne, eos, cynric, wolf, nase, camilla (for others), mindy, huxley, xiva. all of them have some way to obscure vision, increase mobility, traverse quickly, or block assault

iron fog
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sprint speed seems super slow

lavish willow
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The biggest consideration when adding

Is thinking of the casual audience playing it

The average skill level

fierce granite
# tawdry oxide Kira, soarwynne, eos, cynric, wolf, nase, camilla (for others), mindy, huxley, x...

Obscuring vision is good when you want to move from cover to cover, Mindy also is good from moving cover to cover, Camille works best when behind cover thanks to get Bluetooth revive, Soarwynne is good for escaping, not much for getting into cover since the jump needs to be charged to get any meaningful utility out of it and wont let you shoot unless you open and close glider.

the problem im talking about is getting INTO cover in the first place, half the roster is simply not built for that. I fully believe that adding a slide as a purely movement and defensive action can bring a better experience for everyone, without affecting the gameplay much since TTK will not be touched and the "tactical" feeling of the gun gameplay will remain intact.

for now the best option is to zig zag and sometimes jump with a sluggish running speed.

lavish willow
# fierce granite Obscuring vision is good when you want to move from cover to cover, Mindy also i...

Regardless of your intention, it will be used for both defensive & offensive means. It’s the same as crouching, you’ll see some players among the community using it during gunfight

Now imagine this with eos…..can you see how it’ll affect balancing and ttk?

Everything has a cause and effect

If you’re worried about vehicles, the data will show to the devs. I’m sure there will be other future implementations for players to utilize when vehicles are involved

fierce granite
# lavish willow Regardless of your intention, it will be used for both defensive & offensive mea...

okay how can you slide for offense if you cannot shoot while sliding, because using sliding to get a better positioning for attack, idk, that seems like movement to me, one of the things i said it could be used for, with the other is to avoid taking much damage, which yes can be used offensively as to slide in front of your opponent, but seems dumb when your opponent is shooting directly at you and can quickly aim a bit down, this is the same reason why drop shotting should be out of the game (basically you prone while aiming and shooting making it harder for your direct opponent to shoot you)

And where did the vehicles come from? im talking about taking cover effectively, yes Eos will have the most benefit, but she can get nerfed by making her dash a bit shorter to compensate the new movement mechanics. she is already strong because she has insane mobility and an ult that can melt at a max distance of 80 meters (tested it in firing range) that also doesn't really need to be precise because enemies near the ray will take damage.

lavish willow
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  1. You are not considering the target audience, the devs aren’t aiming for a sweaty audience. We get this idea due to the response in qna

A good chunk of the crowd will not have the reaction time to aim and fire at a sudden movement tech. Most people will normally spray at least half their bullets trying hit them in the moment

  1. Because some have mentioned vehicles with regard to the original suggestion

  2. What do you think will happen when the devs release another character with movement ability? Flying / high jumps in various forms, invisibility and many more

Give everyone mobility sure, but now TTK will be affected

tawdry oxide
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Oh lord give me an active camo or tf2 spy type character

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I’ll be so damn happy, cuz I LOVE scouting

lavish willow
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Prob already on their list tbh

warm compass
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Something has to be done about the movement. Maybe not bunny hopping or CoD/Apex tactical slides but something. You move like PuBG slow without the tactical combat and wants to play like Apex without all the movement. The map is huge so the areas your fighting in are also going to be quite large.

Even sprinting feels like a slightly faster walk then a run, maybe speed it up a bit and add a sprint bar. Being able to do a slide on down slopes would be huge for hills. Maybe add some type of tower like Apex or Fortnite launchpads for more glider movement it wouldnt really conflict with Soarwynne because hers is more tactical and can be used anywhere. Would also make those special gliders a lot cooler then the few times you get to see it on spawn or respawn or the few seconds you use it when hopping from a roof. Consumables that temporarily boost speed or jumping would also be huge. Vehicles are fine for moving large distances but shouldnt be the only form of movement.

clear saddle
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Everything feel so clunky atm

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Soarwynne feel so clumsy

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It's too hard to climb everything and there's no real skill ceilling separating the players

sweet girder
cyan fjord
sweet girder
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valorant is a tac shooter even tho it has abilities

cyan fjord
bronze nymph
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Movement faster yes but pls no slider or me a casual would be come absolute sht against sweaty

tawdry oxide
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It’s the same as in the #1396643225120411819 chat.

bronze nymph
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Why remove visual sound indicator when it can make game easy

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And more accessible

tawdry oxide
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It’s for hard of hearing people, and isn’t useful vs actual listening. It’s delayed on updating, it’s not perfectly accurate, and it doesn’t show as far a distance as the sound actually is.

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But that’s a discussion for that suggestion

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Some people try to say that “it’s unbalanced for ranked” when it’s not useful in unranked as it is if you wanna do better

placid juniper
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The characters themselves have movement. I think its a great balance for what it is

tawdry oxide
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Cars are plentiful, but people act like they arn’t

bronze nymph
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Ok but for me it help alot cuz i just get free info to decide to do something but it also didn't give exact position either so i think it fair

tawdry oxide
placid juniper
tawdry oxide
tawdry oxide
placid juniper
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legit the other agents that are support recon or defense are useful in there own ways people just have to find there playstyle that fits them. An adjustment period I would say

bronze nymph
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Back to movement topic i think extra movement should be a hero skill in hero tac shooting like this

tawdry oxide
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And it completely won my team the game

tawdry oxide
placid juniper
tawdry oxide
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🤝

bronze nymph
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But running should be faster

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Rn it feel not so different from normal walk

tawdry oxide
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I won’t say no weapon sprint could have some movement, but someone mentioned making it into a backpack chip, to add some cost to it

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And I am full support of that

bronze nymph
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Sometimes i dont even realize i was run

cyan fjord
tawdry oxide
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Increased movement at an opportunity cost is a dope idea

tawdry oxide
cyan fjord
tawdry oxide
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I am. I didn’t tag you for a reason. You’re the one who started attacking me directly. I just said you’re a waste of time to argue with

cyan fjord
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Your attitude is inviting conflict.
I was content agreeing to disagree and left you alone.
If that's what you what though, you'll get it.

tawdry oxide
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Get what? An angry child online yelling at me? Ooohhhh so scary.

cyan fjord
tawdry oxide
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Anyway. Hold this block.

cyan fjord
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Same here.

tawdry oxide
fathom zephyr
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i still think this game needs instant movement acceleration

plucky robin
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i feel like a turtle in this game for sure. movement is sooooo slow.

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also mover vertical movement and climbing would be nice.

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tbh will drop this game over mechanices for same reason i have on others. i need something fast. just having a hard time finding it.

topaz dove
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i feel slow. have a bike. now i feel like im in a movie with car chase scene

exotic leaf
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I think the movement is fine, but maybe just a slightly faster sprint or a “roll” function would make being out in the open a little less instant death

fathom zephyr
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slow movement plus big map is not a good combo

cinder bluff
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the movement is slow, it just need faster vault and maybe a slide but not bhoping and walljumping and other crazy movement

fathom zephyr
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if they make the maps around 25% smaller and made the movement faster and added instant movement acceleration on top of sliding this game would be 10/10

exotic leaf
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Most of the towns feel the same, and it’s way too easy to get loot so I wouldn’t mind slightly smaller maps. But I think movement should be increased when holstering at the very least

obsidian gazelle
stray heath
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"like overwatch 2 with sliding and bhopping like apex legends" go play those games this is a different one right? I don't understand why they have to be the same as the others.

proven birch
fathom zephyr
faint flume
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3

dark bramble
dark bramble
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The only time I have to agree that the movement is too slow is in FPP, but that might just be because the map seems scaled for TPP

obsidian gazelle
dark bramble
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I don't know what apex has become by now as I last played it in 2020, but out of all BRs I played FT most resembles PUBG when it comes to pretty much everything besides the hero shooter part

cyan fjord
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Only thing FT has in common with Apex is the hero skills and the drop in mechanic.
The core (movement and shooting) is PUBG which is the main part of the game
Apex is high speed movement, high TTK FPS
PUBG is slow movement low TTK

It's much closer to PUBG than Apex

proven birch
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Yeah, honestly within a few rounds I was getting huge Pubg vibes, honestly whats made me so excited for FT

fathom zephyr
molten charm
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lack of movement is what makes this game unique and makes movement characters stand out

languid scaffold
# cyan fjord Only thing FT has in common with Apex is the hero skills and the drop in mechani...

The core is PUBG but everything else is Apex, the weapon system is exactly the same as Apex. Which is why people keep saying its an amalgamation of the two because its exactly that. It's also exactly why so many apex players are on this game now, you can easily look at it from the outside and think this game would be like Apex jus third person, and to be completely fair to them its an incredibly easy mistake to make without playing it.

lost anvil
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+1

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core should stay PUBG

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trying to make this game into a movement shooter like apex is just peak aids

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i mean yeah it's easy to do so and also makes the game more appealing to esports but its fcked

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it's harder to take the opposite route, in the sense of rewarding positioning and actual tactics than just adding crazy movement and calling it a day

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imo its more skillful to work with slower movement and more tools to change your situation than just seeing who's better at mashing a keyboard and flicking their mouse

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simplification of course, but the point is there

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i'll admit personal bias and say i hate games where you meet a bunch of freaks hopped up on energy drinks slide/jump spamming and just pulling ridiculous shit like that

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it's cancer

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not sure if they are planning on it, but whatever happens in the future, i just hope the devs don't pander to esports streamers

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tldr if you're going to change movement, keep the ttk on the fast side (personally i'd prefer slightly higher ttk, around 500-700ms +- 100ms and more tools to shape the situation to your liking)

languid scaffold
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But its not "more skillful" to work with slower movement, its "have better positioning" which is disgustingly boring and leads to every game being the exact same thing of no one fighting until they are forced to by the circle closing.

lost anvil
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can add incentives for getting kills in terms of rating/currency/whatever and more items to push attacker advantage (this is also why you have hero abilities)

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and idk abt you but my games have been pretty active

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end circles are always going to be quiet

languid scaffold
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And i can consistently get 2.5k-3k damage a game, that doesn't change the fact that I am going to sit there for over 15 minutes of a game driving around doing jack shit. That's not fun or engaging content, thats "I'm going to play a game that respects my time" content.

lost anvil
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welcome to battle royale

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ultimately a survival game

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lol

topaz dove
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no one fighting? are we play the same game? cuz i always get ppl lead to fight all the time like a bull run in to color

languid scaffold
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I have thousands of hours on multiple BRs. Even PUBG doesn't have as much dead air in a match than in this game.

lost anvil
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aint no way

topaz dove
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i play br but my goal is to survive long and i see no problem with that

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and i see no reason that add more movement option make game better

lost anvil
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pubg has even more quiet periods lol

topaz dove
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i play pubg once and quite some more br, i think dead air is normal in this type of game cuz ppl can just avoid pointless fighting

lost anvil
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yes

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it's about choosing your battles

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at the end of the day BR is about survival first, combat is the last resort

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especially in a game like this where TTK is really fast and i'd argue has slower movement than PUBG in some aspects

topaz dove
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if u complain is about game have too much dead air it might mean u not try to run into it enough cuz there a car and u can choose to hunt ppl and engage all u want but u also have to be prepare for position as well

lost anvil
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+1

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abilities are useful in combat as well lol

topaz dove
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kira and that mask guy is fkin annoying when they know what they doin but most of the time rn on my team, they just dont

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but that fair since it new thing ppl will know what they can do

lost anvil
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yes lol

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huxley's abilities are good for both offensive and defensive purposes

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soarwynn is good in combat because of ability to reposition or rapidly disengage

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nase is good in combat because of ability to survive lethal damage

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eos is good in combat because of ability to rapidly change position

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and the ult ofc

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i mean bruh

topaz dove
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huxley is good or even great in obscure field but get weaker in open but it still really good if u know how to excuse her ability right

lost anvil
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almost all of the awakeners have combat utility in their abilities

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mindy doesnt for obvious reasons

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i mean if you wanted to you could use the airdrop as impromptu cover

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lmfao

topaz dove
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mindy good for being a farmer

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early-mid game with mindy will make u rich af

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and mindy is more for a sniper playstyle not a combatant

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since her skill take forever animation it almost not possible to use mid fight in cqc

lost anvil
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the characters that don't have overt combat utility have support utility

topaz dove
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mindy and 02 is kinda the same playstyle if u think about it

lost anvil
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yes

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@narrow owl so stop rushing into fights imbecile

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im playin

topaz dove
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if u want to use thire skill but if not, everyone can do whatever they want

lost anvil
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starry just has a short attention span/impatient

topaz dove
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just these character will lost some potntial in some playstyle

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and that is the charm of hero shooter

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cuz not everyone is a sonic the hedgehog and run like the flash

lost anvil
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she blocked me

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LMAO

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actual crashout

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sorry but we're not here to stroke your ego

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maybe lay off the energy drinks and shorts lil buddy

topaz dove
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bruh wth i didnt even do anything i just put my onion here in some random post for suggest and im free to discuss

lost anvil
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someone doesn't like it when people disagree

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grown ass 25 year old woman acting like a child

molten charm
narrow owl
molten charm
charred mantle
hollow shoal
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Those who talking about movement,
they forget it's a tactical battle royale game.

dark bramble
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Yeah most people seem to forget, ignore or don't know the parts of the game design and what the game is supposed to be that were shared by the dev team, or just want it to become an apex clone with anime graphics (hint that game already exists, it's called Farlight 84, so no need to ruin this one)

cyan fjord
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Well said

charred mantle
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nah these people are hiding behind tree 90% of the time lmao

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tactical my ass more like tree hugger

quaint yew
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tree is a form of cover..

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cover is something that can help you not take damage

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tactics include playing behind cover

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which in terms means

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playing behind a tree

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is infact

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tactical

topaz dove
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tactical is to use brain involve into play, so how to not get shot?? hug tree!!! yea hugging tree is tactical even my ass know that

charred mantle
tawdry oxide
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Just sayin, trees are sturdy babay

topaz dove
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tree too tanky pls nerf

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even car that look like 8ton cant go through stick tree