this game needs to have instant movement acceleration like overwatch 2 with sliding and bhopping like apex legends, the lack of movement options and slow strafe speeds ain't it.
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this game needs to have instant movement acceleration like overwatch 2 with sliding and bhopping like apex legends, the lack of movement options and slow strafe speeds ain't it.
to the ones that voted no how come?
"bhopping like apex legends"
this is not apex legends
play apex legends if you want that
i feel like its needs movement to make the game more smooth
Right now vehicles are the best all around form of movement given to every character. If you need to reposition with your team, using a 4 seater will help. If you plan to push alone, use the Toyo motorcycle.
the fact that you are asking for this when not trying to use every single option possible means that you just want that movement for your own convience sake.
^
couldn't have said it better
no way it's you misogi
I didn't recognize you at first because of the pfp and name change
no surprise I agree with your words then
The only form of movement that I think will add a nice dynamic is climbing.
Take Climbing from Legend of Zelda/Genshin Impact and put that into the game.
Able to scale buildings and scale ledges better
Movement options reduce design space for movement abilities.
When they dropping the cs source bhop?
Yes because aiming down sights and moving at the pace of a turtle with 0 outplay once you're both shooting at each other is genius
lots of skill expression in that.
as well as NEEDING to hold W to do any sort of strafe is frustrating. moving A-D without holding W is also more slow than it should ever be.
omg god forbid someone wants to move without rng vehicle spawns :OOOOO
this game needs more skill expression tbh, thats why i added those suggestions, also the current movement system is too slow and doesn't feel good when compared to games like overwatch 2 and apex
you don't need to compare movement to something else as a reason to why it needs a bit more.
I can't speak for the devs in this game, but I don't think they planned to have this game as a movement shooter.
The base mechanics revolves around pubg more then apex, despite it being a hero shooter as well.
As for Skill expression, you don't only have movement. There is also Macros such as awareness, positioning, and using what’s available.
it doesn't need to be a movement shooter, to have movement that's fluid when you're close range with someone and your only action is slowly a-d strafing or crouch spamming.
If you’re close to someone, outplay them with having the close range weapon. The shotgun.
Are you baiting
Agreed, Fluid movement doesn't require the game to be a full-on movement shooter. But the balance here is already delicate, to much mobility and it could start undermining roles, abilities, or TTK tuning.
For example, While I don't favor sliding which is a highly requested mechaic. I would be fine if they do add it. But it could also interact with certain characters that has movement options making them extremely hard to hit
In my preference, I would prefer if they implement climbing.
I don't think they need sliding even, just remove the punishment for shooting that cuts your MS by 70%
allow me to move the same speed left, and right without holding W.
snipers are already easy enough to use in the game because if anyone's shooting at you, they're easier to hit because of the MS punishment.
oh then at this point, it seems that you are pushing for combat fluidity instead of movement fluidity.
Honestly, I think that would be pretty solid as well. The devs will probably need to sit on it
I'd like a balance between the two without making it a "clone" of something else. Movement can be special in it's own way, without it becoming a "movement shooter".
It just needs to loosen up on the realism side that they're awkwardly pushing.
welp, im on the fence for that position. But at least it is better then trying to push for a "Copy"
Fair enough :P
even if this game doesnt add sliding and bhopping i still think it needs instant movement acceleration like overwatch 2
thats the best type of movement for any tracking based game
I agree and that’d be a really easy balance between the two but to have instant accel it needs to remove the punishment for shooting
yep
with such a short TTK, I wouldn’t classify this as a tracking-based game.
As for instant movement acceleration, I don't have any experience in OW2 since I left that game a while back.
But quickly looking it up, there has been some arguments that because of instant movement acceleration, OW had became an Arena Shooter or at least a game where movement is extremely important compared to aiming.
My concern is that if movement becomes so responsive that players can freely dodge shots in the open and sprint directly into fights, the game risks shifting away from its tactical roots and toward something resembling a movement shooter.
imo it is a tracking based game its ttk is closer to that of apex and overwatch than it is to cs and valorant
plus i dont even think this game is really trying to be tactical with all the crazy ablities it has
especially movement ablities too
what think about slides?
You can say that because of abilities it doesn't feel "tactical" But at the same time, its possible to argue that it is tactical with abilities.
besides Ryoin, Every other movement ability has a downside.
I was calling either way for a higher ttk, generally speaking. The game feels like a slightly faster pubg but has kept the awkward bits from it, in this game.
Maybe it's more akin to "super people"
than pubg
i come from CS and this ttk is no where near CS's ttk imo
i have to do more aiming in this game than i do CS
Yeah tactical shooters have a more unique TTK. It's not similar to that and shouldn't be.
It's not long though at all.
in cs and other tac shooters all you gotta worry about is crosshair placement and micro correcting/micro flicking to the head for the most part
If movement was more "free" the TTK wouldn't need to be changed, as you could dodge.
facts
A lot of people who've played this would've loved the old original Farlight 84.
I wish more people played that before it was ruined.
Feels extremely similar.
never played it tbh
I didnt even hear about farlight till after playing the alpha for this XD
It used to be the perfect game before they stripped the jetpack movement from it, and are now making it an apex clone.
An apex clone? You mean what everyone wants this to be for some ungodly reason?
I sure as hell dont
“Movement” this. “Movement” that. “Add sliding” “Lower TTK”. It’s like every post is about making it apex though
i just want better movement thats really it
It’s infuriating.
I enjoy movement shooters, this game just needs less punishing movement lol.
it doesn't need sliding.
like i said before even if they dont add sliding and bhopping i would still want instant movement acceleration
instant movement acceleration is at the top of things i would want to see in this game
sliding and bhopping would just be a nice bonus to have
It just needs a better solution to feeling like you're sticking to the ground most of the time.
less muddy.
Smoke grenades are common, xiva, kira, the cat dude, camille ult, eos dash, soarwynne ability and ult, cars. All ways to provide cover or get out of situations you find yourself in
Oh, wolf boy too, who I still thing is overtuned for the amount of speed he has
You're speaking in scenarios where abilities can be used like that.
Do you literally walk around with kira walls on cooldown???
I don't think every scenario can account for those.
You’re right, they can’t and shouldn’t. They expand your options, but a well placed sniper shot should be rewarded by the person who lined it up outside of your line of sight
You shouldn't need to play any meta to have some sort of outplay that's specifically with tactical abilities.
I shouldn’t have to account for someone skating around that’s not nase
Snipers aren't hard to use in this.
I just don't want stupid movement where you can bhop dodge bullets halfway across the map in the open like some kinda of Dodge Tank.
Snipers vs punished movement while shooting is easy to hit.
Ok, give me a montage of headshots against real players
are you sure about asking for that?
Rip
I can send this at most right now. Using a sniper and 1v4'ing squads until I was teleported on behind from a squad.
There’s no downside to me asking for a headshot montage
I don't record gameplay but I'll consider it.
yea snipers are easy to use in this game tbh
Then why do I see so many whiffed shots from anything that isn’t a DMR
because people suck at aiming
I don't know what to tell you. I'm not going to hype myself up but those people are unfortunately bad.
just to make sure, have you played the Alpha or the Pre Beta?
some people need to aim train
then you should know why sniper isn't used as much compared to DMR
Because dmr recoil is light as hell when it should be heavier
But I’m talking specifically accurately landing shots, and most people using sniper are not hitting solid shots on people
If they’re easy to use, then why arn’t they being used.
Because it's boring gameplay.
because DMRs are easier
I’d also love to see a “weapon usage graph” tbh
People want to take proper gunfights and not afk with a sniper.
So, they wanna play apex
What
You're being irrational or baiting me bro LOL
dude is literally using a straw man fallacy
I love fallacy

But yes, this is half bait. I don’t understand what “proper gun fights” are
Actually shooting at each other within a mid/close range distance consistently, not taking cover permanently and using a sniper.
Considering my background in games designed around smart positioning and strong 1 shots, a proper gun fight to me is removing a threat before it even sees me
You're being acute about it though. That'd matter in a mil-sim shooter, this is not a mil-sim shooter.
when i think of a proper gun fight i think of 1v1's in cs, apex, quake, etc within a certain distance
It’s not a movement shooter either, yet there’s a bunch of movement abilities that exist and people want more movement in a game that has 1-2 shots weapons from absurd ranges.
It's not fun to play against someone who can look at you for a second and destroy 80% of your hp
They see anime and don’t think tactical
welp honestly, even having a civil conversation
Adi stance is: to have more combat fluid movement
S.Y.K.O wants Instant Accleration Movement
I want to make it more about positions, ability, and utility usuage then making this game into a dodge bullets for days
We arent making any more progress then here so Imma dip
It's not a proper fight that you'd be taking on average.
Cheers
agree to disagree
we'll see what they decide in the future.
Their game after all
overwatch is a movement shooter that has characters that can 1-2 shot
and thats just one example
My perspective on this game is that it feels far too much like all the other mobile PUBG-likes to differentiate it from any other, even despite the hero shooter aesthetic. the movement being so slow and clunky definitely adds to that feeling.
Yeah i agree the movement does feel a little slow, a dodge or roll or slide ability would at the very least give us a way to avoid vehicles. The sprint is not fast enough to get out of the way of cars.
make movement faster and more movement options like sliding / slide jumping, and youd have so many people coming to this game and falling in love with it
good movement + cute waifus = top tier game what else could i want
The game is designed for more of a tactical team based combat experience with a little bit of freedom (abilities)
Suggesting add movement is equivalent to saying all characters in a moba genre game should have movement skills…..that won’t end well
Go to another game actually designed for it if you want a movement shooter based gaming experience
nothing wrong with just adding a bit more fluidity, it doesnt have to be crazy movemnt abilities tho, just a bit more fluidity. it literally can't make the game worse
Doesn't hurt to let people who want to enjoy the game add suggestions that can help them find a reason to stick with it though, no?
You are correct
Which is why suggestions are open and sent to public for feedback
In response, I’ve said my piece
If they further add movement on top of the existing skills being implemented, it would require rebalancing of characters and possibly weapon upgrades too. It will also affect TTK, which is 1 key aspect the devs have been maintaining to a degree
See the attached photos of dev responses awhile back
With regard to vehicles, I’m sure the data accumulated will tell the devs that players need some methods of counter
Having no vehicle and traversing across map, suddenly ambushed by a group in vehicle is quite disadvantageous
At the end of the day, it comes down to the devs decisions
We are only throwing our opinions
Do you have a link to the full Q&A? Looks interesting
adding movement like sliding doesnt affect TTK because the weapon damage will remain the same, what will affect is player skill. I dont think bhopping would be good, but sliding could be a good idea to quickly get behind cover while not affecting much the open areas due to how little cover there is.
the only thing it would meaningfully change is tracking with your aim tbh
JZDOLHZC3ER9PBQ
#1398379478626865222
#game-news channel
“Adding movement like sliding doesn’t affect ttk..”
It does, indirectly (actual combat)
You have to look at the overall picture, not whats in front of you
Also read the image I posted above, the devs gives you an idea of the kind of combat their aiming for @fierce granite
Just saying that 3 to 6 shots is pretty low, specially when most of the cast doesn't have the mobility necessary to dodge or get into cover quickly.
I will propose that sliding shouldn't let you shoot so it's a purely movement/defensive mechanic.
Most?
Kira, soarwynne, eos, cynric, wolf, nase, camilla (for others), mindy, huxley, xiva. all of them have some way to obscure vision, increase mobility, traverse quickly, or block assault
sprint speed seems super slow
This ^ @fierce granite
Combine suggestion for additional movement mechanic on top of character abilities
Affects, ttk, character balancing, weapon upgrades, future implementations with consideration of the additional movement
The biggest consideration when adding
Is thinking of the casual audience playing it
The average skill level
Obscuring vision is good when you want to move from cover to cover, Mindy also is good from moving cover to cover, Camille works best when behind cover thanks to get Bluetooth revive, Soarwynne is good for escaping, not much for getting into cover since the jump needs to be charged to get any meaningful utility out of it and wont let you shoot unless you open and close glider.
the problem im talking about is getting INTO cover in the first place, half the roster is simply not built for that. I fully believe that adding a slide as a purely movement and defensive action can bring a better experience for everyone, without affecting the gameplay much since TTK will not be touched and the "tactical" feeling of the gun gameplay will remain intact.
for now the best option is to zig zag and sometimes jump with a sluggish running speed.
Regardless of your intention, it will be used for both defensive & offensive means. It’s the same as crouching, you’ll see some players among the community using it during gunfight
Now imagine this with eos…..can you see how it’ll affect balancing and ttk?
Everything has a cause and effect
If you’re worried about vehicles, the data will show to the devs. I’m sure there will be other future implementations for players to utilize when vehicles are involved
okay how can you slide for offense if you cannot shoot while sliding, because using sliding to get a better positioning for attack, idk, that seems like movement to me, one of the things i said it could be used for, with the other is to avoid taking much damage, which yes can be used offensively as to slide in front of your opponent, but seems dumb when your opponent is shooting directly at you and can quickly aim a bit down, this is the same reason why drop shotting should be out of the game (basically you prone while aiming and shooting making it harder for your direct opponent to shoot you)
And where did the vehicles come from? im talking about taking cover effectively, yes Eos will have the most benefit, but she can get nerfed by making her dash a bit shorter to compensate the new movement mechanics. she is already strong because she has insane mobility and an ult that can melt at a max distance of 80 meters (tested it in firing range) that also doesn't really need to be precise because enemies near the ray will take damage.
A good chunk of the crowd will not have the reaction time to aim and fire at a sudden movement tech. Most people will normally spray at least half their bullets trying hit them in the moment
Because some have mentioned vehicles with regard to the original suggestion
What do you think will happen when the devs release another character with movement ability? Flying / high jumps in various forms, invisibility and many more
Give everyone mobility sure, but now TTK will be affected
Oh lord give me an active camo or tf2 spy type character
I’ll be so damn happy, cuz I LOVE scouting
Good possibility to be added
Prob already on their list tbh
Something has to be done about the movement. Maybe not bunny hopping or CoD/Apex tactical slides but something. You move like PuBG slow without the tactical combat and wants to play like Apex without all the movement. The map is huge so the areas your fighting in are also going to be quite large.
Even sprinting feels like a slightly faster walk then a run, maybe speed it up a bit and add a sprint bar. Being able to do a slide on down slopes would be huge for hills. Maybe add some type of tower like Apex or Fortnite launchpads for more glider movement it wouldnt really conflict with Soarwynne because hers is more tactical and can be used anywhere. Would also make those special gliders a lot cooler then the few times you get to see it on spawn or respawn or the few seconds you use it when hopping from a roof. Consumables that temporarily boost speed or jumping would also be huge. Vehicles are fine for moving large distances but shouldnt be the only form of movement.
Everything feel so clunky atm
Soarwynne feel so clumsy
It's too hard to climb everything and there's no real skill ceilling separating the players
You move like PuBG slow without the tactical combat
FT is a tactical shooter, this is why movement is like PUBG
PUBG sprint is still faster, especially bare handed sprint.
PUBG also does not have hero abilities and ults
PUBG also does not have weapon chips that negate bullet drop and bullet velocity
Ok bro, there's abilities, it's still a tac shooter
valorant is a tac shooter even tho it has abilities
Not saying it's not a tac shooter
I'm saying the movement is still too slow
and PUBG cannot be used as a comparison because PUBG movement only works for PUBG
In FT there are other factors to consider such as those I listed
Movement faster yes but pls no slider or me a casual would be come absolute sht against sweaty
Don’t bother arguing with em. They look for anything to complain about. It’s tiring
It’s the same as in the #1396643225120411819 chat.
It’s for hard of hearing people, and isn’t useful vs actual listening. It’s delayed on updating, it’s not perfectly accurate, and it doesn’t show as far a distance as the sound actually is.
But that’s a discussion for that suggestion
Some people try to say that “it’s unbalanced for ranked” when it’s not useful in unranked as it is if you wanna do better
The characters themselves have movement. I think its a great balance for what it is
Literally the characters that don’t have other tools like Kira, Cat, or Xiva walls. I agree.
Cars are plentiful, but people act like they arn’t
Ok but for me it help alot cuz i just get free info to decide to do something but it also didn't give exact position either so i think it fair
Exactly the argument everyone who wanna keep em says. But “it’s a crutch”
I was just using nase and I was moving different on teams

Nase move buff is so useful in a fight. I wish I could view replays of games, cuz I used Nase ult to force a team on a hill to watch two directions at once going into final circle
legit the other agents that are support recon or defense are useful in there own ways people just have to find there playstyle that fits them. An adjustment period I would say
Back to movement topic i think extra movement should be a hero skill in hero tac shooting like this
And it completely won my team the game
True! Any extra movement bonuses are going to invalidate abilities that give movement
i threw the shark one way popped a smoke behind me and healed in the smoke then got away to cover asap full healed shes really good
🤝
I won’t say no weapon sprint could have some movement, but someone mentioned making it into a backpack chip, to add some cost to it
And I am full support of that
Sometimes i dont even realize i was run
You're so mad at me for having a different opinion you hunt me down in other threads to try and turn other people against me, even going as far as going off topic to do so?
That's some dedication. Or I should say obsession.
Consider seeing a doctor for your mental illness.
Increased movement at an opportunity cost is a dope idea
Brother I follow 3 suggestion threads. I remember your name, because you’re just a hater. I am saving people the mental toll of arguing with you over stuff that you literally jump through hoops to justify.
Why don't just mind your own business, hum? How about that
I am. I didn’t tag you for a reason. You’re the one who started attacking me directly. I just said you’re a waste of time to argue with
Your attitude is inviting conflict.
I was content agreeing to disagree and left you alone.
If that's what you what though, you'll get it.
Get what? An angry child online yelling at me? Ooohhhh so scary.
Alright.
Then you'll get it. Remember I tried to warn you.
Let's do this.
Anyway. Hold this block.
Same here.
Smart to throw it in a different direction than intended movement tho. Force rotations with the ult too, it’s pretty sick
Great idea
i still think this game needs instant movement acceleration
i feel like a turtle in this game for sure. movement is sooooo slow.
also mover vertical movement and climbing would be nice.
tbh will drop this game over mechanices for same reason i have on others. i need something fast. just having a hard time finding it.
i feel slow. have a bike. now i feel like im in a movie with car chase scene
I think the movement is fine, but maybe just a slightly faster sprint or a “roll” function would make being out in the open a little less instant death
majority of the people think the movment is too slow and needs to be tweaked
slow movement plus big map is not a good combo
the movement is slow, it just need faster vault and maybe a slide but not bhoping and walljumping and other crazy movement
if they make the maps around 25% smaller and made the movement faster and added instant movement acceleration on top of sliding this game would be 10/10
Most of the towns feel the same, and it’s way too easy to get loot so I wouldn’t mind slightly smaller maps. But I think movement should be increased when holstering at the very least
This is obviously an Apex clone. It has 75% similarities.
"like overwatch 2 with sliding and bhopping like apex legends" go play those games this is a different one right? I don't understand why they have to be the same as the others.
Yeah, I hate when I try to vault over a wall and then get shot and killed by someone before I can pull my gun out, all because they decided to not rush a fortified area unlike me.
instant movement acceleration is the best movement for shooters that isnt a tacfps tbh
3
It is not, it's a mix of PUBG and Apex with anime graphics. What most suggestions what would be an apex clone
Game description says this is meant to be a tactical shooter
The only time I have to agree that the movement is too slow is in FPP, but that might just be because the map seems scaled for TPP
All you have to do is ask yourself what game does FT have the most in common with. I have played every BR out there and it most definitely resembles Apex the most.
I don't know what apex has become by now as I last played it in 2020, but out of all BRs I played FT most resembles PUBG when it comes to pretty much everything besides the hero shooter part
Only thing FT has in common with Apex is the hero skills and the drop in mechanic.
The core (movement and shooting) is PUBG which is the main part of the game
Apex is high speed movement, high TTK FPS
PUBG is slow movement low TTK
It's much closer to PUBG than Apex
Yeah, honestly within a few rounds I was getting huge Pubg vibes, honestly whats made me so excited for FT
tacfps refers to games like cs, valorant and r6
lack of movement is what makes this game unique and makes movement characters stand out
The core is PUBG but everything else is Apex, the weapon system is exactly the same as Apex. Which is why people keep saying its an amalgamation of the two because its exactly that. It's also exactly why so many apex players are on this game now, you can easily look at it from the outside and think this game would be like Apex jus third person, and to be completely fair to them its an incredibly easy mistake to make without playing it.
+1
core should stay PUBG
trying to make this game into a movement shooter like apex is just peak aids
i mean yeah it's easy to do so and also makes the game more appealing to esports but its fcked
it's harder to take the opposite route, in the sense of rewarding positioning and actual tactics than just adding crazy movement and calling it a day
imo its more skillful to work with slower movement and more tools to change your situation than just seeing who's better at mashing a keyboard and flicking their mouse
simplification of course, but the point is there
i'll admit personal bias and say i hate games where you meet a bunch of freaks hopped up on energy drinks slide/jump spamming and just pulling ridiculous shit like that
it's cancer
not sure if they are planning on it, but whatever happens in the future, i just hope the devs don't pander to esports streamers
tldr if you're going to change movement, keep the ttk on the fast side (personally i'd prefer slightly higher ttk, around 500-700ms +- 100ms and more tools to shape the situation to your liking)
But its not "more skillful" to work with slower movement, its "have better positioning" which is disgustingly boring and leads to every game being the exact same thing of no one fighting until they are forced to by the circle closing.
can add incentives for getting kills in terms of rating/currency/whatever and more items to push attacker advantage (this is also why you have hero abilities)
and idk abt you but my games have been pretty active
end circles are always going to be quiet
And i can consistently get 2.5k-3k damage a game, that doesn't change the fact that I am going to sit there for over 15 minutes of a game driving around doing jack shit. That's not fun or engaging content, thats "I'm going to play a game that respects my time" content.
no one fighting? are we play the same game? cuz i always get ppl lead to fight all the time like a bull run in to color
I have thousands of hours on multiple BRs. Even PUBG doesn't have as much dead air in a match than in this game.
aint no way
i play br but my goal is to survive long and i see no problem with that
and i see no reason that add more movement option make game better
pubg has even more quiet periods lol
i play pubg once and quite some more br, i think dead air is normal in this type of game cuz ppl can just avoid pointless fighting
yes
it's about choosing your battles
at the end of the day BR is about survival first, combat is the last resort
especially in a game like this where TTK is really fast and i'd argue has slower movement than PUBG in some aspects
if u complain is about game have too much dead air it might mean u not try to run into it enough cuz there a car and u can choose to hunt ppl and engage all u want but u also have to be prepare for position as well
kira and that mask guy is fkin annoying when they know what they doin but most of the time rn on my team, they just dont
but that fair since it new thing ppl will know what they can do
yes lol
huxley's abilities are good for both offensive and defensive purposes
soarwynn is good in combat because of ability to reposition or rapidly disengage
nase is good in combat because of ability to survive lethal damage
eos is good in combat because of ability to rapidly change position
and the ult ofc
i mean bruh
huxley is good or even great in obscure field but get weaker in open but it still really good if u know how to excuse her ability right
almost all of the awakeners have combat utility in their abilities
mindy doesnt for obvious reasons
i mean if you wanted to you could use the airdrop as impromptu cover
lmfao
mindy good for being a farmer
early-mid game with mindy will make u rich af
and mindy is more for a sniper playstyle not a combatant
since her skill take forever animation it almost not possible to use mid fight in cqc
the characters that don't have overt combat utility have support utility
mindy and 02 is kinda the same playstyle if u think about it
if u want to use thire skill but if not, everyone can do whatever they want
starry just has a short attention span/impatient
just these character will lost some potntial in some playstyle
and that is the charm of hero shooter
cuz not everyone is a sonic the hedgehog and run like the flash
she blocked me
LMAO
actual crashout
sorry but we're not here to stroke your ego
maybe lay off the energy drinks and shorts lil buddy
bruh wth i didnt even do anything i just put my onion here in some random post for suggest and im free to discuss
someone doesn't like it when people disagree
grown ass 25 year old woman acting like a child
did you just bark?
it is more skillful to have better positoining what are you on
I wrote an essay responding to them point by point in a different channel
#1398365170279125044 message
literally
Is this high rank match? I can get 5k dmg games in pubs
fr
Those who talking about movement,
they forget it's a tactical battle royale game.
Yeah most people seem to forget, ignore or don't know the parts of the game design and what the game is supposed to be that were shared by the dev team, or just want it to become an apex clone with anime graphics (hint that game already exists, it's called Farlight 84, so no need to ruin this one)
Well said
nah these people are hiding behind tree 90% of the time lmao
tactical my ass more like tree hugger
tree is a form of cover..
cover is something that can help you not take damage
tactics include playing behind cover
which in terms means
playing behind a tree
is infact
tactical
tactical is to use brain involve into play, so how to not get shot?? hug tree!!! yea hugging tree is tactical even my ass know that
go kiss the tree
Just sayin, trees are sturdy babay