I have a lot of thoughts so TLDR:
Biggest problem with the map is how punishing it is to traverse due to the low ttk, slow movement, and infrequent + unreliable natural cover. Resulting in a more camper heavy playstyle as being aggressive can often put you far out of position. Its lack of a core mechanic such as apex's movement or fortnite's building is resulting in misdirection.
The easiest way to look at this problem is to compare it to other BRs
Fortnite: Big maps, Slow movement, minimal natural cover, relatively high TTK
Fortnite's big map and lack of natural cover is heavily mitigated by its higher TTK and unique build mechanic (essential cover on the go)
Apex: small maps, fast movement, lots of natural cover, mid TTK (in comparison to FTTN and Fortnite)
Apex leverages its character abilities, movement, and high cover density to allow aggressiveness w/o the penalty of feeling out of position.
I could compare a lot more BRs put to keep it simple both have intentionality behind their map design, characters, loot, and movement
FTTN atm feels all over the place. Big map, low cover density, slow movement, low ttk. Even b4 adding character abilities this is a campers paradise. Its far too punishing to be out position so the only solution is to find a good pos. and stay there.
Its characters abilities can exacerbate or alleviate these issue depending on the situation. Trying to rotate through the trees? get Xiva ulted while I sit in my Kira fortress. OR, Soarwyne ult saves your entire team's ass after getting an unlucky circle while in the middle of nowhere. Id also add that having smoke grenades is a must and im glad the devs at least included that.